Encrypted Text: Ten great rogue trinkets
Even though I haven't raided on my rogue for about two months, I'm still pretty happy when I look at her gear. 4/5 T4, the Chestguard of the Conniver, the awesome offhand dagger from heroic Ramparts that I obtained after my guild found it in the chest, held the chest open, and summoned me in -- *Monty Burns voice* why, this is less a rogue than a god. (Disclaimer: My rogue is not actually a god, and yours is probably better geared and also prettier.)
But there are two blues disrupting my sea of adequate purples -- I have yet to replace either of my trinkets. And when I talk to other rogues, many of them have the same problem. The truly good epic trinkets for rogues are hard to find or have many competing rogues after them, and many of the other trinkets are just ... meh. So to help out my fellow rogues, I'm posting a guide to some of the best max-level trinkets (as rated by their power and their ease of attainability.)
- Dragonspine Trophy: Increases attack power by 40. Your melee and ranged attacks have a chance to increase your haste rating by 325 for 10 sec. 12% drop from Gruul the Dragonslayer.
Mmm, haste rating. Even after the nerf, you're still my favorite stat. Before 2.2, this trinket was widely considered to be the best rogue trinket in the game. The passive AP is nothing, but what you're really looking at here is the proc. It used to be a 30% haste increase (?!?) that was up 40 percent of the time (!!!) After 2.2, haste rating was nerfed, so it's now a 20% haste increase whenever it procs. Comments on Wowhead suggest that it's also proccing less, but that's unconfirmed. What we do know is that haste rating is one of the stats that has the greatest increase in your DPS; that this trinket is procced instead of popped, making it less likely to be overlooked; and that Gruul can be killed pretty darn easily, making this trinket the best value for your effort. - Tsunami Talisman: Improves hit rating by 10. Improves critical strike rating by 38. Chance on critical hit to increase your attack power by 340 for 10 secs. 14% drop from Leotheras the Blind.
This takes a bit more effort to get than the Dragonspine Trophy, but the extra hit and crit is pretty nice. The 340 AP is extremely nice, and it being a random proc gives it some points over an ability that has to be clicked on to be used. However, its efficacy is highly dependent on your crit rating. The proc rate is estimate at about 15% -- but that's only 15% of your crits! So if you have, say, 40 percent crit, it'll proc on 6% of your attacks, but if you're only at 20 percent, it'll proc 3% of the time -- half as effective. That's a heck of a crit rating increase for a trinket, though. - Hourglass of the Unraveller: Improves critical strike rating by 32. Chance on critical hit to increase your attack power by 300 for 10 secs. 16% drop from Temporus.
If this is basically a mini-version of the Tsunami Talisman, why is it ranked so high? Well, let's look at the stats -- 10 less hit rating, 6 less crit rating, 40 less AP on the proc -- oh, and it drops in the freaking Black Morass instead of Serpentshrine Cavern. It's probably the best of all the blue trinkets, and not at all difficult to get, seeing how many people run Black Morass to get attuned for Kara. This seems to have a hidden cooldown of around 20-30 seconds, but on the plus side, it also stacks with all the other proc or use-based AP-increasing trinkets. - Warp-Spring Coil: Improves hit rating by 21. Your special attacks have a chance to give you 1000 armor penetration for 15 sec. 11% drop from Void Reaver.
Rogues don't deal a lot with armor penetration in PVE. Our one armor-penetration move, Expose Armor, isn't used in raids with a warrior tank. (Note: On my first-ever raid, ZG, I asked our knowledgable, BWL-geared tank what I should do with Expose Armor. He answered, "Take it off your bar and never mention its name again.") And it's hard to tell exactly what effect armor penetration has on your opponent in certain fights. But after being buffed in 2.1, Warp-Spring Coil, a rogue-specific trinket, is definitely worth a try. The proc rate was buffed from 3 percent to 25 percent off every energy-using move, with a hidden cooldown of (possibly) 20 seconds. As for the armor penetration value, it varies from fight to fight, but a commenter on Thottbot suggests it adds 6-10% extra damage in the low-armor-value SSC boss fights -- although most comments on Thottbot should be taken with a grain of salt. - Abacus of Violent Odds: Increases attack power by 64. Use: Increases haste rating by 260 for 10 seconds. 2 minute cooldown. 11% drop from Pathaleon the Calculator.
Our first "on-use" trinket of the night is also one of the two blue trinkets that are seriously worth running instances over and over again for. This mini-Dragonspine can increase your haste rating by 260, but it has a two-minute cooldown and you have to remember to pop it. As such, this proc is probably going to be up a lot less than Dragonspine's. The base 64 AP is a super-nice addition. All in all, not too bad for a non-heroic piece of loot! - Madness of the Betrayer: Improves hit rating by 20. Improves attack power by 84. Your melee and ranged attacks have a chance to allow you to ignore 300 of your enemies' armor for 10 seconds. 32% drop off High Nethermancer Zerevor (Illidari Council.)
If this list was simply of the best overall rogue trinkets, this would be ranked higher. But since the rankings are based on the difficulty of obtaining a trinket, as well as its worth in battle, this drop -- from late in the Black Temple -- has fallen down the list a bit. Otherwise, this is an excellent trinket, with two wonderful base stats (hit rating and attack power) combined with a nice, though not super-impressive, proc. The proc rate appears to be around 2 per minute with no hidden cooldown. Shadowpanther's AEP chart lists this as the third-best rogue trinket (after DST and Tsunami Talisman), and I'm inclined to agree. Good luck getting there, though! - Bloodlust Brooch: Increases attack power by 72. Use: Increases attack power by 278 for 20 seconds. 2 minute cooldown. Purchased for 41 Badges of Justice.
This trinket is the mirror of a lot of rogue trinkets in BC: a base stat increase, plus a use ability that increases AP/crit rating/haste/etc. Bloodlust Brooch stands out by having a fairly high AP increase, and an on-use ability that lasts twice as long as most. Shadowpanther rates this as slightly better than the two blue trinkets mentioned earlier. However, I'm not quite convinced that this is 41 Badges of Justice better than Abacus of Violent Odds or Hourglass of the Unraveller. - Ashtongue Talisman of Lethality: 20 percent chance per combo point for your finishing moves to grant 145 critical strike rating for 10 sec. Black Temple exalted reward.
Why they made the Black Temple exalted trinket best for a non-combat spec I'll never know, but here it is -- the Ashtongue Talisman of Lethality. This is far and away the best trinket available for mutilate rogues, and is also very good for combat sword rogues. Their quick combo point generation means that they'll be able to keep this up 80 to 90 percent of the time on a boss fight, making it an essentially permanent 145 crit increase. Combat dagger rogues build up combo points a little slower, but this can still be a nice trinket for you if you're that far into BT and still sporting some iffy trinkets. - Romulo's Poison Vial: Improves hit rating by 35. Your melee and ranged attacks have a chance to inject poison into your target, dealing 222 to 332 nature damage. 29% drop off Julianne in Karazhan.
Yeah, just what rogues need -- more poisons. But seriously, the hit rating on this thing is killer for a rogue in the early stages of raiding, and is probably the best part of this trinket. The poison is nice but seems to have a very low proc rate -- anywhere from 1.5 to 3 procs per minute. Take it if you need the hit. - Vanquished Tentacle of C'thun: Summons a Vanquished Tentacle to your aid for 30 seconds. 3 minute cooldown. 15% drop off C'thun.
Style points have to count for something, and the rarity, surprise value, and sheer coolness of this trinket make me desperately wish I had a tentacle of my own to hang onto (insert hentai joke here.) A giant tentacle comes out of the ground and attacks your opponent for thirty seconds. Sure, it hits like a little girl and has as much HP as a player-character, but Miyari on Wowhead has found a number of uses: an embarassing way to kill an lower level player acting tough, a damage soak for meteor attacks, an AB flag defender, and an excellent way to PVP-flag farming bots. It can be a great morale-booster for a flagging raid team, or a way to shock bored players out of their complacency. I suggest that you team up with a druid that has Terestian's Stranglestaff and chase around low-level elves of either faction.
Filed under: Rogue, Items, (Rogue) Encrypted Text







Reader Comments (Page 1 of 2)
Knucker Oct 7th 2007 12:54PM
ok this is a stupid question but do these things proc for feral druids?
Milktub Oct 7th 2007 1:01PM
I was expecting to read the list and come away depressed with the amount of time I'll need to pick up one of the "Ten Great Trinkets".
Then I saw Abacus of Violent Odds -- which I got on my first encounter with the Calculator! Makes me feel like I'm doing something right with my rogue.
ben_burgess Oct 7th 2007 2:05PM
I can't believe you included Black Temple related trinkets which 96% of us have no prayer of getting anytime soon and the C'thun trinket and left out Icon of Unyielding Courage (http://www.wowhead.com/?item=28121)
It's comparable to Warp-Spring Coil and drops in Heroic BF.
sheepe Oct 11th 2007 3:30AM
@knucker, yes they can all proc on ferals it's only weapon procs that don't work in feral forms.
rick gregory Oct 7th 2007 2:40PM
Actually The Brooch is VERY worth it for a raiding rogue who's not daggers. Hourglass is nice, but it's built around crit. AP will help with every hit you have and a 72AP upgrade is HUGE - most gear upgrades give you nowhere near that level of AP.
Romulo's is similar - it's all about the +hit which is big for a raiding rogue. 35hit? Are you kidding me, that's again a huge boost to a critical stat.
A couple of caveats:
1) it depends where you are in raiding. If you're doing Kara and edging into Gruul, many of the trinkets you list aren't yet available. OTOH if you're farming SSC, you should have a couple of them...
2) It depends on where you are in stats. Have 1700AP but very low hit? The Brooch isn't the right one to look for.
3) On a related point, balance in your stats is key as is balance among your trinkets. Two AP trinkets is probably less valuable than haste and AP or AP and Crit, etc.
@1 - most of these are OK for ferals. The poisons in Romulo's will not work for you of course. Whether they're the best for a feral I can't tell you and it would depend on whether you're dps or tanking. These wouldnt be close to the best for tanking. Some of them, DST for example, are far better given to rogues or hunters vs ferals since most ferals at this level tank.
Kryptonls Oct 7th 2007 2:44PM
@3: Yes, very good choice also.
And you are so right about BT....
/bonk WoW Insider
Richard Oct 7th 2007 3:07PM
Umm... where's Kiss of the Spider???
SaxxonPike Oct 7th 2007 3:37PM
I remember the days of Hand of Justice. Now THAT was a trinket. They need one of those nowadays. After level 60 the proc rate decreses from the old trinket, so I heard. http://www.wowhead.com/?item=11815
andregalan Oct 7th 2007 3:38PM
"Hi, I'm a WoW Insider writer! I'm an elitist prick who doesn't grasp that the vast minority of players raid! And if you haven't joined our elitist raiding party, you clearly need to kill yourself for being so gosh-darn lame! Bye! I'll be dreaming about killing your parents because clearly you aren't worth the matter you are made out of!"
While that's meant to be tongue-in-cheek, there is a good deal of truth to it. While this is an enthusiast site and obviously there will be a higher-than-average raiding audience, I would like to see some love for the casuals or even those who would like to raid, but can't because of the general elitism inherent in raiding guilds.
It's become rather impenetrable at this point, if you aren't raiding, you never will, seeing as raid guilds are full of the sort of assholes who honestly think they're better than people who haven't entered Karazhan.
rick gregory Oct 7th 2007 3:44PM
@8 - oh get over yourself. The title of the article isn't "Ten not-so-bad Rogue Trinkets" or "Ten Rogue trinkets that don't suck" it's... "Ten Great Rogue Trinkets."
You have 2 trinket slots and at least 3 of these are obtainable without ever raiding (Hourglass, Abacus and Bloodlust). The one mentioned above from heroic BF looks very nice too, so there's 4.
I'm tired of that hate for 70s who raid. Look, it's one of the primary things to do when you're 70. What else can you do? PvP... Grind faction for mounts, etc... quest for gold. You can roll an alt, but that's by definition not a 70 activity.
So, I'm sorry you don't want to raid - but a lot of us do and this is a nice list if you're open to raiding.
SaxxonPike Oct 7th 2007 3:56PM
@8
Well, how cool would an article be if it had a list of 10 items that ended in "of the Bandit"?
Abacus and Hourglass are relatively easy to get. Considering you only get 2 trinket slots, that's all you really need to get if you don't raid. If you don't get the opportunity to go to Black Morass or Mechanar, I'd suggest you make some friends with other players on the server that do. Just as in days past, it's not easy for a rogue to find a pickup group simply because there are always other options. But in the times that you do find groups, be a real team player. People will take notice, add you to their friend list, and call back. Seriously.
I agree with your opinion about the elitism to some extent. However, I've played 2-3 nights a week for a few hours at a time, and still managed to amass all this in roughly 3 months time: http://www.wowarmory.com/character-sheet.xml?r=Hellscream&n=Blazewrath
It doesn't take a lot to raid if you consider a "casual" raiding guild like I did (they DO exist.) Make some friends with the higher-ups and get picked up for a raid with some of them. By making a good impression, you might even be given the opportunity to join. Learn how to kiss some ass while you're at it! I hate it too, but it gets me loot.
And even if you don't raid, there's always the Arena. 10 games takes 1 hour TOPS each week and you get points regardless of your performance.
Seril Oct 7th 2007 4:11PM
I'm surprised you ignored the critical strike and attack power Darkmoon card trinkets.
innajunglestylee Oct 7th 2007 4:08PM
As a player who does not enjoy talking to other people, I am personally offended this list does not include anything obtainable by the solo player. I have no hope of seeing any of these because of my chosen solo playstyle and knowing that gear exists I cannot obtain makes me dead inside. Thanks, WoW Insider, for making me a sad panda.
Sohanstag Oct 7th 2007 4:48PM
@8 Wow. While normally I tend to defend casual players (even though I have and do still raid), I think the top ten things you need are not trinkets so much as stress-relieving medications. Or maybe just a good stiff drink.
While it is true that some bias comes through every once in a blue moon on the part of WoW Insider, I think most articles are fairly balanced and it's pretty clear that most of the writers haven't progressed all that far in terms of raid content, perhaps not even to SSC. Sooooooo chill out.
Saxxon Pike (10) has gotcha covered on your options and I'll just add a more direct comment regarding raiding guilds: not all "raiders" are jerks and not all "raiders" define themselves by whether or not they raid. It's just one of the many things they do in-game. You, however, fit squarely into most "raiders" opinions of "casual" players: lazy, whiny, annoying. Please stop making us look bad.
Good article, though! Keep it up.
davidadair01 Oct 7th 2007 10:09PM
"As a player who does not enjoy talking to other people"
No disrespect mate, but WoW is an MMO....
If you are not prepared to socialise with other players, then tbh ,play a single player game. This game isn't for you.
Scelerat Oct 8th 2007 12:10AM
The Darkmoon Faire Crusade card from the Blessings deck is also really, really nice for a rogue, raiding or otherwise. It's a pretty steady 120 AP bonus.
rick gregory Oct 8th 2007 1:45AM
@12 and 15... good catch! The Darkmoon:Crusade trinket from the Blessings deck is excellent.
Oh and for trinkets that have a Use: effect... remmeber you can use the trinkets in a macro so you don't forget them:
/startattack
/use 13
/stopcasting
/use 14
/stopcasting
/cast Sinister Strike (or whatever)
That will try to use your first trinket, then your second, then cast a special attack. If one, the other or both are on cooldown your attack still starts, so you can use this in place of the unmodified attack
G Oct 8th 2007 4:03AM
@8
Calling Elizabeth Wachowski an "elitist prick" is way over the line. Grow up, son.
Mainstay Oct 8th 2007 4:30AM
I've been trying to get the Hourglass on my Druid for ages, stupid thing never drops. As for the Poison Vial, it's proc rate is really low, but it's great for Feral Druids (Cats) cause we have such a crazy fast attack speed. I'm sure stacking this with some haste gear and you'd see some nice procs. It does crit too, though very rarely.
Birag Oct 8th 2007 5:53AM
Mentioned in the bit about Bloodlust Brooch:
"However, I'm not quite convinced that this is 41 Badges of Justice better than Abacus of Violent Odds or Hourglass of the Unraveller."
I have earned over 150 badges of justice and i have never seen either of those 2 blue trinkets drop. Exalted with Keepers of Time and the Sha'tar (with that rep coming mostly from Mech). Bloodlust Brooch is quite a bit easier to get :P