BigRedKitty: Karazhan for Hunter-Dummies
"Dear BRK, my guild of the past eighteen months is basically evaporating. So many people have left we've dropped below the critical mass necessary to do anything. We can't even put together a five-man instance run without a week and a half of chaotic scheduling. And this happened just as I hit 70. So at the point in the game where the focus really shifts over from solo content to multi-player content, I find myself effectively without a group.
"Last night I had a long whisper conversation with a recruitment officer for a larger, more active guild, and she basically handed me an open invitation. But I don't know whether I should take it because this guild is focused on raiding. Since I essentially soloed my way to 70, I barely even know what raiding is.
"I'm not a total noob; I understand my class fairly well, I can manage my pet, we make a good team. But the two of us have very little group experience. We've only been in three instances in a year and a half of playing the game! I don't want to join a hot new guild only to embarrass myself and frustrate my teammates with my ignorance. Where should I go, or what should I do, to learn the basics of how the multiplayer parts of the game work?
"Is there some quick get-up-to-speed briefing online that will at least let me get the vocabulary down, so I don't have to say stupid things like 'What's Kara?' and 'What does attunement mean?' -- Name withheld by request --"
What is Karazhan?
Karazhan is a 10-person instance where your guild goes to beat thirteen bosses and have loot drop that nobody in your raid can use. Basically, Karazhan is a place enchanters go to level their sharding skills.
But what is a hunter's job in this place? Why are we there and what do we do? How about we go through the bosses one at a time and talk briefly about what you can expect your role to be.
This shall be quick and dirty. We expect the comments to overflow with recommendations to help provide more details.
Blammo! You're in Karazhan, congratulations. The first boss you're going to try to take down is Attumen. To get there your raid is going to blast through some undead trash. There will be a few chances for some chain-trapping on this trash-clear. If you're 41/20/0 spec, or any spec that doesn't include the super-trap talents in the Survival tree, be sure to bring at two pieces of the Beast Lord armor set for the four-second trap cooldown bonus.
You have two main responsibilities on the Attumen fight. First, keep Scorpid Sting up on both Attumen and Midnight while they are tanked separately. Position yourself so that you can easily switch between the two, either with a macro or tab-targeting, and keep Scorpid Sting up. Second, and your most important job, provide a Misdirection to your main tank when Attumen and Midnight join. At this point in the fight, Attumen's threat list is cleared and he'll go after anybody who heals or DPSs too early. Help your tank get aggro by Misdirecting on him as soon as Attumen gets on his steed. And of course keep Scorpid Sting up on him for the entire fight. Attumen goes down and the next boss is Moroes.
This boss's claim to fame is the random four-pack of adds with which your raid must contend. Again, your chain-trapping skills will probably be used here. Marksmen hunters can use Silencing Shot to pull any of the mobs and trap them, the other specs should request a non-caster to chain-trap. Keep that Beast Lord armor on if you don't have the super-trap talents.
Trap your add far away from your healers and pull with a combination of Distracting Shot and Arcane Shot. These are both instants and do not share a cooldown; you can blast one right after the other. You want to get a ton of aggro on this mob so that the healers won't overtake you on the mob's threat list while he is trapped. If the trapped mob is not second on the kill-rotation, you'll have to chain-trap him. If you've got the super-trap talents it is perfectly safe to stand right beside your trapped mob and put down your second trap. If you have no such bonuses to your trapping, you should consider moving a good distance away from the trapped mob to take advantage of the time that will be required for that mob to run to you once your initial trap breaks. Anything you can do to have traps ready to handle a quick trap-resist is enormously beneficial.
Once your trapped mob is tanked and killed you'll take on Moroes. Scorpid Sting is again your responsibility as you burn the boss down. If there is a shackled mob still up, watch it in case it breaks shackle and the priest gets killed. Your pet can off-tank in an emergency so be watching to see if that assistance is required. Moroes is killed and your raid goes for the Maiden of Virtue.
Can your pet handle fighting Maiden? You bet he can. Keep a Mend Pet on him at all times if you're nervous, but it is only really needed if he starts taking some damage. With Avoidance Rank 2 and Fire Resistance Rank 2, your pet should handle anything Maiden can throw at your pet short of a direct melee assault. Burn Maiden down and get over to the Opera Event.
There are three possible scenarios for Opera. As a hunter, the one you really want is the Wizard of Oz event, for The Crone drops Legacy. This is the epic melee weapon you'll carry until you get to Black Temple so pray for Oz. As a hunter you have your Scare Beast spell and it may be called into use here on Roar. Keeping him feared is a standard strategy so make sure you have this infrequently-used spell on your action bars for this fight. You may be asked to have your pet tank Tito. That's fine, your pet can handle that thing. Your raid will burn Dorothee down quickly then take out Tito. Keep a Mend Pet going on your pet until Tito eats stage-floor. The other mobs will be handled in progressions, The Crone will appear, burn her down, then pray for your Legacy.
You could be equally happy with the Big Bad Wolf event as he drops the Wolfslayer Sniper Rifle. Dwarf hunters especially want to get this item as the dwarf class gets +5 to their gun skill rating. Big Bad Wolf will transform a member of your raid into Little Red Ridinghood and then chase that person around the stage. As a hunter, you can Feign Death and the Big Bad Wolf will not chase you at all. You will still be Red Riding Hood-morphed and you can't attack, but at least you don't have to run all over the stage trying not to die.
The third Opera Event is Romulo and Julianne. You'll kill Julianne, then Rolumo, then they'll both resurrect and your raid has to kill them such that they die within ten seconds of each other. As a hunter you are tremendously useful in that if your target is dying too quickly, you can switch to the other target to even-out their death-rates. Watch the health of the two bosses and divert your DPS appropriately. Your raid easily completes the Opera Event and is ready to move on to the back door.
Run out the front door, hang a left, run down the hill, across the stream to the tower, go up the stairs in the back, across the bridge, and the gate should be unlocked. Open the gate, go inside, and get ready for the hard bosses.
After a good amount of trash-clearing you'll reach The Curator. He's going to drop your Tier Four gloves token so this is a big deal. As a hunter, you'll be killing the Astral Flares as they pop into existence. The hardest part is targeting the little things. A simple macro will help immensely:
/target Astral Flare
/petattack
/cast Auto Shot
The Astral Flares are immune to your Hunter's Mark so we don't include that. When Curator drops an Astral Flare, slap this macro and you'll automatically target the flare, you'll send your pet to attack, and you'll commence firing. Killing the Astral Flares expeditiously is the key to this fight so getting DPS started as soon as possible is best. Having your pet trained with Avoidance Rank 2 and Arcane Resistance Rank 2 will keep up from being destroyed by the attacks the Astral Flares quickly. A simple Mend Pet every once in a while will top your pet's health off nicely. Save your trinkets, Rapid Fire, and other damage-enhancements for when Curator enters his Evocation state. Launch everything you have at him when he turns blue for all your damage is heavily increased. Kill the Astral Flares, burn Curator down, collect your token, and get your first piece of Tier Four gear.
Trash, trash, and more trash mobs lie between you and Shade of Aran. Muck your way through those and it's time for our favorite fight in this instance. Aran has no aggro list; you cannot "grab aggro". He has a smart algorithm for targeting as he will try to kill the person with the least amount of health, and we believe this includes your pet. He has a lot of special attacks that you need to be ready for:
Flame Wreath. Don't move during the Flame Wreaths. Your pet can move and attack as he's immune to this effect. You, on the other hand, are not. You may cast Mend Pet, pop trinkets, quaff potions, slam Bestial Wrath, and fire your ranged weapon. You may not move in any direction. You may not spin; your ranged weapon itself can trigger a Flame Wreath explosion if it hits the fire-circle. We happen to love Flame Wreaths as they are pretty safe. Standing in one place and firing your ranged weapon is actually pretty calming.
Blizzard. We loathe Blizzard. Get out of it by running to the center and then off to a side. It can be very frustrating trying to DPS during a Blizzard as you are constantly repositioning to avoid the Blizzard. Don't worry too much, just keep moving and don't take damage from it. The less your healers have to worry about you, the better.
The Elementals. Aran spawns four elementals that will attack your raid. Typically a focused-fire one-at-a-time destruction with Warlock crowd-control fight, your pet can actually tank them and you can spank them. This is especially handy when the elementals come during a Flame Wreath. A hunter solo-killing just one of the elementals during a Flame Wreath can be the difference between a wipe and Aran's corpse under your feet.
Arcane Explosion. Aran will pull your entire raid to the center of the room, slow you down, give you a little time to run to the edge of the room, and then arcane-bomb the whole place. If you have Avoidance Rank 2 and Arcane Resistance Rank 2, your pet can survive an Arcane Explosion. For mana-efficiency it could be argued that recalling your pet and not having to waste a Mend Pet on him is wiser. However, if the fight is close and Aran is almost dead, leaving your pet to DPS his face could be the little difference your raid needs. Don't be afraid to let your pet eat an Arcane Explosion. Properly trained, he can take it.
Wear your stamina-gear to the Aran fight. When Aran targets you he will do a boat-load of damage. Stamina is your buddy for this encounter. Also, Aran is a very pet-friendly fight. Use your pet to it's full advantage. Aran is also the only fight that Scorpid Sting is unnecessary. If he's running around smacking people with his staff, your other classes aren't doing their jobs properly.
Aran is gone and the Chess Event is next. Chess is basically free epics as it's really hard to lose a Chess match. Just be sure someone grabs the king's pawn and moves it out of the way so the king is free to destroy everything.
A little more trash after Chess and you're at Prince Malchezzar. This is the guy who drops our Tier Four head token and the Sunfury Bow of the Phoenix. Prince is, at its heart, a tank-and-spank fight with the element of random chance thrown in. Your major concern is the "ZOMG I ONLY HAVE ONE HEALTH POINT!" Enfeeble curse he puts on you. If you get the curse, just back out of DPS-range, wait for your health to return to normal, then run back into DPS-range and continue firing. Your pet is immune to this curse, don't worry about him. The infernals that drop from the sky do a fire aura that will cook your pet regardless of his talents. But don't worry; your pet is with the main tank. If your pet dies from the fire-aura so will the main tank, to be followed by the rest of the raid.
Prince is cooked and we're on to Terestian Illhoof. This is an AoE-fight and your raid will probably only attempt it with two or more powerful AoE-classes. Illhoof spawns imps by the truckload that those casters need to kill. Your job will be to DPS Illhoof and also destroy the chains that snag a member of your raid and hold them captive. It is very hard to target the chains so a macro is extremely recommended:
/target Demon Chains
/petattack
/cast Auto Shot
We use a matching macro to return DPS to Illhoof:
/target Illhoof
petattack
/cast Auto Shot
We attach these macros to our F5 and F6 keys for easy transition between the two DPS-targets.
If your raid has the AoE, Illhoof takes a beating and down he goes. After him we move to Nightbane.
This boss is much easier to do with a hunter so be prepared to shine. The fight starts with Nightbane landing on the tank. However, the tank is not guaranteed to have aggro due to his position. If someone is out of place or prematurely attacks, Nightbane will ignore the tank and one-shot the rude offender. Help your tank by using Misdirection and firing on Nightbane while he's still airborne. Losing a rogue or a feral druid at the beginning of the fight because the tank didn't get solid aggro is a recipe for disaster.
Nightbane hits 75% health and launches into the sky. Everybody runs to the tank, skeletons appear, and you've got to sit there for a second. If you rush out of the pack to DPS-range, you'll violate a rule of the fight and damage from the sky will drop on your heads. Stay close, let the tank aggro something. The AoE'ers are going to be doing their thing but you can help by burning down mobs that your tank targets. Your pet will probably not hold aggro, even with Growl. Focus-fire on the tank's target and help get those skeletons down. Hurry, because Nightbane is coming back.
And when he does, he's going to aggro a healer. Hunter to the rescue! Misdirect on the tank again and fire at Nightbane while he's still airborne. Your tank will get aggro quickly with just an Arcane or Distracting Shot, Nightbane will land and the fight will continue like it did at the start. You'll have to repeat this landing-misdirection scheme two more times to kill this boss. It will probably take some practice to properly time the switch from killing skeletons to misdirecting to targeting Nightbane and getting off an instant-shot.
Your pet can do a good job on Nightbane. Your pet can take the Charred Earth fire-damage with a Mend Pet application, just never let him grab aggro. The air-to-ground transition are threat-list-wipers so always allow your tank to get a solid lead on the threat list before you send your pet. If your pet grabs aggro, he'll get one-shotted, no question.
You smoosh Nightbane and we go after the final boss in our list, Netherspite. This is another modified tank-n-spank but with the addition of three special beams of light that must be interrupted. Basically, if the beams hit Netherspite your raid cannot defeat him. Your job as a hunter will most likely be that of a blue-beam-interrupter. Each beam has a different effect upon the person who is absorbing it, and we are most capable of surviving while interrupting the blue one. People rotate turns blocking the beams and you'll be on the Blue Beam Team. It's not terribly hard, just a coordination effort, not a gear-check.
Remember to get out of the black holes on the floor that inflict shadow damage and remember to get your pet out of them if he gets on top one. Barring those calamites and you keep the beams blocked, Netherspite is going to be defeated.
Attumen, Moroes, Maiden, Operas(3), Curator, Aran, Chess, Prince, Illhoof, Nightbane, Netherspite. That's thirteen squashed and humiliated bosses your raid has decimated. Good on ya, we hope you win a few shard-rolls.
Notice that we tried to keep this discussion generic. The goal isn't to teach every single trick and scheme known to hunter-kind. There are lots of sites that give very detailed information on where to put your feet at such-and-such time into the fight and duplicating that wasn't what we desired to accomplish.
What we wanted to do was give the hunter who has never been to Karazhan a general idea of what his roles and responsibilities will be. Now please feel free to put in the comments the things that have worked for you as a hunter in Karazhan. We're certain we're going to learn something, too.
Daniel Howell continues his quest to be able to kite one of the Karazhan dragon bosses like General Drak from UBRS as the hunter-pet duo extraordinaire known to lore as BigRedKitty. More of his theorycrafting and slanderous belittling of the lesser classes can be found at bigredkitty.blogspot.com.
Filed under: Hunter, Instances, Bosses, (Hunter) Big Red Kitty, Raiding







Reader Comments (Page 1 of 2)
Sylythn Oct 3rd 2007 4:40PM
I love it when my raid members suggest new strategies I'd never though of...recently one of my hunters piped up and said "hey, when we do the AOE pulls near Moroes, let me know so I can put down a frost trap" - the extra slowdown helped group them up better and kept the warlocks out of melee just that much longer. We were running without a mage or pally tank that night, so we didn't have anything to really hold them in place.
Dave Oct 3rd 2007 4:48PM
while I suppose this is all useful information...
if you SERIOUSLY haven't been in more than 3 instances ever, you absolutely %100 need to run every single instance in BC at least 3-5 times to learn how to play in a group. At least. I'd suggest getting revered with all instanced factions for good measure. You're probably undergeared for Kara if you're not instancing. You're definitely underexperienced, and you can read all you want about strategies but if you don't know what you're doing, you just don't know what you're doing.
Playing a hunter solo is very very different from playing one in an instance, and even further it's different from your expectations in a raid. (much like every class). But, 5-man boss mechanics are usually simplified variants of the things you'll see a lot in larger raids so understanding how the less difficult encounters work helps a lot for adjusting to and understanding the big ones. You'll get your shot rotation figured out (it's not just about letting loose a DOT, sending your pet out and having autoshot take down the mobs!) and you'll figure out alllll the stupid stuff you can do to wipe your group, in an environment that won't necessarily expect you to have it all figured out.
I know that most people think they have their class figured out, but having it figured out for solo play isn't really anything like having it figured out for instances and raids. All this good advice for Kara is a bit useless without the understanding of how to really work your class in instances in general.
futura Oct 3rd 2007 4:50PM
People still run karazhan?
iamabanana Oct 3rd 2007 4:52PM
I think -Name Withheld- is going to need some more basics before attempting to even get attuned to Kara. Your Kara explanation is good, but if this guys has been in only a handful of instances in 18 months (I might do a handful of instances in a day), he's going to need a lot more of the fundamentals.
The answer isn't simple, but I would recommend -Name Withheld- start talking to other hunters, either on his server or in his new guild, about what his role is in any instance. I know the stock answer is to 'provide massive amounts of sustained ranged DPS', but he's going to need something more along the lines of 'trap in this corner so it's out of the way' or 'don't use multishot when you're too close to the shackle target'.
I've helped other hunters along these lines and the best way to learn/teach is to do an instance with another (good) hunter in your group. Watch what he does and ask why he does things if you don't understand. Chain trapping, kiting, appropriate stings, when to dps, when not to, etc etc.
There's no short answer; it takes a while to become a good hunter and longer still to become a great one.
luchifer Oct 3rd 2007 4:56PM
/target Astral Flare
/petattack
/cast Auto Shot
This is no right. You just have to use Eyes of the beast on your pet so when Curator is pulled, just position your pet behind him, attack with right click, and then use just Tab + any shot you want to kill the flares.
klink-o Oct 3rd 2007 4:54PM
"Basically, Karazhan is a place enchanters go to level their sharding skills."
So true, so true. Far too many "everyone gets a shard" runs under my belt...
Anywho, don't be too intimidated to take up the guild on their offer of a raid spot. Everyone was new at one time and if the guild is worth being in they'll take the time to help you get up to speed.
As for online resources, wowwiki.com is a great resource for all sorts of things, including learning all the little details about bosses. There's also bosskillers.com which is very good and often has a breakdown of what each class should be doing, and even from user comments on thottbot.com and the other various item database type sites. It's good to get your information from a few different sources to get different perspectives.
And one other thing I'd suggest, if you don't have 'em already, is get some basic raiding addons. A threat meter (KLH Threat Meter and Omen are the big ones, I recommend Omen) and some boss mods (BigWigs, Deadly Boss Mods; there's a lot of good ones out there, find out if the guild uses a particular one) go a long way in becoming a successful raider. If your new to addons I think there was a WoW Insider post about addon basics a while back. A search should locate it fairly easily.
Arras Oct 3rd 2007 4:55PM
pallies can also dual-tank Midnight and Attumen, gotta be well geared for it and your healer has to be on top of his game - but it's doable. Ranged DPS is a plus if you're going to do it
lrn2play Oct 3rd 2007 5:09PM
Hunter's Mark DOES work on astral flares...noob. It doesn't, however, work on Curator.
Shealtiel Oct 3rd 2007 5:20PM
Great article. The only thing I would mention is that, if you have only completed 3ish instances prior to 70, running the 70 instances will be both good practice and a way to get your gear better prepared for your first raid.
Balasan Oct 3rd 2007 6:03PM
Just to point out an error - Maiden does holy damage. Fire resistance is useless here.
bugmaster Oct 3rd 2007 6:57PM
ok i like ur stuff brk but sending uyr pet in on astral flares makes him and others get alot of dmg its better to just not use ur pet unless in the evocation phase of the battle and when he enrages
Scadam Oct 3rd 2007 7:10PM
Shade of Aran - when the blizzard comes up we normally recommend everyone simply run into the middle, rather than trying to stay ahead of the blizzard. As a hunter this is a great time for you to drop a snake trap under Shade. Watching him waste a nice long fireball cast on a target of "Snake" makes everyone appreciate you.
Also, popping aspect of the pack when your teammates are in slow motion getting out of range of the arcane blast is well appreciated, as nobody is taking damage to cause a daze.
pelides Oct 3rd 2007 7:23PM
Um, sorry BRK, but you CAN hunter mark the Astral Flares in the Curator event. I do it all the time.
/target astral flare
/cast hunter's mark
/startattack
/cast arcane shot
That's my macro. My guild won't let me send the pet in due to the chain lightning so I hide him in a corner and fire like mad.
emptyvessel Oct 3rd 2007 7:53PM
It's a waste to have your pet constantly running after the flares on Curator, eating chain lightning and not doing much dps to them. As a BM hunter, just leave the pet on Curator the entire time, and pop a Bestial Wrath just prior to Evocate. While you clean up flares, your pet can kick the hell out of a weakened Curator.
Having a hunter in the blue beam on Netherspite is a waste of the bonus spell damage that your casters can make ample use of. Most Kara runs will have 4 caster DPS, and they can just trade off in the blue beam and go for broke. Hunters can still do excellent damage on Netherspite as the banish phase (where we hot-foot it to a distant point in the room so we don't cop netherbreath) enables you to FD and drink, meaning no mana conservation tactics are needed.
Allarn Oct 3rd 2007 8:13PM
Echoing a previous comment:
People still have trouble with Karazhan? I run it Tuesday as soon as servers come up and have killed Prince by 3:45 Eastern. Then I don't step in there again in the week. It's how my guild gears recruits and alts.
If you think Karazhan is "hard" try Vashj, or Kael.
jackcousteau Oct 3rd 2007 8:35PM
Snake traps are awesome on all sorts of fights in kara. Any fight where the boss randomly targets someone, he can potentially randomly target a snake instead saving healer mana and party life.
Opera (romula event), and aran are made much easier with this tactic. You'll also gain street cred cause most hunters don't do this.
Finally i can't stress enough how important it is to use your pet. On most fights he is free dps. Don't be a lazy hunter, even if you are marks have your pet out on the bosses.
MartinC Oct 3rd 2007 8:56PM
"Karazhan is a 10-person instance where your guild goes to beat thirteen bosses and have loot drop that nobody in your raid can use."
LOL, don't spread misinformation like this. Karazhan has excellent drops (assuming you are a fresh 70), for every class, and every role. Many people will spend many months trying to get all the great upgrades for their character there.
Chalmers Oct 3rd 2007 9:04PM
So here's my theory: Most of the "people" that "write in" to BRK are just BRK himself. That is, he writes fake letters. Whenever I read one, I feel like it was written by the same author. The style, tone, and content of the letters is always similar and screams fake to me.
Take for example, "I'm not a total noob; I understand my class fairly well, I can manage my pet, we make a good team. But the two of us have very little group experience." Way to lay out a hunter player template. Hopefully you'll get a lot of hunters to identify with this guy, right? Or even worse, "Is there some quick get-up-to-speed briefing online..." Could this guy be leading him any more blatantly? I mean sure, he's obviously going to have questions, but I feel like I'm reading the script to a cheesy infomercial - BRK as host.
And what was with that BigRedBoar (or something similar) guy that used to always comment on BRK articles? I think he was usually criticizing BRK. Again, it sounded like something BRK himself would write. Talk about schizophrenic.
I really wouldn't usually post something like this, but I've noticed it EVERY time I read a BRK article. Maybe this is a common practice that column writers use, but if you're going to cheat, at least do it well!
Brommon Oct 3rd 2007 9:06PM
There's one other really crucial thing a lot of people are forgetting and that I think our unnamed submitter probably doesn't know:
You need to be attuned to get into Karazhan.
And if this new 70 has only been to three instances in his career, then not only is he unlikely to have the grouping experience or gear needed to survive a KZ run, but he couldn't possibly be attuned yet because attunement requires four instance runs in and of itself as part of obtaining The Master's Key. (And the fourth of those runs is in the Black Morass, which itself requires further attunement in the Old Hillsbarad instance.)
But look on the bright side, whoever-you-are: There's no need to rush to raid! Enjoy your ability to experience the five-man content as new and novel experiences while it lasts... because all too soon, that stuff will seem like old hat.
Sohanstag Oct 3rd 2007 9:42PM
Nice overview in general - I'd agree with Dave on #2, however. I started grouping at about 50 with my hunter and the learning curve was pretty steep. No matter what folks say about hunters being "easy mode," having a pet, being responsible for traps, and working with a ranged weapon can equal lots of mistakes while you're learning.
Kara is not where you want to learn to group. Some of the fights are a little tricky and it is entirely possible to wipe your group multiple times by doing something stupid. You want to get all your stupid stuff (most of it) out of the way in a 5-man, not in Kara where folks would most likely like to rip right through the boss fights.
But...This is just a game, so jump in! If you've got a chance to do something, do it! Don't be afraid to take on some pixels. Folks like to make this content seem like a big hairy deal or, conversely, are dismissive of the difficulty because they are gods of Warcraft in their own eyes; but in the end this game should be...a game. Fun. Good times makin' friends. While you want to be prepared and do well, you also need to see things in perspective.