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Reader Comments (Page 1 of 1)
10-03-2007 @ 2:54PM
Dave said...
All "systems" are inherently abuseable and are more or less designed to remove any randomness or fairness out of acquiring loot. They claim to be for this and that, but in reality they just skew things farther to one direction than pure random rolls ever would.
Want more attendance? Random rolls. Showing up to more raids ensures a higher chance of getting specific loot by being there for more rolls. Want people to stop showing up? Let 'em hoard their DKP, blow their wad on the item they really want and find out they're "just too busy man" for some of the less essential raids. It's roughly analogous to just plan random rolling for the most part. If someone's going to bail on the guild, DKP is only going to marginally keep them around any longer than they would have if they get outbid on an item.
Random rolls can't be gamed. At the end of the day, the person who's been to the most raids has the best chance of winning, mathematically at least.
Then again, most people in WoW are scared to death of math, statistics and probability and are convinced that Blizzard is making sure they don't get a piece of loot and that this and that are fixed just because of short-term small sample size results. So, people need a crutch of DKP to make them feel better when things finally go their way, and to convince them that things are going to get better when things don't go their way.
In reality, /roll will get you very good results, on par with any system in the world.
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