The Light and How to Swing It: PvP Healing Build

Greetings Paladin fans! Once again, we're here to examine the various aspects of one of the most beloved (and reviled) classes in the World of Warcraft. This week we're looking into the mechanics behind healing in a PvP situation. Reader Draeth from Deathwing wrote in recently to ask why so many successful Paladin PvP healing builds are 41/20/0 (or some variation thereof).
The 41/20 is quite common for Paladin healers that are interested in maximizing their chances for survival in Arenas and other PvP venues, and there's a number of reasons why...
The 41/20 is quite common for Paladin healers that are interested in maximizing their chances for survival in Arenas and other PvP venues, and there's a number of reasons why...
Let's take a quick look at one of the more popular 41/20 builds for PvP healing. One of the first things you should notice is that there are no points in the Retribution tree. Although the Retribution tree can be utilized for other specs (mostly those that have to do with dealing damage), there is really no substitution for utility and survival talents that you can find in the Protection tree. In order to examine each tree and how it relates to PvP healing, I'm going to break it up into sections.
Protection
For the sake of argument, let's assume we're using the talent build I linked earlier.
Improved Devotion Aura 5/5: This is the better talent out of your two choices in the first tier – even though you won't be using Devotion Aura (more on that later), you can't block with your shield while casting heals, which pretty much makes Redoubt worthless.
Toughness 4/5: Kind of a filler talent for this build, but increases your damage mitigation from armor by 8%, and is generally better than Precision (you're healing, not hitting stuff) for this tier.
Guardian's Favor 2/2: Reduces the cooldown of one of your bubbles by 2 minutes, and increases the duration of Blessing of Freedom by 6 seconds. This is a good, solid talent.
Improved Righteous Fury 3/3: Ignore the part about increased threat from holy spells – the real bonus to this talent is the 6% damage reduction while the spell is active. Just remember to use it!
Blessing of Kings 1/1: More buffing options are always useful, and for party members this increases their dodge rating by buffing their agility by 10%, which means they'll take a bit less melee damage.
Stoicism 2/2: Another solid talent for PvP – this one reduces your chance to be stunned by 10%.
Improved Concentration Aura 3/3: You may find yourself asking why you would take this... after all, regular Concentration Aura prevents spellcast pushback from damage when combined with Spiritual Focus, but the real gem here is that it reduces the duration of Silence and Interrupt effects by 30%, which can mean the difference between getting that heal out in time, and a dead teammate. You should generally use Concentration Aura if you're healing full time in a PvP situation.
Holy
Divine Intellect 5/5: Increases Intellect by 10%, which in turn means more mana, more healing, and more spell crit.
Spiritual Focus 5/5: You wouldn't want those heals interrupted by damage, would you? No, of course not – that's why you should take this talent. With Concentration Aura on, there'll be no increase in spellcasting time due to damage.
Unyielding Faith 2/2: Increased resistance to Fear and Disorient? Yes, please. Warlocks especially will try to keep healers out of commission in Arenas. This helps you to give them a hard time doing it.
Healing Light 3/3: No brainer. You're here to heal, and this lets you heal more.
Aura Mastery 1/1: Extends the range of your auras to 40 yards. Since you should be using Concentration Aura, this lets your caster teammates get the benefit of your Improved Aura and gives them the freedom to move a little further away from you if they need to.
Illumination 5/5: Even after the reduction (nerf) to this talent, it's still a solid part of a healing Paladin's build, helping to extend the mana pool.
Improved Blessing of Wisdom 2/2: Somewhat of a filler talent, but still not bad to have if you happen to get into an extra long Arena battle and find yourself strapped for mana.
Pure of Heart 3/3: Increased resistance to curses and disease helps against a few different types of DoTs and pesky debuffs. Especially important since we paladins can't cleanse curses, so a higher resistance to them is definitely welcome.
Divine Favor 1/1: For when you absolutely, positively, need to crit a healing spell, there's no better talent.
Holy Power 3/5: Not the most useful talent for PvP, but more spell crit is always nice. I wouldn't put all 5 points in this one because there's more useful talents later on.
Light's Grace 3/3: After casting Holy Light, this lowers the cast time of your next Holy Light spell by half a second. With this talent, you can throw out your big heal almost as quickly as your smaller one.
Holy Shock 1/1: You likely won't be dealing damage with this one, but it's not bad just in case you need to throw out an instant heal.
Blessed Life 3/3: Gives all attacks made against you a 10% chance to deal half damage. This is terrific for PvP, especially when you're up against a fast attacking opponent like a Rogue.
Holy Guidance 3/5: Kind of a filler, but does increase your spelldamage and healing by 21% of your total Intellect. This is nice because it scales with your gear.
Divine Illumination 1/1: Reduces the cost of all your spells by 50% for 15 seconds. Fantastic for mana efficiency if you find yourself in an emergency situation where you have to throw out many big heals quickly.
This build doesn't focus completely on getting the most efficiency out of your healing, but instead finds a strong mix between healing power and maximizing your chance for survival. It increases your resistance to fear, disorient, stun, curses and disease, as well as decreasing the damage you take and lowering the cooldown on some of your emergency / utility skills. Since you can't heal someone very well if you're unconscious, laying dead on the ground, or running around aimlessly flailing your arms over your head, I'd say that this makes this build very strong for PvP applications.
Filed under: Paladin, Analysis / Opinion, PvP, Talents, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
killah Oct 3rd 2007 2:01PM
Very nice, I'll keep this in mind. All though I suspect that a Paladin should know most of this himself when spec'ing.
meenstreek Oct 3rd 2007 1:44PM
Although I currently have a protecion Paladin that I enjoy, I'm willing to heal a party/BG if needed to.
This seems like a good build for those who don't necessarily play paladin to heal, but wish to contribute to the team in any manner possible.
Lykaon Oct 3rd 2007 2:07PM
Nice guide, though I don't know that I agree on the choice of the Tier 1 Prot talent.
Sure you can't block while you're healing, but you sure can block when you're getting beat on an not healing.
Devotion Aura is measly returns for your points and (as you point out), you'll be using primarily Concentration Aura anyway.
Also, Redoubt helps you AoE grind better if that's your thing.
Sylythn Oct 3rd 2007 2:11PM
Every time I respec from Ret to Holy to get instance groups, I die a little inside...not because I hate healing, but because as a healing spec - my dps just doesn't drop all that far...if at all. With the new 2.3 change to +heal adding 1/3+dmg, it'll be even more of a case that a build like this will actually be quite viable in basic PvE and grinding/farming. In fact, except for the clearly PvP-only specs...you might as well have a raid spec out of this.
noxxaz Oct 3rd 2007 3:00PM
yah i agree with lykaon, devo is useless for pvp since you're using concentration anyway. and holy guidance and holy power are hardly "filler." getting 15% resist on something you can cleanse off anyway doesn't seem worth losing a bunch of healing/dmg on the top end, which procs every time you cast! not to mention if you're maxing illumination you'll want to max crit to take advantage of that.
look at the top ranked 5v5 teams and check out their pally specs, it's all 41/20 but you'll see most of the variation is in between choosing rightous fury over sheild specialization, how many points into blessed life, or imp HoJ, wisdom etc. the 'pure survival' idea presented here is interesting but i'm not really convinced of it's effictiveness.
Svenn Oct 3rd 2007 3:02PM
I use a similar build on my paladin, but I use 5/5 Redoubt instead of the Devotion aura, since imp Devotion Aura is laughable in pvp and you _can_ block while casting, as introduced a few patches ago. Also, Holy Power and Holy Guidance are much better than Pure of Heart or 3/3 blessed life for a healing paladin. You wont be a target for killing in any bracket, mostly crowd controlled as much as possible.
Having the extra holy spellcrit or extra +healing might just save your team-mate who is dying with Mortal Strike on when you have a limited time to heal him/her.
Salvanos Oct 3rd 2007 3:28PM
I disagree with your thoughts on devo aura. Many times in arenas or BG, you have to need to run away to get out of LoS or position yourself to better assist your teammates. During the time you are moving, you may be shot at by hunters, blitzed on by rogues and getting pounded by warriors (for example), all of which have their chances of attacks blocked (if you have a rogue, hunters snakes, pet, etc. on you, redoubt procs ALL the time). To me, redoubt is the MUCH better choice because as you mentioned earlier, concentration takes a higher rating in terms of PVP importance; being able to mitigate damage with blocks when you are incapable of healing (do to moving or getting kicked, pummeled, counterspelled, etc) comes in fairly handy.
Pure of heart is also pretty useless given its purpose. No players in PVP can use disease effects and about the worst curses a paladin can get are tongues or curse of shadow (which would void shadow aura, if you switched from concentration). 3 points just for a chance to resist just isn't worth it, even if you resist one, chances are it'll be on you as soon as the attacking caster's global cooldown is up.
Spell crit is also an integral part of paladin pvp healing in terms of mana regeneration, it's a must IMO. Spell crits also mean you need to spend less time healing one target and can move to another, or yourself. Also, it helps when a friendly has MS or wound poison applied and healing becomes very difficult.
As for blessed life, 10% is really something that isn't dependable. As for your example, rogues hit quick not hard (on a paladin), taking half damage from a swing that doesn't hit hard anyway isn't worth the point distribution, most rogues that attack a paladin are trying to prevent casting, not dps the paladin down (a redoubt proc for 5 charges of 30% increased block chance would mitigate much more damage in that case).
For stoicism, the additional 30% chance that your stun (which almost never works anyway) can't be dispelled is also very helpful (it's a fairly long CD for an ability that is capable of being dispelled, it's nice to make long CDs count).
You almost seem to be saying that paladins just sit there, heal, never move and that when something attacks, they never try to kite or move out of LoS or exercise other defensive measures, which simply isn't true.
Jellodyne Oct 3rd 2007 3:38PM
Holy power and Holy Guidance... are FILLER?
If you're going to max any two talents in the holy tree, max those. Holy Guidance is the reason to go to 40, not some filler to get to Divine Illumination. If your int is 500, the difference between 3/5 and 5/5 is +70 heal and +70 damage. What exactly are you in the arena to do?
And Holy Power? Spell crit is king, especially in PVP. 1% spell crit per talent point? Yes, please. As much as possible. And extra offensive holy shock crit or on the new improved Hammer of Wrath can mean dropping someone on the other team or not, not that the increased mana return and 150% heal returns don't already justify it.
Argent Oct 3rd 2007 4:06PM
you lost me at the advocacy of imp devo (a raid talent if there ever was one) over redoubt.
pure of heart is moderately useless -- resistance agianst diseases is completely useless (which class has allthat many of them? besides, paladins can cleanse). making a warlock once in a while cast a curse 2x is a poor use of 3 talent points.
most of the times you can get by with putting 1 point in blessed life.
put the extra points into holy power and holy guidance so as to un-gimp this spec. what you outline here is an almost classic bad build were you fall for all the tooltip fluff, thinking it's useful (when it's not) while ignoring the some of the truly essential 'core' talents that will truly help your paladin stand out in pvp.
and yes, crit > all in pvp. that should n't even be up for debate.
Diaz Oct 3rd 2007 4:06PM
I'm not going to call down more flames because the above posters (# 5,6,7,8) pointed out quite correctly what is wrong with this build.
I gave up on my paladin after the last pre-BC round of nerfs to the Holy Tree (and rerolled) after being a dedicated healadin for over a year. I must say, I read this 'holy build' and laughed. As a holy build pvp pally I wouldn't recommend this build at all. And I firmly believe Holy to be the best tree for pvp.
Sinai Oct 3rd 2007 5:40PM
imp devotion aura xD rofl, arena = concentration aura, always.
i wonder what his rating is in arena's :P. the posters above have pointed out what is wrong with the build. no need to repeat it. if your new to holy pvp healing, follow their advice
Binz of Dunemaul Oct 3rd 2007 4:58PM
Cool, i have a friend who i arena with on my warrior who is a holy/prot pally, currently 51/10. If, as the commentors say, the build posted by Chris is not in fact the best arena build, would someone mind linking a build or an armory profile of the *best* arena pally build?
Binz of Dunemaul Oct 3rd 2007 4:59PM
Sorry, he is 50/11 -> to get blessing of kings. my bad
Jellodyne Oct 3rd 2007 5:54PM
Here is a more standard PVP build: http://www.wowhead.com/?talent=sVxuMxzhektVMphMc
Certainly very similar to the one listed here, but not quite as gimped where it counts. Personally I have a couple of points in Imp Hammer of Justice instead of Stoicism (More stuns are awesome, but it's definately a tradeoff) , and I've got a few other changes that are more PVE (I've got the Imp Devotion and the totally PVP useless Imp Lay on Hands for instance) but I don't want to constantly respec so I deal with it.
scott veirs Oct 3rd 2007 6:37PM
PLEASE - how about a priest pvp healing post?
Please? I have just started to do a lot of pvp with my holy priest and am lovin it. Share some?
petec Oct 3rd 2007 9:57PM
Redoubt is much better than imp devo aura for pvp....you can block hamstrings, rogue off hand dmg 100% mitigation on block etc....
The 5 points in imp devo are absolutely useless, whereas you might actually get something out of the points in redoubt.
jlkennedy Oct 4th 2007 12:13AM
The main post doesn't have the correct cookie-cutter arena pally build. Refer to post 14 for that.
The simple fact that the original build takes 15% curse resist over 6% holy light crit is jaw-dropping. It shows a complete lack of experience. It's incomprehensible.
Go here, and look at the builds:
http://www.geekboys.org/arena/index/5/us/paladin/all/all/
And imp. devo aura vs. redoubt doesn't matter. Don't even talk about it. Neither one is going to win or lose arena games. Ever. It doesn't matter which one you take.
Shylo Oct 4th 2007 2:16AM
I noticed that many of the top Arena teams have 1 point in Improved BoW and not Blessed Life. Does that 4% chance for half damage not come into effect enough? It seems like a very good talent to have.
Thanks...
PS - Can someone point me to the standard PvE holy build?
Argent Oct 4th 2007 8:01AM
blessed life (imo) really has no good use in pvp. it just procs so very randomly and rarely goes off in really critical situations (i.e. when a mage pom-pyros you or osome such.)
with wisdom, you at least get something that is going to be there all the time -- it's a something versus almost nothing type of min-max argument.
imho, blessed life has a small amount fo virtue in pve -- it can occasionally save your life and that alone can justify it. the other consideration is having builds that are complimentary to your other guild/raid paladins.
f.e. in our raids, i always do kings -- and have been for nearly 2 years now. so the other 'everyday' paladin in our guild put a point into BoW instead of BL and now he handles that buff exclusively.
as for pure pve builds, you can start with something like this:
http://www.worldofwarcraft.com/info/classes/paladin/talents.html?0550312050013053115150323130000300000000000000000000000000000000
there is some room for minor adjustments based on role and playstyle -- f.e. if you don't plan to solo, melee, etc at all, there's no real reason to put the 3 points into precision. you can put those into stoicism, unyielding faith or toughness if you'd like.
the holy stuff is pretty standard -- you can flip imp LoH with unyielding faith if you'd like (i did) and imp BoW and blessed life are more or less interchangeable points (see above.)
puryfying power is also an acceptable point dump if you plan to solo a lot, but that's kinda going a bit into the specialty build direction.
Kaylek Oct 4th 2007 8:22AM
Sometimes you're doing a lot of kiting, and occasionally you'll get the MS warrior and the rogue on you. More chance of blocking (be it a stun or a strike) is far better than devotion aura, an aura you don't even use.
You might as well give up on the Paladin column, no one seems to research their facts.