Build Shop: Shaman 15/5/41

Eliah is away from the Build Shop this week, so I'm taking his place, and I figured what better time to look at a great Resto Shaman build-- mine. Sure, some of you talent pros will probably tear it apart (it's a little less than conventional), but for my preferences and my playstyle, this build works pretty darn well.
So let's start by telling you how I play my Shaman. Clearly, I'm not an Enhancement Shammy-- while I leveled as one, I decided right when I hit 60 (and yeah, I leveled to 70 with this build, too) that I wanted this character to be a raider. I was just getting in good with a great guild, I loved being a great healer (keeping a group up even in dire straits is fun for me), and I knew that healers would always be in demand, letting me run lots of groups.
On the other hand, however, I didn't just want to be a healbot. I wanted to have the opportunity, when I was able, to crank out some DPS.
So let's start by telling you how I play my Shaman. Clearly, I'm not an Enhancement Shammy-- while I leveled as one, I decided right when I hit 60 (and yeah, I leveled to 70 with this build, too) that I wanted this character to be a raider. I was just getting in good with a great guild, I loved being a great healer (keeping a group up even in dire straits is fun for me), and I knew that healers would always be in demand, letting me run lots of groups.
On the other hand, however, I didn't just want to be a healbot. I wanted to have the opportunity, when I was able, to crank out some DPS.
And so I filled out Resto talents first off in mind of raiding, and secondly with the option to do some damage when possible. It worked well, because some of the Resto talents vibe really well with Shaman DPS capabilities. In the end, I'm not usually the biggest healer in the group, and I'm definitely not the biggest DPS dealer. But with this build (and a good set of healing gear and a good set of DPS gear, which I switch back and forth when necessary), I'm able to help the group in both ways, I get to toss a few lightning bolts in between my heals, and I usually hit the upper half of both meters.
So let's start with Resto, and move right from there. Improved Healing Wave is a no brainer for any Shaman that heals regularly-- we have only a few heals, and when you can power one of them up, do it. Tidal Focus is another basic Shaman skill that even other builds will find useful-- we are always, always short on mana, and any time we can lower costs, it's usually a good deal. Ancestral Healing is one of my favorite Shaman talents-- my main tank loves to see it pop up on his buff bar, and even in PvP, I love throwing off a quick LHW and seeing my "patient" get a good Def buff out of the deal.
I passed on Reincarnation here-- I see it as mainly a PvP ability. While there are certainly lots of places where you can use it in PvE, I'd rather not die than die and have to pop back up with more health and mana. I also took a couple Totemic Focus points to lower the mana cost of my totems, but obviously I'd rather take the mana off of spells than totems-- usually I'll lay those once per fight and be done with it.
At the time I made this build, I actually had the set bonus from the Tier 1 Shaman armor, so I passed on Totemic Mastery, obviously. I believe they do stack (or they did once), but my group usually knows by now to stay close to my totems. Healing Grace is a good talent, but I have never really had a problem with threat, so it's not for me. Nature's Guidance is not bad for spells, and if I redid this build, I'd seriously consider switching out my two Healing Focus points for Nature's Guidance, as I tend not to get hit that much while healing.
Restorative Totems is a must, not for Healing Stream (that totem sucks until Blizzard buffs it up), but for Mana Spring. That sucker is due for a buff, too, and until we get it, this talent is all we've got (plus, it's required for Mana Tide, which is why casters everywhere cheer when they hear you're a Resto Shammy). Tidal Mastery is one of those talents I love-- beefs up both my healing spells and my damage spells.
Nature's Swiftness is also a must have for the kinds of things I want to do, as I can use it for a huge Healing Wave, or punch it along with my trinkets and cast an instant Chain Lightning (oh my, I love doing that in PvP-- clears out a flag but quick). Healing Way is another good buff my tank loves to see show up on him, and especially when I'm using the Ribbon of Sacrifice, I'll throw a bunch of little heals (or a few Chain Heals) around just to get this buff rolling.
Nature's Guardian was an interesting idea by Blizzard, but I can't say it procs all that often for me. If I redid this build (and I'm going to have to now that I've analyzed it this much for you all), I'd have to take those points and put them in Improved Chain Heal, a much better talent for my situation. And finally on the Resto side, Nature's Blessing is a great talent for both healing and DPS, and Earth Shield, with all my healing gear on, is actually a pretty good HoT.
I'm not Enhancement at all (though occasionally I dream about respeccing Dual Wield, if only to send my guild leader into convulsions), but if you're a Shaman, you have no excuses for not taking five points in Ancestral Mana. We need mana, and odds are that those five points will be more than worth it no matter what you're doing.
And finally, on the Elemental Side, I had a few points left to put into DPS. Convection is another mana saver (see? Blizzard knows we're low on mana), and while most raiders end up going with Elemental Warding, here's where I wanted to secretly be a Mage: I put points in Concussion and Call of Thunder. Too little, too late, you might say. Go Resto all the way or don't go at all, you might tell me. No-- I want to be both! Resto and DPS! And obviously I'm willing to sacrifice my raiding survivability for those few damage points.
And finally, I had to have Elemental Focus. Even though we Shamans got hit with the nerf bat on Clearcasting (ours isn't actually "clear," it's only 40% opaque), there is still no better way to save mana than to get free spells out of it. I would love for this talent to work on both my damage and healing spells, but I know it's wishful thinking-- Shamans OOM is working as intended.
Lighting Overload and Elemental Mastery taunt me further down on this tree, but then I remember my raiding responsibilities, and refuse-- I leave the really big DPS to my PvP Rogue.
So there's my build-- heckle and belittle it as you will. As I said, it's all about wearing healing gear and pumping out the heals on the weekend, and then switching to DPS gear and running 5 mans as a DPS Shammy during the week. Shaman is a great class to play because you can do all this different stuff with it, and a build like this has let me play lots of roles as necessary.
Filed under: Shaman, Analysis / Opinion, Tips, Raiding, Build Shop






Reader Comments (Page 1 of 2)
Brass Oct 2nd 2007 6:39PM
what are you trying to do with this build? you might be able to farm a little more quickly, but your gimping your healing, if your raiding resto, you NEED imp chain heal. your half-assing vital healing talents for DPS that you wont use.
shaman cannot afford to hybrid.
when you try to hybrid, you screw over your main task.
this build cannot dps, and it will not raid heal as effectivly as it could.
Rizel Oct 2nd 2007 6:58PM
#1: True, I've heard Chain Heal is the main reason people take Resto shammies to raid-instances.
Beefmonger Oct 2nd 2007 6:54PM
"I'd have to take those points and put them in Improved Chain Heal, a much better talent for my situation"
He admitted it himself, he needs to take it.
Also, I highly recommened putting another point into increasing healing effectiveness. An additional 2% is well worth it, especially at high end.
Overall, this is ALMOST a very solid 70 shammy build, allowing for decent healing. You won't ever be top healer, you'd need to throw some more points into Resto for that. However, in light of Patch 2.3 (1/3 of +healz to +spell dmg?!), with a few adjustments here and there, you'll be a solid healer for raiding (not the best, but still solid) and still be effective at soloing things.
Ryan Oct 2nd 2007 7:02PM
Seconding the opinion that despite what you "want" to do. Being a healing shaman quite literally kills your DPS potential completely until 2.3, the sooner you accept it, the better.
Try this instead. http://www.wowhead.com/?talent=hVcZZxcbtAested
It's really (almost) all or nothing with resto, so many good talents.
Jason Oct 2nd 2007 7:05PM
Ya I don't like this build very much. Missing important points in key areas, like Chain Heal as #1 already said. Thats' our bread and butter.
And I don't find Ancestral Knowledge to be all that critical, it's only worth a couple hundred mana. And if you have half-decent gear, imo it's worth putting those points into Nature's Guardian to make you harder to take down instead. Neither one of those talents will make or break you.
Here's a spec I'd recommend if you want Resto with a side of pewpew.
http://www.worldofwarcraft.com/info/classes/shaman/talents.html?5500010500000000000000000000000000000000055030051055310510321
But I agree with #1 that it's pretty hard for shammies to try and hybrid. I don't recommend trying it. And once patch 2.3 comes we shouldn't have to since we will see a nice dps buff.
Angel Oct 2nd 2007 7:12PM
Chain Heal is the American Express of the Shaman "Never leave home without it"
BTW, can anyone recommend a good raiding build that will also function well in pvp? I'm looking for talents outside the resto tree that will keep me and my team alive.
darian Oct 2nd 2007 7:21PM
Personally, you can accomplish most of the same things with this build.
http://www.wowhead.com/?talent=hE0zVZZEcxtVcotcd
Ancestral Knowledge is okay, but you're passing up way too many awesome talents for those five points. Reducing your Totem costs further or increasing the effectiveness of Chain Heal will be worth more mana than Ancestral Knowledge gives.
Reincarnation is far more important for progressing guilds. Having that extra wipe protection means a lot when learning new bosses.
Totemic Mastery is a godsend. It makes farming easier (less replacing totems), raiding easier (fewer people unaffected in spaced out fights) and is pretty awesome for 1 talent point.
Those are my thoughts. I don't begrudge people to play by their style, but I found I had to disagree with you on those points.
Juhlz Oct 2nd 2007 7:29PM
The build is very similar to what I used to do before I dropped Ancestral Knowledge and put 4 points into the Resto tree and 1 point into the Elemental Tree. The Ele tree allows me to Solo and do Dailies with ease (just swap to damage gear) while still be able to use Earth Shield and all the benefits of being Resto. I don't consider it being a Hybrid build it is just a more versatile build.
I do agree Chain Healing is teh way to go. I am consistently #1 in healing in both SSC and TK because of it. Spamming it and watching the numbers just float on my screen. DPS isnt all that bad either I have just about 950 Nature Damage when buffed.
Jed Burgess Oct 2nd 2007 8:15PM
Like a few others I take issue with the "if you're a Shaman, you have no excuses for not taking five points in Ancestral Mana" statement. I would argue that Ancestral Knowledge is a waste of 5 points. With your current gear those 5 points get you 400 mana. Moving 3 points to Totemic Focus will save you about 160 mana per totem wave (if we're just thinking about mana efficiency) with 2 points left to move around. Tidal Mastery, Purification, and Imp Chain Heal are all better talents than Ancestral Knowledge.
Too many people look at the shaman class, realize we have mana issues and then assume that any talent increasing mana must be worthwhile. However anyone who actually does the math realizes that this is a sub par talent at best.
Murloc Warlock Oct 2nd 2007 8:38PM
One of the ugliest builds I've seen. OP is most certainly a noob, who just started Kara and probably downed The Curator. Halfassed Healing Focus, no Totemic Mastery, unfinished Purification and no Improved Chain Heal, and for what? For 5 points in the worst tier 1 talent and 7% lighting crit. This build is horrible for solo, pvp, heroics and raids as it lacks any meaningful design. OP needs l2p and read stickies on the shamans' forum.
Pachip Oct 2nd 2007 9:03PM
I personally forsook the ele tree for a little 2h earth shield love child action.
http://www.worldofwarcraft.com/info/classes/shaman/talents.html?0000000000000000000050200301000000000000054030051350313515321
my build is a raid/arena build and I am gonna use it till 2.3 cuz, when it comes to soloing, nothing says quick like 2h plus wind fury in some enhance gear. This also makes my arena team laugh becuase at the end of battles I usually bring out ol' oathkeeper http://www.wowhead.com/?item=31299#dropped-by and beat on some opponents
Chris Oct 2nd 2007 9:11PM
Only resto builds that should be used for raiding is 0/5/56 or 8/5/48.
Grimtar Oct 2nd 2007 9:31PM
Ancestral Knowledge is your last shot at improving your mana. Its better to improve your efficiency than your pool.
Totemic Focus... meh. Totems are cheap these days, and 90 seconds means you dont have to redrop them super often compared to before.
Healing Focus is a must-have, as is Totemic Mastery (you should have respec'd as soon as you lost 3/8 Earthfury - and no, they didnt ever stack).
Dont ever try to heal a Heroic without Healing Grace.
3/5 Tidal Mastery is a waste - take the points out of Totemic Focus and put them here (since it helps your DPS too).
5/5 Purification is a must.
Natures Guardian is a PvP talent - as you said, get the Chain Heal talent instead.
You really want this build for PvE healing with farming DPS viability: http://www.wowhead.com/?talent=hE0zxZZgc0tAeotcd
Even that depends on your playstyle - I find that being shockhappy is more DPS than spamming bolts when you use Flametongue. Dropping Reverberation for Tidal Focus and maybe some Totemic Focus will improve your efficiency until you have a decent stock of int/mp5, but gimps your farming skills. But hey, if you want to farm, roll a DPS class.
Jason Oct 4th 2007 1:09AM
Yeah, this is one of the single worst raiding Resto builds Ive ever seen. Not for nothing, but it really shows that the player has little to no idea of his role or class capabilities in a raiding environment.
The top healing talents for the Resto tree are completely missing. Imp Chain Heal is the entire point of a Resto Shaman in raiding. Purification is a must, for everyone. The extra range on Mastery i find very very useful for fights were you want max range from a boss, but your melee still needs totems. Nature's guardian is fine if you PvP often enough, but I never had use for it as a full time raider. Healing Way is not useful at all, as you should hardly be using your Healing Wave except for emergency NS heals. Once you start stacking your +heal and mp5, you will really really want the threat reduction talent. I still pull aggro thru Salvation, Subtly to cloak, and the talent :(
http://www.wowarmory.com/character-talents.xml?r=Shattered+Hand&n=Toeroe
Is my current build, and I can top healing meters by 5-10% over the nearest competition during fights where the entire raid takes periodic damage.
Its not the overall best build out there, but it works for me. Ill respec with 2.3 and slide more into Resto.
You should seriously consider looking at some of these other builds and trying them out, you will wonder what the hell you were doing before.
J
Kuroiban Oct 2nd 2007 10:37PM
I love when people say "You can't do X" after someone says "I've done X"
If his guild is willing for him to take his heal-effectiveness down a notch for him to gain some DPS...AND they still survive the raid who really gives a murloc's blue butt?
kellzea Oct 2nd 2007 11:23PM
stop the flame. i dont realy like the guys build but if it works for him then great, plus he isnt the main healer just as it seems an off healer. its retarded to say things like "you must spec like this" if only one spec worked, there would be only one spec. i currently play a 70 lock and a 55 resto shamy and i find that with all my points in resto i can solo anything under 61. when im done im gonna be 0/0/61. and i do enough dps to easily do quests. its a matter of a quick change of weapon.
tips. resto or ele shammys should use flametongue due to its spell co-eficiant. enhance ob use wf.
i dont use natures gardian as its bum for what i need, i dont realy intend on geting hit unless im the only one in the group, and then its half defunct and realy expensive. if it gets sticky in solo then i simply out heal the attackers dps.
also someone said healing stream is crap. are you mental? mana stream is toss, it has to proc 6 times to pay for its self. healing stream has a high spell co-eficiant. mine ticks at 25 at lvl 55 thats a lot, at 70 it will be ticking 100 is with decent +spell or heal gear. now 100 out of 10k isnt much, neither is the stoneskin buff, but ad them together and it reduces your need to heal off targets. it also gives you that fraction of a second to get off your heal.
spec how you like, play how you like. but if someone says "oom" then dont fucking charge a group of mobs
Mike Schramm Oct 2nd 2007 11:36PM
Thank you, Kuroiban. I'll give you all that I need Improved Chain Heal-- I'll be respeccing soon and taking that, don't know how I missed it for so long.
But I stand by everything else. I'm not purely a raiding Resto Shaman (if I was, I'd have a pure raiding Resto build). I like DPSing in five mans, and I like throwing Lightning bolts between heals. I like hitting DPS trinkets and seeing big numbers pop up, and then putting on my healing gear and healing the main tank in a raid. This build is very good for that, no matter what you say.
And yes-- my guild has downed Karazhan and Gruul, and they've been happy with my performance so far. As I said, I don't top any healing or damage meters, but I do what Shamans are supposed to do and fill many roles.
Digitcon Oct 2nd 2007 11:33PM
There was no flame. I was being very direct and honest. Its a very poor build for serious raiding. If his guild is taking him, good for him. But if he makes some changes he can really incredibly improve performance and make himself invaluable.
And its not simply 'down a notch'. Its night and day when you make a few very easy changes.
I wouldnt have suggested it if I hadnt tried it from both sides. The spec I and others suggested is far superior to the many others i tried. He can do whatever he wants, but saying its a solid build for raiding is just not right.
J
J
piisexactly3 Oct 3rd 2007 1:56AM
Mike, I applaud you for posting your spec and the detailing the reasons for each talent choice. It takes a lot of guts to open yourself up for critique to a community that tends to be low on tact. Your build emphasizes a key philosophical ideal on gameplay that seems highly debatable- namely that hybrids ought to spec in a way which allows them to fill in for dissimilar roles during a single encounter, or alternatively, focus on your gear to determine your role (you mention dpsing in 5 mans or raid healing on weekends with a simple gear switch). There are many many many arguments for and against this ideal, and it seems to me that most of the point-blank-in-your-face responses listed in these comments are from people who fundamentally disagree that a hybrid ought to attempt the type of "fill in the hole" gameplay it seems you're in favor of. I think a lot of people missed the part where you said that this is what you want to do.
Having said that, and with all due respect, it seems very silly for this build to be on display before wowinsider even gets a chance to show what the good solid cookie cutter builds are for each class/role. It's easy to look at this, which is only the second shammy buildshop, and think that you guys don't really know what you're talking about... simple because wowinsider
hasn't properly addressed what the accepted/theorycrafted builds are for raiding and pvp. It's not difficult to do, others mentioned hopping on the shammy boards and simply reporting the work that other people have done, but on here. Do that, and then toss us some builds like this inbetween updating what the most current cookie cutter builds are (because they do change, even if it is only a little bit at a time). On the off chance that you guys are worried about running out of builds too report on too soon, why not just report on a single talent or talent level and really examine those talents in some detail? Doing this would be a lot of fun for a lot of people, and it would definitly help a lot of people to understand when it is good to take Ancestral Knowledge and when to skip it for instance.
Shinwei Oct 3rd 2007 2:28AM
Resto shaman are not supposed to fill many roles.
Resto shaman are supposed to be the TOP healer. As in #1 for 90% of the fights. The only times you're not supposed to be #1 is during fights where everyone has to spread out and chain heal is not very effective. In any fight in which the raid doesn't have to spread out, there is simply no class in the game that can keep up with the incredible healing output of chain heal.
Resto shaman are the other side of the coin to Holy paladins. Shamans are the offensive, Paladins are the defensive. What I mean by this is that Paladins heal and keep the tanks alive, Shamans heal and keep the DPS alive to kill bosses faster.
Mike, you asked us to pick your build apart, so I know you were prepared to be flamed and ridiculed and mocked. I'm sorry if I come across as such, but I would really like to see someone that I respect as much as you to try out others' suggestions and gain experience from as many points of view as possible - at the very least to broaden and improve the topics you wish to blog about.
Specifically, what I'm saying is that those 15 points you put into the Elemental tree really don't do you much at all in terms of DPS. Collecting as much DPS gear as you can and throwing it on will be enough to accomplish all your desires.