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10-04-2007 @ 8:38AM
I used to play EVE and trust me, its nothing like WoW and that's a good thing for WoW. EVE's loot is insanly random, but that in and of itself is not the problem. What is a problem is the absurd scaling of costs and that if you get ganked, everything you had is gone, and must be replaced from scratch using the low-ball Insurance pay offs. Imagine if you lost all your Tier 5 gear every time you died and had to get a new set or purchase the next best thing. That's why I quit the game. Realism only goes so far in gaming...So you get a chance to get a blue/purple drop off any enemy in the game, but everything else drops BC greys. Covers a repair bill, but it's not gonna get you an epic flying mount, know what I mean?As for WoW, intuitive loot would be very nice, I spent 8 runs in Sethekk Halls at 70 just to get some boots off that first frickin boss. Finally did yesterday in fact. The trouble currently is that there is little to no insentive to re-run many of these instances if all you need is 1 piece of loot that will never drop. Too many instances stop giving rep too early, and unless you have an enchanter in the group, the other trash drops are not worth much to anyone. Maybe some kind of Auto-Shard gimic could work. No one wants a piece of loot, no enchanters, BAM, you get something useful at least automaicly.
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