The Care and Feeding of Warriors: Why We War
The Care and Feeding of Warriors is our weekly excursion into the dark, dank, scary corners of the warrior mind, with Matthew Rossi as our guide. Sadly, he has been up river as long as Marlon Brando and has all the objectivity of your grandma when the subject of your relative cuteness button index comes up. Yeah, I'm not sure how I went from a 'Heart of Darkness/Apocalypse Now' reference to grandma pinching your cheeks either. I do think it would be interesting if Martin Sheen got all the way there and Estelle Getty had been waiting for him. "You're a grocery clerk sent to collect a bill, young man, and frankly that lasagna was awful and I'm not paying for it. Now sit down, you look thin. Have you been eating? You know I worry."There are things warriors do not have and cannot do, of course.
Warriors don't get a free mount at 40 nor do we get a difficult quest chain for an epic mount at 60. We do not have a pet to soak up the damage for us, we cannot sneak anywhere, we cannot freeze several mobs in place and rain frozen death down upon them from a safe distance. We are reliant upon potions and bandages and food to take care of our wounds. We cannot levitate or walk on water or breathe water, much less allow others to do these things. We cannot deal out massive damage and then vanish and run away if the odds turn against us. We do not summon demons or bind the souls of others into crystal shards, nor can we conjure the spirits of the elements by dropping pointed sticks or strange round rocks. And we cannot open up with our most devastating attacks and abilities at the start of combat.
So why, then, are warriors among the most popular of the classes in the game? Why do so many players who raid on one of the other classes or consider a hunter, a shaman, a mage their main eventually roll a warrior? If the class lacks in so many areas, what does it compensate for these deficiencies with? Why do so many strap on the grimy plate (for some ineffable reason, the exact same armor looks twice as seedy on a warrior than on a paladin) and turn their weapons on their foes? Why do we war?
Well, in part we war because World of Potterycraft isn't as much fun. WoW comes out of the successful Warcraft RTS series, and while it's true that special units existed and magic and stealth play a role, in the end what it all comes down to is the grunt vs. the footmen. But why do we, the players, play warriors?
The easy answer would be that warriors are awesome. Luckily, it's also the true answer.
For at least some of us, warrior was the class we rolled because we played Barbarians in Diablo 2 or Fighters in D&D or what have you. We didn't know much about this game, and warriors seemed like the easiest class to get a grasp on: they were the ones who ran around hitting things. (I'm well aware that neither of those classes is that simple, but man, we want this thing to end someday, right? I mean, I enjoy things like food, sunshine and my wife's company, and I'm sure you enjoy the first two. You'd better not be trying to enjoy my wife's company, though. She'd bludgeon you to death with your own limbs. This is part of why I love her so much, she makes wolverines look like lolcats.)
I'm sure not a few of us, when starting out, rolled our warriors based on little or no experience with the game. Some came from other MMO's and thus had a grasp of the basic mechanics of gameplay they could be expecting, and for them choosing a warrior probably meant more deliberation than for others. For myself, I started gameplay with absolutely no idea what I was doing, and I started off with a paladin because I liked the idea of a holy warrior, but I quickly gravitated to the warrior class. I didn't like it for the first three levels, and then something magical happened.
Charge happened.
Charge may well be the single most fun ability in the game. It's not tremendously powerful if you think about it, but what it lacks in power it makes up for in sheer coolness, and I've never played another toon without missing it. It's so breathtakingly simple and yet almost impossible to tire of using it. Just push a button and unleash hell upon your enemy! Crash into him, stunning him, and begin your assault. Charge is gained at exactly the moment where a fledgling warrior starts to realize that for his higher armor he's actually a good deal more fragile than other players, because if he starts a fight and it goes against him, he really can't do anything about it. (Admittedly, at level 3, you're not fighting anything hard.) But just as the monotony of auto attack and Heroic Strike is starting to get to you, here comes charge and I was hooked.
I think the transition into charge, a powerful yet simple ability that has more ramification than you would expect, helps sum up the warrior class to some degree as well. Warriors are, on the surface, a simple class. You wear the heaviest armor, get the best weapons you can, and you hit things. There's no worry about mana conservation, no complicated seal/aura or pet management system, you're not dropping totems or worrying about sneaking up behind things and juggling combo points. Like the humble grunt and valiant footman, it looks easy on first glance.
But the more you play the more facets open up to you. You begin learning the stances, and how to manage them. Some abilities work in all stances, but others do not, teaching you to dance between stances to accomplish your obectives. The easiest way to tell someone who plays the warrior as his 'main', so to speak, versus someone who plays a warrior as a vacation and hasn't begun to grok the class yet is by watching him or her in combat. Does he stance dance when it is necessary or does he plop himself in a stance and stay there? Stance management is key to the class and unlocking its more strategic aspects: many who believe that all a warrior has to do is run up to them with a big 2h and cave in their skull with a massive crit have no idea at all about how carefully that warrior had to manage his abilities to stay alive long enough to get in there and get the chance.
Likewise, as warriors begin to tank they begin to learn the threat management system that is, in my opinion, one of the most versatile and flexible tanking methods in the game and also one of the hardest to use properly, requiring the most attention and concentration if you intend to use it to its fullest. Anyone can run in and spam sunder, yes, but to truly unlock the system and its many options you need not only to spec higher up the prot tree to learn them, you need to develop a keen situational attention and grow comfortable with your abilities. Warrior tanking is hard, yes, and it may be harder for a warrior to generate aggro than it is for other tanks. It's surely the case that to maintain aggro a warrior needs to be paying attention to the battle. But with abilities like Shield Block and Revenge, Taunt, Sunder Armor, Heroic Strike, Rend, Thunder Clap, Demoralizing Shout, Challenging Shout, Commanding Shout, Shield Slam, Shield Bash, Spell Reflection, Intervene... the warrior's tanking palette is probably the most varied of all current tanks, with options for increasing your own survivability, reclaiming hate and reducing the enemy's ability to do damage as well as turning that damage back on them.
It is as always pointless to argue about who the 'best' tanks are. The best tank will always be the tank who works the hardest to hold aggro and stay alive. But warriors are, to my eyes, the most engaging and variable tanks, with the widest assortment of abilities aimed at all the aspects of tanking from survivability to hate management to enemy debuff. Not perfect, and perhaps in need of a few tweaks, but once you grow accustomed to the state of mind a warrior tank requires you'll swear by it: tanking on my paladin now is painfully boring and mana dependent compared to my warriors.
Likewise, warrior PvP and DPS are on the surface very simple and easy to grasp, but are remarkably variable and complicated once you begin to apply effort into mastering them. It's not just finding the biggest 2h you can, or the right combination of fast and slow for dual wielding... if a warrior wants to top the DPS charts he'll need to know how to use abilities like Piercing Howl and Heroic Stike in tandem on dazeable mobs, he'll need to know how to throttle his damage and threat (the days of Heroic Strike spam to maximize DPS are, if not death, certainly much less prominent now), and how to adjust his role on the fly. It's not fair to say that other classes don't have their own complexities, but finding the complexity of the warrior class is a moment of clarity, of seeing a flower unfurl before you or feeling gears mesh perfectly in your head. It's when the class really becomes your class, and it's part of the addictive nature of playing a warrior in my opinion. The more performance you can squeeze out in PvE, and the better you get at staying alive long enough to deal damage in PvP, the more you grow to love the endless cycle of simplicity and complexity being a warrior can offer you. I still remember the first time someone explained to me the concept of a rage dump, as I'd leveled my warrior back before patch 1.3 when they fixed a lot of really annoying things that kept us starved for rage. Ah, patch 1.3, you understood me when no one else did. Call me sometime, we'll run Dire Maul.
In the end of course none of the classes in the game can be summed up so easily, and the warrior is no exception. Whether you're a tank laughing in the teeth of a dragon or dodging the tentacles of a monstrous god, a brute wading into the fray with a hammer or axe as big as you are crashing down from your punishing grip, or a frothing madman swinging two swords around while the haze of hate overwhelms you and sends surges of power down your arms, the warrior as a class has as many reasons to play it as there are players who choose to... and that's quite a few, despite all the 'don't have' and 'can't do' you can list. Clearly, what we do have and what we can do is compelling for many.
What about you? Why do you war?
Filed under: Warrior, Analysis / Opinion, Classes, (Warrior) The Care and Feeding of Warriors






Reader Comments (Page 1 of 2)
shyst Oct 5th 2007 4:28PM
reason why i war? I like the idea of just pure and simple carnage...no tricks, no hit and run tactics, no pets...just run into the thick of battle and start pwning face.
Steve Oct 5th 2007 2:52PM
Hey, nice article and timely for me.
I rolled a warrior because my devious shadow priest friend got me into the game and wanted a tank. "Roll a warrior" he says, "Best class in the game"...
Hmmm.
There have been some hard times. Levelling takes twice as long since you're THERE for twice as long with each mob. None of this "3 fireballs and he's down" stuff... noooooo. Lots of smash, thunk, smash, dodge, OVERPOWER, smash, dodge, hea... shield slam, etc...
But I stuck with it, then prot specced and started tanking for real and at one point wrote down what I'd just had to do. Every engagement last such a long time compared to most other classes and the sheer variety of moves required to hold aggro, do what damage you can, interrupt spells, stay alive, stun and bandage, pull that mob back that sneaked by... is mad sometimes. Then of course you get some madly overpowered hunter who's pet puts out more dps than you do giving you grief and you wonder why you just bothered :-)
But hitting 70 ruined it for me, the next step up to raiding meant serious guild commitment and the tank has to run the show or no one works out what's going on.
So I rolled a mage for a while, then a priest, shammy, paladin etc but they don't do it, they hunter is dreadful, far, far too easy, I don't think I could die with him if I tried :)
So I'm back to the tank again and girding my loins for joining a guild...
I think we play them because they're just so hard to play right...
(Awaits flames...)
Brad P Oct 5th 2007 3:02PM
One of my favorite things about my warrior is that the stats on your gear really matter and have an immediate and noticeable effect on your character's performance. Yes, we are gear dependent. We are lucky!
Lets face it, all of the coolest looking weapons and weapon enchants belong to the melee classes. Nothing looks cooler than a whirling buzzsaw of melee carnage that shouts, charges, intercepts, and delivers a frenized beat down while looking awesome with sweet shiny enchants. Your scrolling combat text pukes crits all over your screen and blood flies everywhere. YES PLEASE!
Best of all, your power bar is not energy or mana, IT'S RAGE! Throw in your Last Action Hero CD and turn on Angry Again by Medadeth and then go lay the smack down on the Shade of Aran. Mmm, Delicious!
There is nothing like the Warrior. By far the most fun class in the game.
Reddeth Oct 5th 2007 3:46PM
I gotta say, I war to keep my friends alive. When I started out, it was (I thought) just the simplest class to play, but once I learned what the warrior was really all about, I realized my calling.
Eyegore Oct 5th 2007 3:07PM
Warriors definitely are the specialist tanking class, we just get the most tools for it. I would take a bit of issue with your statement that we may not be the best at generating threat. While this may be true for a green 70 in 5 man blues, warriors always have been much more gear dependent than other classes. I find that now that I have some tier 5 and equivalent level stuff an opening shield slam shoots me way out ahead of our comparatively geared ferals and I never look back.
That said I wouldn't use my warrior outside raids anymore, I got my rogue for that. Prot warriors just too gimp on their own.
Ortai Oct 5th 2007 3:08PM
I actually moved the other way. I was a war at release and switched out later. I did not find being a warrior tatically satisfying at all.
Some reasons why people play warriors:
1) Look at arena teams. The most overrepresented class is warrior. Hands down. People complain about locks in PvP, but if they were as OP as so many state, then Locks would dominate at all lvls, but they don't. Wars do, and that really points to who is OP in the arenas at least.
2) Tank shortage. You can almost allways find a group if you want to.
3) Weapons. There is just something about swinging that big Axe/sword/mace that throwing fireballs, curseing/deathcoiling, or (ick) healing does not provide, atleast to some players.
Bravo Oct 5th 2007 3:10PM
Warriors are popular?? why is so hard to find a tank any time of the day to any instance on any realm?
Eyegore Oct 5th 2007 3:17PM
@5 It may be hard to find tanks because some of us are ashamed to admit we meant to roll rogues ;]
I have just gone ahead and got myself a 70 tank and a 70 rogue, so worth it.
Chris C. Oct 5th 2007 3:20PM
I will have to agree with you on how our Charge ability really makes playing a Warrior exciting. Up until about level ten, I was clueless on how to use the Charge ability, all I knew to do was spam Heroic Strike. Ya see, my first toon, which is still my main, was an Orc Warrior and my son rolled a Tauren Warrior at the same time, so when we finally started to quest together in The Barren's, he was charging everything he attacked while I was just spamming Heroic Strike. Once he showed me how to add the Charge ability to my action bar, I was ready to roll and we both still love to play our warriors.
Breklin Oct 5th 2007 3:24PM
I really don't know why I rolled a warrior but I ended up speccing prot, not knowing any better, and leveled all the way to 70 as prot.
Tanking is still the most enjoyable part of the game for me. There is nothing quite as exciting as giving everything you have just to beat out the dps on aggro. Each pull is a new challenge and being the focal point for the group is a great responsibility.
I would LOVE to DW shields though, would give shield wall a whole new meaning.
Heraclea Oct 5th 2007 3:23PM
Sunder armor is TEH move for threat generation. Let no one tell you otherwise.
If people get too many wrong ideas, it will no longer be possible to tell your instance pickup group to wait until you have applied 3 sunders. Then, of course, charge the mobs and revenge, shield bash, hamstring, thunderclap, heroic strike, and anything else but Sunder Armor until you feel the time is right for them to step up.
Chris C. Oct 5th 2007 3:28PM
@9 Yes!!!!!! Duel-weild shields FTW! Too bad we will never see this.
Caribbean Oct 5th 2007 3:31PM
Warriors are awesome......to kite. You can't kill what you can't catch.
ajima Oct 5th 2007 3:36PM
@5 jus me, but if I saw prot gear as pvp rewards then tankin is my business? Again jus me....
MartinC Oct 5th 2007 3:35PM
Quite true, playing a warrior tank is by far the most difficult class/role to master, but when you do master it (or play with someone who has), it is a thing of beauty.
My guildmates and I have a little game now, where they consciously try to pull aggro on the tougher mobs and boss fights, only to finish with something like, "Dammit, I threw everything I had at him, and you still held aggro! Jeezus man, nice job!" And then of course on the rare occasion that they do get aggro, they try their hardest to keep it, while telling me, "What's wrong? Can't get him back? Mwaahaahaa." Then of course I snap aggro back, and their response is, "Crap, I thought I had him."
When everyone knows how to play their class well, you can have games like this. It's quite funny really. I would NOT recommend it for anyone who has not mastered their class yet, as a DPS pulling aggro on a critical fight can cause a wipe for a lesser skilled group.
Gerb Oct 5th 2007 3:37PM
"We cannot deal out massive damage and then vanish and run away if the odds turn against us."
Hey, that sounds like you're describing us rogues tbfh, because we can't do that either nowadays.
Zechleton Oct 5th 2007 3:40PM
"Warcraft RTS series, and while it's true that special units existed and magic and stealth play a role, in the end what it all comes down to is the grunt vs. the footmen"
Stick to WoW if you genuinely believe that.
twh Oct 5th 2007 3:49PM
I, personally, have no real beef against warriors. In fact, my younger brother, who just got into the game recently, started with a warrior.
However, my main problem with the class is the players that sincerely believe that just because they are warriors, they're entitled to special treatment. As a result, I've been told ( in my year and a half of WoW), by warriors primarily, to heal, because, and I quote their words, "That's all you pallies are good at."
Also, it's a lot harder to gear a pally tank than a warrior tank, due to the fact that we need to juggle more skill stats that are often not on the same piece of armor. Most of the armor stuff from kara, outside of Tier gear, is made for warriors with the usual stats that enable them to tank with relative ease, however, because there's no intellect on them (by virtue of the fact that paladins need mana), paladins have to make sacrifices in order to try, and fail, to tank on par with warriors.
I apologize for the rant, but felt it had to be said.
zoddie Oct 5th 2007 4:24PM
Warriors for me are my favorite class of all time, in any RPG I can ever hope to play... they seem superior and a more whole idea then other made up magical classes if that makes any sense.
the essence of a warrior goes back thru history and time itself, the foot soldier with the sword and shield is who won the victory in battles, its all leonidas had with his 300 spartans to defend greece.
because its more based in reality for me then other classes, I have a connection with being a warrior..I have two toons, a 70 warrior now spec prot atm for raiding. and a 12 lock I will never finish..because I dont care for it. I have no genuine desire to play any other class for any reason, except maybe a rogue..but even then..I still think the roll of the warrior is a much more vital one then any other class, especially in group activities...I love getting tells like, "Hey man, you are a solid tank..I will heal for you anytime." getting offers to join raiding guilds...and building a reputation as an excellent tank that other classes cant easily do. it takes time and skill to be a good prot tank. Its not for everyone..Not everyone can do It. that is why there is so few tanks..most go pvp and dps expect, and thats why there even fewer GOOD tanks..most are tied down to guilds who need them already..why would they pug anymore? I chose warrior over anything else, as any spec they are just alot of fun to play..and yes I did play as a warrior in diablo 2 LOD for a good 5 years :)
calvin stark Oct 5th 2007 4:16PM
I started my warrior loving the freedom of choice in armor and weapons but as time moved on i realized that that freedom was just contained to mail like a mage or lock to cloth.
And for another thing when ever u pick up something good in an instance everyone complains(even when im with 2 mages, a hunter and a rouge.) e.g. the first time someone agreed to take me to ulda was when i was lvl 36. it was fine untill we got up to ironyalda(or something like that). After we killed her her bracers dropped and i needed. everyone complaind those were hunter bracers but they were double the armor. and i got alot of stuff i couldnt use for a couple of lvls is that wrong to plan ahead?