Insider Trader: Bubble, bubble, toil and trouble

If you're the type of player who finds cauldrons useful, then you probably already know about them – and if you have no idea what they're for, you probably have no use for them. But Insider Trader is the Martha Stewart of WoW Insider – we happen to think that any tool that helps other players take responsibility for their vitals is, as Martha would say, a Good Thing. So let's talk about the so-called pot o' pots.
Cauldrons are the alchemical, resistance-pot equivalent of a warlock's soulwell. The alchemist creates a bubbling cauldron that other raid members can click on to receive a major resistance potion from one of the various schools of magic – there are cauldrons for each type of magic except for Holy. Cauldrons can turn out 25 potions over a five-minute duration, a decided improvement over creating, carrying and handing out that many individual pots (and quite a bit cheaper than making even less than half the number of normal major protection pots).
Read more about cauldrons, as well as a handy tip about how to use multiple healthstones (yes, that's more than one at a time), after the jump.
The potions produced by cauldrons are comparable to major protection potions. However, cauldron pots are both unique and Bind on Pickup, so you can only have one at a time. Furthermore, like conjured food and water, cauldron pots will poof if you log out longer than 15 minutes. Check out the available types:
Cauldron of Major Arcane Protection
Cauldron of Major Fire Protection
Cauldron of Major Frost Protection
Cauldron of Major Nature Protection
Cauldron of Major Shadow Protection
Alchemists, there's a funny little twist to making cauldrons: the recipes are available only through discovery. You can't buy, loot or train these recipes. That said, you needn't write them off as dreamware. Cauldron discovery rates run on a different table and at much, much higher rates than other alchemy discoveries. Players report making cauldron discoveries at about a 30 percent rate -- as frequently as every one to five batches.
All cauldrons currently use similar reagents:
- 7 Mana Thistle
- 1 Fel Iron Casing
- 2 primals of the type of cauldron you are making (e.g., 2 Primal Shadow for a Cauldron of Major Shadow Protection)
More than one of a unique item?
While we're on the subject of players' managing their own health, let's talk about healthstones. Healthstones are the summoned, single-use consumables created by warlocks that give back instant health when clicked on. Many players (and unfortunately, many warlocks themselves) assume that because healthstones are classified as unique items, they can only hold one at a time. As Amy Winehouse would say, no, no, no!
The trick is in getting healthstones of different types from warlocks with different talents. Check this out:
- Warlockius has no talents in Improved Healthstone; his Rank 5 healthstone returns 1,200 hit points.
- Lockina has one point invested in Improved Healthstone, so her Rank 5 healthstone returns more hit points than that of Warlockius.
- Lockarella has two points Improved Healthstone, so her Rank 5 healthstone returns even more hit points than Lockina's.
Lisa Poisso is a writer and editor, when she's not wheedling the maximum number of healthstones possible from her warlock friends.
Filed under: Warlock, Alchemy, Tips, Insider Trader (Professions), Raiding






Reader Comments (Page 1 of 1)
Frank Smith Oct 5th 2007 10:48PM
My guild is on Kael and I've yet to have a need to throw down a cauldron. GG Alchemy.
Adam Oct 6th 2007 12:28AM
The only time we've ever come close to using a cauldron is for Kazzak, to stay in during enrage...but even then we can manage without...
Khthon Oct 6th 2007 2:54AM
The only time I put up a Cauldron was once for Al'ar the Phoenix god because we had some sloppy players getting burned in the fire patches. I made two cauldrons and never made another.
Pretty useless, if it was a lasting resistance buff of some kind (might need to be an elixer for that to happen) rather than a few seconds of a "bubble"* that absorbs certain damage; most raid bosses do more damage than that entire shield in one or two hits.
*(Use: Absorbs 2800-4000 damage. Lasts 2 min.)
As it stands, these could use a buff of some sort.
Girl Meets WoW Oct 6th 2007 3:03AM
Cauldrons aren't a bad healing buffer on guilds learning Solarian, actually. Plus, you can make anyone who blows up in the middle of the raid farm the mats for them.
Brian Oct 6th 2007 4:19AM
@ 1, 2 and 3 a good group shouldn't need pots as I understand Blizzard are trying to move away from people relying on them. However they are a great help for slightly undergeared folks who are trying to get geared up. It's like repair bots, in all my months doing MC and BWL I only ever saw 4 or 5 at the most.
Also the more experienced raiders will by now be used to carrying around resistance gear ad be collecting the stuff long before they are on an encounter.
Fish Oct 6th 2007 10:47AM
By looking at the materials list I assume that you don't need vials either? Also when you make one, does it drop or can it become a item that can be stored and sold/traded? And a non alchemist can use it?
Draka24 Oct 7th 2007 9:55AM
I make tons of pots/elixirs/flasks for our raids. I've discovered 4 flasks. Never discovered a cauldron.
Jeremy Oct 8th 2007 6:46PM
@7, you need to make the major protection potions to learn the corresponding cauldron; I discovered the Arcane on after 2 pots.
I've never made a cauldron, though; they seem pretty useless as you have some parts of the raid that could use several potions for a fight, and several members that don't need any, so 1 each is pointless.