All the World's a Stage: And your life is a mine rich in gems
All the World's a Stage is a weekly column by David Bowers, now published on Sundays, investigating the explorative performance art of roleplaying in the World of Warcraft.
For some, the whole process takes 5 minutes. They log in, click on "create new character," choose a race, a class, painstakingly compare each and every face and hairstyle, type in a name, click "accept," and they're done. Some take their time by paying a visit to the forums of each class, or asking their friends about which race is best -- but who sits down and makes up a story idea, a personality, and actual characteristics for characters these days?
Roleplayers do, of course. But how? What if you'd like to try out roleplaying but you just don't know where to begin creating an actual character, rather than just an avatar for yourself in the game? Each roleplayer tends to have his or her own way, but there are are a number of things they have in common. One of the first things to remember about designing your character concept, is to make your character essentially human, relatable, based on real experiences that you know about.
Mine your life. Think of what kinds of experiences you are familiar with, and which of them could be used as the foundation for another person's life, a new character with a story to tell, and a personality to engage other people's interest. Today, I'll give you a couple examples of how I tried to do this, and explain some of the pitfalls people often fall into when trying to make up an interesting character.
A stranger in a strange land
If you've ever clicked on my name while reading WoW Insider, you probably noticed that I actually live in China, so one of the experiences I'm extremely familiar with is that of being the foreigner. When you're a stranger in a strange land, there are a lot of ways in which you are forced to adapt under new limitations: language, accent, styles of communication, culture, habits, even food! All these can make life very difficult at first. You have to learn the language and culture of the people with whom you live if you're going to communicate and get along with them.
After I started playing WoW, I wondered what a foreigner to Azeroth might be like. When The Burning Crusade came out, the new draenei race seemed the perfect opportunity to explore some of my experiences as a foreigner. I had already been waiting for my chance to play a hunter, so I conceived of a draenei hunter who was a devoted follower of the Light, very much invested in her own traditions, and yet deeply fascinated by all things Azerothian -- people, animals, architecture, even the unique texture of mud or grass. The catch for her was that, at first, she could not speak Common. I have a direct experience of the language barrier through trying to learn Chinese while living in China, so I felt it was something I could roleplay pretty well. She could speak fluently in Draenei, of course, and another draenei could translate for her -- but whenever she spoke in Common in her early levels, she would have to carefully try out the words and very slowly learn what they mean. In the process of leveling to 70, she has learned Common pretty well by talking with common Azerothians. Since she received no formal training, she still has a very thick accent and makes lots of grammatical mistakes, but her way of speaking is adorable and engaging, and she just loves being able to speak her mind and understand her new friends.
A dream come true
Another idea I had for a new draenei character had to do with theater. Acting was my favorite activity in high school, but for various reasons, I never got to continue with it after I graduated. I may love acting, but I'm not exactly the next Sean Connery. For me roleplaying has been a way to express that sort of creativity, and I thought it would be interesting if I made a character who was an accomplished actor.
This is an example of how your character can be an expression of a personal fantasy you've always had, but for whatever reason never actually happened in real life. Many great character ideas come out of this sort of idea. We actually spend a lot of mental time thinking about these sort of fantasies, so we might know them quite well even if we don't have much actual experience in that area.
This character was also a draenei, but one who had had a chance to get familiar with Azeroth and Common much earlier, after the first Alliance expedition came through the Dark Portal into Draenor. I figured my character could often tell his friends about draenei plays he performed in, based on modern American films or even Shakespeare, and maybe even do a little performance for his friends now and then. As it turned out, he hit the jackpot and became a member of a theater-troupe guild, which regularly meets in the park to play improv acting games. He is the famous actor I used to wish I could be.
Avoid the Sephiroth Syndrome
One of the mistakes that people often make when starting out roleplaying is that they don't draw on their own lives for inspiration. Instead they draw only on the fantasy stories they enjoyed a lot when they were growing up. If someone doesn't outright name their character something like "Sephiroth" or "Legolas" or even "Morgana le Fay," they often base their own character on these previous characters to such an extent that it becomes cliche and other players get bored.
Also, if you bring in too much of Forgotten Realms or Lord of the Rings, or even your own made-up fantasy world into WoW, people will tend to reject it because it doesn't fit. You may have this great idea for how your paladin main character was turned into a vampire and forced to bear the demon child of a 100,000 year old dragon who then put his soul in the baby and sent her back in time so that she could grow up into your night elf hunter alt -- but there's nothing in that fantasy story that other people can relate to. You'll find most other roleplayers just say, "okaaaaay..." and just nod politely before drifting off to other activities.
That's not to say that you can't make up any fantasy of your own, but it should fill a gap left in Blizzard's story. They don't go out of their way to plug in all the holes in the lore, so there's plenty of room for you to be inventive and still true to the lore (especially if you satirize it). The most important thing, however, is to be true to human experience. Your character needs to be dealing with issues that we human beings are dealing with too: the loss of a friend, the discovery of something new, the thrill of overcoming a challenge, or even the innocence of being somewhat clueless.
Let your best qualities shine
Another mistake people often make is that they put all of their worst qualities into their character. They insist on expressing their "sarcastic wit" or "withdrawn melancholy," not realizing that antisocial qualities are hard for other people to enjoy. Of course a 100% perfect character is hard for people to enjoy too -- so the key here is balance. Whatever you do, you want a character that can interact with others in such a way that people want to interact with them again next time. Part of that means being genuinely likable in one way or another, and part of it means being flawed in some interesting way, but not so flawed that people would rather just target you and type /ignore. A sense of humor, if you have any at all, is a key asset, as well as an interest in other people's characters before as your own.
So the next time you you sit down to make a new character, think: What are some of your best qualities that other people enjoy? What are some of the experiences that taught you these qualities? Do you have any less-than-perfect qualities which nonetheless draw people to you rather than push them away? Who were some of your real life heroes growing up, people you admired but could not actually emulate in real life? How might you incorporate a childhood dream into your WoW character?
With a little bit of digging in the mine of your life, you may find people love being around your character just as much as they love being around you.
For some, the whole process takes 5 minutes. They log in, click on "create new character," choose a race, a class, painstakingly compare each and every face and hairstyle, type in a name, click "accept," and they're done. Some take their time by paying a visit to the forums of each class, or asking their friends about which race is best -- but who sits down and makes up a story idea, a personality, and actual characteristics for characters these days?
Roleplayers do, of course. But how? What if you'd like to try out roleplaying but you just don't know where to begin creating an actual character, rather than just an avatar for yourself in the game? Each roleplayer tends to have his or her own way, but there are are a number of things they have in common. One of the first things to remember about designing your character concept, is to make your character essentially human, relatable, based on real experiences that you know about.
Mine your life. Think of what kinds of experiences you are familiar with, and which of them could be used as the foundation for another person's life, a new character with a story to tell, and a personality to engage other people's interest. Today, I'll give you a couple examples of how I tried to do this, and explain some of the pitfalls people often fall into when trying to make up an interesting character.
A stranger in a strange land
If you've ever clicked on my name while reading WoW Insider, you probably noticed that I actually live in China, so one of the experiences I'm extremely familiar with is that of being the foreigner. When you're a stranger in a strange land, there are a lot of ways in which you are forced to adapt under new limitations: language, accent, styles of communication, culture, habits, even food! All these can make life very difficult at first. You have to learn the language and culture of the people with whom you live if you're going to communicate and get along with them.
After I started playing WoW, I wondered what a foreigner to Azeroth might be like. When The Burning Crusade came out, the new draenei race seemed the perfect opportunity to explore some of my experiences as a foreigner. I had already been waiting for my chance to play a hunter, so I conceived of a draenei hunter who was a devoted follower of the Light, very much invested in her own traditions, and yet deeply fascinated by all things Azerothian -- people, animals, architecture, even the unique texture of mud or grass. The catch for her was that, at first, she could not speak Common. I have a direct experience of the language barrier through trying to learn Chinese while living in China, so I felt it was something I could roleplay pretty well. She could speak fluently in Draenei, of course, and another draenei could translate for her -- but whenever she spoke in Common in her early levels, she would have to carefully try out the words and very slowly learn what they mean. In the process of leveling to 70, she has learned Common pretty well by talking with common Azerothians. Since she received no formal training, she still has a very thick accent and makes lots of grammatical mistakes, but her way of speaking is adorable and engaging, and she just loves being able to speak her mind and understand her new friends.
A dream come true
Another idea I had for a new draenei character had to do with theater. Acting was my favorite activity in high school, but for various reasons, I never got to continue with it after I graduated. I may love acting, but I'm not exactly the next Sean Connery. For me roleplaying has been a way to express that sort of creativity, and I thought it would be interesting if I made a character who was an accomplished actor.
This is an example of how your character can be an expression of a personal fantasy you've always had, but for whatever reason never actually happened in real life. Many great character ideas come out of this sort of idea. We actually spend a lot of mental time thinking about these sort of fantasies, so we might know them quite well even if we don't have much actual experience in that area.
This character was also a draenei, but one who had had a chance to get familiar with Azeroth and Common much earlier, after the first Alliance expedition came through the Dark Portal into Draenor. I figured my character could often tell his friends about draenei plays he performed in, based on modern American films or even Shakespeare, and maybe even do a little performance for his friends now and then. As it turned out, he hit the jackpot and became a member of a theater-troupe guild, which regularly meets in the park to play improv acting games. He is the famous actor I used to wish I could be.
Avoid the Sephiroth Syndrome
One of the mistakes that people often make when starting out roleplaying is that they don't draw on their own lives for inspiration. Instead they draw only on the fantasy stories they enjoyed a lot when they were growing up. If someone doesn't outright name their character something like "Sephiroth" or "Legolas" or even "Morgana le Fay," they often base their own character on these previous characters to such an extent that it becomes cliche and other players get bored.
Also, if you bring in too much of Forgotten Realms or Lord of the Rings, or even your own made-up fantasy world into WoW, people will tend to reject it because it doesn't fit. You may have this great idea for how your paladin main character was turned into a vampire and forced to bear the demon child of a 100,000 year old dragon who then put his soul in the baby and sent her back in time so that she could grow up into your night elf hunter alt -- but there's nothing in that fantasy story that other people can relate to. You'll find most other roleplayers just say, "okaaaaay..." and just nod politely before drifting off to other activities.
That's not to say that you can't make up any fantasy of your own, but it should fill a gap left in Blizzard's story. They don't go out of their way to plug in all the holes in the lore, so there's plenty of room for you to be inventive and still true to the lore (especially if you satirize it). The most important thing, however, is to be true to human experience. Your character needs to be dealing with issues that we human beings are dealing with too: the loss of a friend, the discovery of something new, the thrill of overcoming a challenge, or even the innocence of being somewhat clueless.
Let your best qualities shine
Another mistake people often make is that they put all of their worst qualities into their character. They insist on expressing their "sarcastic wit" or "withdrawn melancholy," not realizing that antisocial qualities are hard for other people to enjoy. Of course a 100% perfect character is hard for people to enjoy too -- so the key here is balance. Whatever you do, you want a character that can interact with others in such a way that people want to interact with them again next time. Part of that means being genuinely likable in one way or another, and part of it means being flawed in some interesting way, but not so flawed that people would rather just target you and type /ignore. A sense of humor, if you have any at all, is a key asset, as well as an interest in other people's characters before as your own.
So the next time you you sit down to make a new character, think: What are some of your best qualities that other people enjoy? What are some of the experiences that taught you these qualities? Do you have any less-than-perfect qualities which nonetheless draw people to you rather than push them away? Who were some of your real life heroes growing up, people you admired but could not actually emulate in real life? How might you incorporate a childhood dream into your WoW character?
With a little bit of digging in the mine of your life, you may find people love being around your character just as much as they love being around you.
Filed under: Virtual selves, Lore, RP, All the World's a Stage (Roleplaying)







Reader Comments (Page 1 of 1)
PeeWee Oct 7th 2007 6:48PM
A lot of roleplayers use on of the RP addons (MyRolePlay, FlagRSP etc.) that add the functionality to write a physical description, a history background, give your character a famlity name etc.
One thing that struck me is how many people have no idea what "physical description" means. In short, the description should show what I see when I look at the character. It could also include what I hear (if anything special), smell, even taste. What a lot of people do is adding descriptions like "... who lost her mother to the rampaging orcs...", "He hates all night elves"... "Has a scar over his face, inflicted by the demon lord Xerxes Bliffyplugg" and even worse. Now tell me: how can you tell this from merely looking at a person? Is he maybe wearing a badge that says "My mother was killed by ogres"? You can't tell from the physical description whether your mother is dead or not. The aforementioned scar, however, could of course be seen. It could be described, and then leave it to the observer to ask you where you got it from.
Another common "mistake" in the descriptions is "power-roleplaying". I've read several descriptions that include stuff like "you feel uneasy as xxx passes you by". If I'm the battle-hardened warrior that stared Onyxia and Nefarian in their eyes as I pounded their flesh with my sword, if I've cut bloody pathways through the hordes in the Serpentshrine Cavern, if I've slayed Illidan himself, why would I be "uneasy" as a little night elf walks by? What you could write instead is "xxx emmanates an aura of uneasiness around her". That way, each roleplayer can respond to the uneasiness in the way that best suits their own character. My dwarven warrior, terrified of all that is magic, could very well turn around and run away. But leave that up to me, don't enforce your description upon me to tell me how I feel, think or react.
I hope I made sense.
Autumnbear Oct 7th 2007 7:24PM
Some of us even make up lore that tries to follow the core storylines of Warcraft. We add stories that could make sense, if the listener was willing to open their mind to the possibility that Warcraft lore can and will change one day.
Mainly I play a Tauren Druid, rp-ing a Native American culture that still fascinates me to this day.
When I get bored of the Horde, I try to play Alliance. I've always wanted a Human Druid, but such a class/race mix doesn't exist. Instead, I play a class that's ALMOST a Druid, don the Night Elf starting Druid robes and staff, and walk around, rp-ing that I am.
I have an interesting story so far based on it in the RP forums, if anyone wants to take a quick look.
http://forums.worldofwarcraft.com/thread.html?topicId=2038121814&sid=1
Hopefully it explains in detail as to why a human would be selected to be a Druid in the first place.
Tuberon Oct 7th 2007 9:49PM
@3
On one hand, I understand it, I've done the RP thing, tabletop, even through IRC.
On the other hand, I don't want to RP wow, so it scares me here.
I prefer my RP to be more personal. A good DM, good friends, and a metric ton of caffeine-enriched beverages.
Ian Oct 7th 2007 10:58PM
Something Awful once commented there are only two types of Role Playing Character you can actively play in WoW. Either you’re a Heroic believer in your race’s/faction’s cause or you’re a cynical mercenary in it just for yourself.
I feel there’s a bit of truth to this, and often find my characters falling into those patterns.
You can try and break it up with some personal back story but ultimately why should other RP’s care about my character’s tragic/family history?
History and mentality are a start but just like Normal servers it’s mostly about the relationships you have with other players.
Juliah Oct 7th 2007 11:46PM
Kudos to you, David, for mentioning the Sephiroth Syndrome! There's a guild on my server called the Knights of Lothlorien. People, if you want to go play Lord of the Rings, then _go play Lord of the Rings_. It's out! It's an MMO! It's available at a store near you! *sighs* Let Azeroth be Azeroth, and let Middle Earth be Middle Earth.
Erron Kelly Oct 8th 2007 12:08AM
"Something Awful once commented there are only two types of Role Playing Character you can actively play in WoW. Either you’re a Heroic believer in your race’s/faction’s cause or you’re a cynical mercenary in it just for yourself."
I don't fit into this category at all. I run with an Undead Warlock on Ravenholdt, but rarely do I actually bring my class into my Roleplay.
I'm Gorbinhagen, Ravenholdt's Most Eccentric Engineer, Creator of Gorbinhagen's Theory of Gyro-Communication, Maker of Neat Things.
Ian Oct 8th 2007 12:44AM
@7. Yeah, I think the nub* of my problem was Class, because it's such a huge and limiting choice, and it's almost impossible to keep out the methodology of that class from your role playing.
For example, I play a Paladin. Wether I'm Zealous or Forgiving doesn't matter at the end of the day, Paladins are about Order and empowering their allies to act. If I'm refusing to Heal/Rez and Buff people then I am being a complete arse to my team, both in terms of my game role and what Paladin's are in the Lore.
Your an Engineer first and formost, and that's actually quite cool. But your still a Warlock, so unless you never leave the city you're still ripping out people's souls to summon demons and that says something about you that you can't get around.
*Nub. As in gist or heart.
Tipme Oct 8th 2007 1:00PM
How serious do roleplayers get? I remember like, reading a thread, this MT of a guild couldn't do Thaddius because he roleplayed some guy with a broken leg. He never Jumps and usually walks all the time. so..you know where I'm going with this, he couldn't jump on to Thaddius's ledge.
Ian Oct 8th 2007 1:58AM
@9. I suspect you know of this event because of the resulting argument, that should tell you what his peer's thought about it.
I might have thrown him a *Flash of Light* just so he got the attension he wanted but broken legs arn't characterization, he was litterally choising to gimp himself and drag people down with him.
I might be palying an older character, so I might make the jump with a grumble about how I'm too old for this but that's all.
Erron Kelly Oct 8th 2007 2:02AM
@#9 - it depends on the person. You gave an extreme example there, and there are people like that on every server, but there are also very lighthearted RPers as well.
For example, on Ravenholdt we have a channel called /TheGathering which, In Character, is supposedly all of us vocally chatting through the use of communication stones. A few of the people kept making "Ksssssch" sounds and saying "Over." like they were walkie-talkies. Very lighthearted and fun.
@#8 - But see, here's the beautiful part. I am an engineer first and foremost, but yes, I'm a warlock as well. However, that doesn't mean I need to dwell on that while I Roleplay. For example:
Dude #1 says: Hey, Gorbinhagen! That is a crazy looking Felguard you have there. You must be a real powerful warlock, huh?
I say: Well, yes. But check this out! I just built this nifty Gyroscopic Transcombobulator! It doesn't work, but it explodes a whole bunch!
Dude #1 says: Coooool.
I always focus on the Engineering aspect. My character's story is that before he became Undead, he was a Human Shadow Priest -- but also an Engineer. When he was plagued and consequently freed from the Lich King, he stuck with the dark magic and became a warlock, 'cause it was easier than learning an entire new way to fight -- that way he could keep being an engineer.
It's all about the mindset. I revel in RPing the Fantastical Engineer because I try to never focus solely on the straight in-game stuff. I could be a Troll Rogue, but RP a fisherman since that's there too..
Y'see what I mean?
Ian Oct 8th 2007 2:43AM
@ Erron. Yeah, I get you. And indeed I like role playing that makes us people rather than faction based killers.
If there was no one left to fight my Pally would just head back to the work shop in Lakeshire and get on with his life.
That said, if your trying to join a new RP guild the first thing they'll consider is your class. Just like any other guild.
Erron Kelly Oct 8th 2007 4:32AM
True enough. I guess that's why my guild gets annoyed when I toss bombs instead of shadow bolt..
Vestras Oct 8th 2007 8:33AM
I've always considered rolling on an RP server for kicks. I wish I could role a Draenei Druid, bu doesn't fit the lore heh. Closest I can get would be a Draenic Shaman.
Very often I do work up backgrounds for my characters, even on Non-Rp servers in games. I have a dranei hunter who's brother survived the crash but was shortly after killed on Bloodmyst by the Blood Elves. She's very bitter for it, hearing he survived the crash but not the people they met there. My undead Mage was a veteran of the second war, a father and dedicated soldier, but the plague took everything. He finds purpose now in service to Sylvanas and her battle against the Lich Kind and scourge.
One question I have for RP'ers, Is it true what I hear that if you can't pass an exam on lore that you can get /ignored or even banned from some RP servers?
Mel Oct 8th 2007 9:23AM
Dear PeeWee:
My dwarf warrior now wears a button on her chainmail bra that says: My Mother was killed by Ogres!
AND IT IS YOUR FAULT!!!
...
*bwah* Just a joke, but couldn't resist. Please shoot me.
@14: Unfortunately, no. I wish it were so, because that would keep the OOC scum away. I don't really get it. There are a metric ton more PVE and PVP servers, but the asshats have to congregate on OUR servers to actively disrupt the RP. Complaints and tickets to the GMs are very, very rarely successful.
Finally, on topic:
My characters' background history sort of evolves during their first ten levels. My latest dwarven warrior was intended to be my bank alt, but has developed into some viking-like, seafaring, skullsplitting and cursing barrel of sick humour. And I have no idea how that happened. Say hello to Ermengardis the Red when you happen to be on Die Aldor (EU).
My three little low level belves just sort of clicked into family formation and were recently accepted into a big roleplaying guild as a package because I was adamant that they were inseparable. I love my guild who does not raid, seldom goes into instances, but rps the hell out of the server.
Deoridhe Oct 8th 2007 8:37PM
What a lot of people do is adding descriptions like "... who lost her mother to the rampaging orcs...", "He hates all night elves"... "Has a scar over his face, inflicted by the demon lord Xerxes Bliffyplugg" and even worse. Now tell me: how can you tell this from merely looking at a person?
My description has this, but it's couched as "rumors". Given my char is presumably around all the time, but I'm not, I don't think making a note about rumors people might hear about her is unreasonable. Yes, you can't tell from looking at her, but some people have their chars be informationmongers and this is an easy way to set up for that if they want to bring it up.
Moshnerd Oct 8th 2007 3:52PM
Best roleplaying server?
Because I've wanted to take a stab at it for a long time now.
I even went as far as to make a troll mage and run around LOOKING for RPers on an RP-PvP server. No dice.
Ian Oct 8th 2007 9:29PM
@Deoridhe.
Role Playing is a socal activity (well Duh), so dark and mysterious characters while sometimes interesting in fiction perform less well in Role Play as part of an Ensemble team.
Plus Kingdom destroying wars have raged for 25 years. Losing all your family to Orcs in no way makes you special, walk into Goldshire and throw a rock and you’ll hit 20 other sole survivors of something.
Just to be different my Pally never fought the Scourge in Lordaeron and never met Arthas ever … my Pally was busy chasing Orcs in Red Ridge the whole time hence the reason he’s alive after the epic Alliance butt kicking fest that was Warcraft 3.