Azeroth Interrupted: Using WoW to teach children values
Each week, Robin Torres contributes Azeroth Interrupted, a column about balancing real life with WoW.
Kids on the internet is (or at least should be) a pretty scary thing for parents. There are predators, perverts or people with questionable ideas that you just don't want to expose your children to. I find it odd, therefore, that so many parents let their elementary school age children play WoW unsupervised. They must see it as an electronic babysitter like television or single player video games rather than what it really is: having your child be babysat by 9 million potential weirdos. These children attempt to get much needed guidance and attention from whatever stranger happens to be nearby. But players don't know how old unknown, needy players are -- they just see them as a nuisance and verbally abuse them accordingly.
More than just exposing children to negative influences, these parents are missing out on a great opportunity to teach their children some very important life lessons. Children go to school to get educated, but they are supposed to learn their values at home. I believe that playing WoW with your children can be a great way to instill them with some very basic yet important values. My daughter is not even preschool age yet, but when she is ready, I plan to play WoW with her -- probably after playing Toontown and maybe CoH first(there's no death, just defeat). I will play MMOs with her because I've seen the result of parents actively playing MMOs with their children. For example, there was Bigmo.
I met Bigmo playing EQ several years ago. He played a Dwarf somethingorother and we ended up in the same area killing stuff together. He was respectful, followed instructions and was focused: an unusually good PUG. He also wasn't very skilled in his class, but we were pretty low level so that wasn't uncommon. There was that lovely extensive downtime in EQ, waiting for spawns and to regen, so we ended up chatting. I was surprised to discover he was somewhere between 8 and 10 years old (I forget exactly how old). His typing was good and his spelling wasn't too bad (I've seen much worse in adults) and there was no leetspeak. He didn't volunteer any other personal information about himself -- though he did say that while he was sometimes allowed to play by himself, he often played with his father. He showed me his most cherished (virtual) possession: the sword (not too uber) that he had acquired when hunting with his dad. Over a few months, we often hunted together. Sure, I couldn't say naughty stuff in front of him, but I never felt like I was babysitting.
I never met Bigmo's father, online or elsewhere, but he had obviously succeeded in at least some aspects of parenting. If Bigmo has all those characteristics online, he probably exhibits them offline -- since we all know that the anonymity of the internet usually brings out the worst in people (link is not so child-friendly). I think that one way he succeeded was by teaching and reinforcing values during their online play. With directed, supervised and cooperative play in WoW, there are many values and skills you can instill in your child:
Manners:
Good manners are a great social skill that can make many real life interactions with people much easier for your entire life. I'm not talking about using the right fork or what side of the sidewalk the guy is supposed to walk on -- but simple, basic manners like saying "please" and "thank you" cannot be taught too early. Azeroth is a great place for your budding etiquette expert to practice his manners. And I think I speak for most educated adults who play WoW when I say that we would all prefer that the word "please" be typed out.
Respect:
As a parent, your child looks to you for necessities and rewards, but you know that other adults are not responsible for providing for or teaching your child. In WoW, your child is going to meet many strangers. He needs to know that they don't have to help him or even be nice to him. If they do decide to help your child, he needs to respect their time and appreciate their efforts. You can teach him to speak to the strangers in WoW as you would want him to speak to people who help us in real life.
Computer skills:
Computers are used in schools and in almost every job existing. While you do want to make sure that your child gets plenty of exercise and fresh air, using WoW is a great way to have your child practice keyboard and mouse use in the evenings or on rainy days.
Following instructions:
I am constantly amazed in the real world how difficult it is for so many adults to follow simple instructions. I think people, particularly supervisors, in all types of businesses can empathize with me on this. Finding an employee or trainee who can actually follow the steps that are plainly displayed or easily accessed is not as easy as you would think. I really don't know how schools are missing the mark on this one. You would think that this is the type of skill they would be good at teaching. Regardless, quests in WoW are particularly good for teaching this important skill. Have your child read the quest himself, figure out where to go on the map and lead the way there. You can have him be the leader and tell you what you need to accomplish and where you need to turn it in. The quests in the noobie areas (dare I say, the Human beginning area in particular?) are designed to introduce new players to questing in general and the types of quests that will be seen throughout the game. Starting characters from scratch and having your child lead the way (with guidance and hints) will be great for his learning how to follow instructions.
Teamwork:
Working together toward virtual goals is practice for working with non-family members. Healing each other, taunting, crowd control, buffing -- these all teach cooperation. Even if you never let your child group with strangers, he is still learning how to work with others by playing with you.
Achievement:
Ok, this is a pet peeve. I am disturbed by the trend in both real life and WoW of people believing they are entitled to things for little or no effort. (Thank you reader Delta, who commented on last week's column, for inspiring this part.) As much as I complain about the grind and downtime in EQ, there was a real sense of achievement to each level, let alone the rare gear. In WoW, as much fun as I had getting from 60 to 70 in BC, it was over too quickly. I didn't really feel like I had achieved anything special. Even though WoW is much easier than most of the other MMOs I've played, there are still ways to give your child a sense of achievement. Don't run him through instances. Don't twink him out (though some bags and a gold piece wouldn't be so bad to ease the pain of noobness). Have him shop for gear he wants in places like WoWHead, figure out how to get it together and then do the work together. A sense of personal achievement and the knowledge that good things must be earned is imperative for succeeding at school, work and play. After all, there is no in-game or real life prize for "Best Forum Whiner"... yet.
Independence, Problem Solving, Self Esteem, Preparedness:
When you think your child is ready, and after teaching him some important safety tips, letting him play by himself (with some periodic, over the shoulder supervision) is a great way to have him learn many important things. He needs to learn about self sufficiency, figuring out problems, having the right supplies and tools, etc. Once you've shown him all of the basics, going out and doing it himself is a great way to reinforce everything he's learned. WoW is a gentle place for venturing out at a tender age because there is no real penalty for dying. Short of accidentally deleting his gear, all mistakes can be fixed. Be there for him in case of extreme frustration, but otherwise let him muddle through for himself. I do recommend having someone young or new to MMOs level up on a PVE server, however. Getting ganked repeatedly is demoralizing for players of all ages.
Of course, you should be teaching your children the values you want them to have outside of video games, as well. But parenting is a difficult, full-time job with lots of unpaid overtime. If you are reading this, you probably play WoW anyway, so why not combine your hobby with your parenting duties? I look forward to the time when I can play MMOs with my daughter and, if I do a good job, maybe she'll be as much fun for other people to quest with as Bigmo was for me.
Robin Torres juggles one level 70 Tauren Druid, multiple alts across multiple servers, two cats, one toddler, one loot-addicted husband and a yarn dependency. After years of attempting to balance MMOs with real life, Robin lightheartedly shares the wisdom gleaned from her experiences. If you would like to ask Robin's advice or if you have a story you wish to share, please email Robin.Torres AT weblogsinc DOT com for a possible future column.
Kids on the internet is (or at least should be) a pretty scary thing for parents. There are predators, perverts or people with questionable ideas that you just don't want to expose your children to. I find it odd, therefore, that so many parents let their elementary school age children play WoW unsupervised. They must see it as an electronic babysitter like television or single player video games rather than what it really is: having your child be babysat by 9 million potential weirdos. These children attempt to get much needed guidance and attention from whatever stranger happens to be nearby. But players don't know how old unknown, needy players are -- they just see them as a nuisance and verbally abuse them accordingly.More than just exposing children to negative influences, these parents are missing out on a great opportunity to teach their children some very important life lessons. Children go to school to get educated, but they are supposed to learn their values at home. I believe that playing WoW with your children can be a great way to instill them with some very basic yet important values. My daughter is not even preschool age yet, but when she is ready, I plan to play WoW with her -- probably after playing Toontown and maybe CoH first(there's no death, just defeat). I will play MMOs with her because I've seen the result of parents actively playing MMOs with their children. For example, there was Bigmo.
I met Bigmo playing EQ several years ago. He played a Dwarf somethingorother and we ended up in the same area killing stuff together. He was respectful, followed instructions and was focused: an unusually good PUG. He also wasn't very skilled in his class, but we were pretty low level so that wasn't uncommon. There was that lovely extensive downtime in EQ, waiting for spawns and to regen, so we ended up chatting. I was surprised to discover he was somewhere between 8 and 10 years old (I forget exactly how old). His typing was good and his spelling wasn't too bad (I've seen much worse in adults) and there was no leetspeak. He didn't volunteer any other personal information about himself -- though he did say that while he was sometimes allowed to play by himself, he often played with his father. He showed me his most cherished (virtual) possession: the sword (not too uber) that he had acquired when hunting with his dad. Over a few months, we often hunted together. Sure, I couldn't say naughty stuff in front of him, but I never felt like I was babysitting.
I never met Bigmo's father, online or elsewhere, but he had obviously succeeded in at least some aspects of parenting. If Bigmo has all those characteristics online, he probably exhibits them offline -- since we all know that the anonymity of the internet usually brings out the worst in people (link is not so child-friendly). I think that one way he succeeded was by teaching and reinforcing values during their online play. With directed, supervised and cooperative play in WoW, there are many values and skills you can instill in your child:
Manners:
Good manners are a great social skill that can make many real life interactions with people much easier for your entire life. I'm not talking about using the right fork or what side of the sidewalk the guy is supposed to walk on -- but simple, basic manners like saying "please" and "thank you" cannot be taught too early. Azeroth is a great place for your budding etiquette expert to practice his manners. And I think I speak for most educated adults who play WoW when I say that we would all prefer that the word "please" be typed out.
Respect:
As a parent, your child looks to you for necessities and rewards, but you know that other adults are not responsible for providing for or teaching your child. In WoW, your child is going to meet many strangers. He needs to know that they don't have to help him or even be nice to him. If they do decide to help your child, he needs to respect their time and appreciate their efforts. You can teach him to speak to the strangers in WoW as you would want him to speak to people who help us in real life.
Computer skills:
Computers are used in schools and in almost every job existing. While you do want to make sure that your child gets plenty of exercise and fresh air, using WoW is a great way to have your child practice keyboard and mouse use in the evenings or on rainy days.
Following instructions:
I am constantly amazed in the real world how difficult it is for so many adults to follow simple instructions. I think people, particularly supervisors, in all types of businesses can empathize with me on this. Finding an employee or trainee who can actually follow the steps that are plainly displayed or easily accessed is not as easy as you would think. I really don't know how schools are missing the mark on this one. You would think that this is the type of skill they would be good at teaching. Regardless, quests in WoW are particularly good for teaching this important skill. Have your child read the quest himself, figure out where to go on the map and lead the way there. You can have him be the leader and tell you what you need to accomplish and where you need to turn it in. The quests in the noobie areas (dare I say, the Human beginning area in particular?) are designed to introduce new players to questing in general and the types of quests that will be seen throughout the game. Starting characters from scratch and having your child lead the way (with guidance and hints) will be great for his learning how to follow instructions.
Teamwork:
Working together toward virtual goals is practice for working with non-family members. Healing each other, taunting, crowd control, buffing -- these all teach cooperation. Even if you never let your child group with strangers, he is still learning how to work with others by playing with you.
Achievement:
Ok, this is a pet peeve. I am disturbed by the trend in both real life and WoW of people believing they are entitled to things for little or no effort. (Thank you reader Delta, who commented on last week's column, for inspiring this part.) As much as I complain about the grind and downtime in EQ, there was a real sense of achievement to each level, let alone the rare gear. In WoW, as much fun as I had getting from 60 to 70 in BC, it was over too quickly. I didn't really feel like I had achieved anything special. Even though WoW is much easier than most of the other MMOs I've played, there are still ways to give your child a sense of achievement. Don't run him through instances. Don't twink him out (though some bags and a gold piece wouldn't be so bad to ease the pain of noobness). Have him shop for gear he wants in places like WoWHead, figure out how to get it together and then do the work together. A sense of personal achievement and the knowledge that good things must be earned is imperative for succeeding at school, work and play. After all, there is no in-game or real life prize for "Best Forum Whiner"... yet.
Independence, Problem Solving, Self Esteem, Preparedness:
When you think your child is ready, and after teaching him some important safety tips, letting him play by himself (with some periodic, over the shoulder supervision) is a great way to have him learn many important things. He needs to learn about self sufficiency, figuring out problems, having the right supplies and tools, etc. Once you've shown him all of the basics, going out and doing it himself is a great way to reinforce everything he's learned. WoW is a gentle place for venturing out at a tender age because there is no real penalty for dying. Short of accidentally deleting his gear, all mistakes can be fixed. Be there for him in case of extreme frustration, but otherwise let him muddle through for himself. I do recommend having someone young or new to MMOs level up on a PVE server, however. Getting ganked repeatedly is demoralizing for players of all ages.
Of course, you should be teaching your children the values you want them to have outside of video games, as well. But parenting is a difficult, full-time job with lots of unpaid overtime. If you are reading this, you probably play WoW anyway, so why not combine your hobby with your parenting duties? I look forward to the time when I can play MMOs with my daughter and, if I do a good job, maybe she'll be as much fun for other people to quest with as Bigmo was for me.
Robin Torres juggles one level 70 Tauren Druid, multiple alts across multiple servers, two cats, one toddler, one loot-addicted husband and a yarn dependency. After years of attempting to balance MMOs with real life, Robin lightheartedly shares the wisdom gleaned from her experiences. If you would like to ask Robin's advice or if you have a story you wish to share, please email Robin.Torres AT weblogsinc DOT com for a possible future column.
Filed under: Analysis / Opinion, Azeroth Interrupted






Reader Comments (Page 1 of 1)
Lanth Oct 8th 2007 5:18AM
It's amazing how many people think that playing games is worthless, you get nothing out of it, etc. If nothing else, you get the sense of achievement from completing a quest/downing a boss/getting phat loot (and then they say 'but that stuff is virtual, its not real, blah blah blah').
Another page with how games are good for you is http://www.qntm.org/good
OrionPaxt Oct 8th 2007 6:18AM
An interesting article and one with merit. We have had several young members in our guild. We are a family friendly guild and keep the chatting age appropriate. Several members I invited myself (guild leader) and asked their parents to join the guild if possible. WOW can be like a big shopping mall, if you dont watch your kids, you dont know what they will be exposed to.
Comumication, team building,goal setting and manners are very imporatant and should always be encouraged.
OrionPaxt
70 Dwarf Pally
Runetotum
wakethesilence Oct 8th 2007 6:27AM
Morals:
Welcome to Nagrand, now kill all our wildlife.
Rihlsul Oct 8th 2007 8:07AM
Mods, delete above comment, spammer.
Anywho, interesting read. Kudos Robin.
Hollywood Ron Oct 8th 2007 8:45AM
I don't know, I'd still rather my child spend his/her free time doing something active, not being a slug like his father.
satarina Oct 8th 2007 10:28AM
as a mother of two currently working on my 2nd lvl 70, and guild leader, i'm sometimes afraid to even let my 9 year old watch me play just because of the things that go by in chat. however, if she wants to play, i'll probably let her, but there is no way i'm letting her do it alone. and the same rules will apply in game as they do when we're in any public place... don't approach anyone you don't know, be polite when you do talk to someone. and if she needs help, either i or my husband will be there for her.
i'm afraid, though, that the people in WoW that i don't want her to have to deal with are probably the kids who are playing alone and who's parents really don't care what they do/how they act, in game or out.
Doluca Oct 8th 2007 10:29AM
While I think the multitude of experiences and knowledge a child can learn from cooperative gaming is vast, I'm pretty skeptical of their actual usefulness.
Rather than learning values and aspects of social participation through mmo, in my opinion it's still best for gaming to only reinforce the learning of such values. I'd still rather see a child initially learn to work cooperatively on the sports field (or in any similar rl activity for that matter) than through a game. Having said this, I agree that games like WoW are probably quite good at further reinforcing the social skills a child may have already learned.
perambulator Oct 8th 2007 12:56PM
Talk about balancing life and a game, check this link out:
http://news.bbc.co.uk/2/hi/europe/7033519.stm
The relvant excerpt is:
"Rubik's also says the puzzle sparked a divorce in 1981, when a German woman complained that her husband spent more time with his cube than with her."
Frank Smith Oct 8th 2007 1:09PM
Blizzard helped me teech my young cousins about gettin drunk... hic!
Tyrrax Oct 8th 2007 2:43PM
I ran into someone shouting in all caps for help at Brewfest last night. He was a level 5 dwarf warrior. I tried helping him out but he didn't seem to understand the most basic instructions. Then he told me he was 9 years old. I have to wonder if his parents knew what he was up to in game.
Kurdon Oct 8th 2007 3:03PM
It's all about moderation and what you're willing to let your child learn on their own. Do you shelter them to the point where they have no knowledge of how ugly and evil others in the outside world can be, as if she'd grown up in a nunnery, before letting her go off to college? Or do you meter the exposure in a controlled environment so that she builds her morality and responses to bad situations slowly over time with less pressure and without external dominant personalities to derail her?
Patience. Morales. A good level-headed disposition. A desire for a sense of accomplishment and the willingness to put forth effort for it. Your child should have these building blocks included as part of their psyche via their own experiences instead of just following your guidelines and advice because 'you said so.' And it should begin once they're cognitively capable, not when they're packing to move out.
Athanas Oct 8th 2007 6:44PM
This is an interesting topic, and one worth studying in the future, once MMO's are become quite old, and we can see how these kids turn out. One of my guild mates had a son at a very young age (20) and he and the mother promptly split. Years later, when the two would get to know each other more, they both found a love for EQ, and there they would spend a lot of time together, and eventually, when he moved over to WoW, he started to lvl on the same server with this son. Any parenting notes aside, this offered a way for father and son to get to know one another, and spend some quality time on the same project.
My parents divorced when I was 10 (I am 23 now), and a lot of the time spend with my father was going out to the local nickel arcade to waste some time playing games together, and these are some of my fondest memories of that time period (there aren't many). So I think that gaming has much of the same effect that working on a car, or building models, or some other crafting project has for a parental relationship (notabily father and son).
This could very well be a new generations parental peer level bonding time.
Delta Oct 8th 2007 7:07PM
Quite welcome Robin =)
I do admit though that I help my girlfriend (who plays a 30 BElf Warlock) from time to time because she is new to WoW and MMO's in general, and I have gotten help from a friend of mine on the same server who plays several 70's, but the majority of my leveling and gear has come from my 16 days /played so far of mostly solo'ing. (I hit 62 last night after much grinding and quests in Zangarmarsh) I don't view help as a crutch so much as it's a learning experience, she doesn't ask me for help unless she's tried it a dozen times and it won't work any way she tries. I won't ask someone for help unless I truly need it, or it's a damn group quest. XD
Besides, if you want a real 12 year old "gimme gimme gimme" mentality, private Ragnarok Online servers are right around the corner. /shudder
Leonardo Oct 21st 2007 1:14AM
Great article!
By the way, we´d like to invite you, people!
In order to find some concrete answers (i.e., not just opinions) to several questions involving strategy and gameplay within the context of World of Warcraft, it is necessary to gather good objective data regarding player choices and actual gaming experiences. To be able to demonstrate the intellectual sophistication of this activity, thereby silencing critics who, without any evidence, generally portray WoW as a mind-numbing game, one needs to show the mental processes involved in playing it.
We are a group of university researchers (and also avid WoW players) at the Graduate Program of Cognitive Psychology of the Federal University of Pernambuco, in Brazil ( http://www.ufpe.br/psicologia), investigating psychological aspects of MMORPGs, particularly World of Warcraft, with emphasis on problem-solving, decision-making, motivations, gameplay, and satisfaction. Our main interests involve the cognitive dimensions of the game, though we will also definitely consider the issues of gameplay styles, choices, strategies, and experiences (i.e., try to obtain the answers to some 'theorycraft' questions).
All of you, Horde and Alliance alike, can help by clicking on the following link ( http://www.site.ecco.nom.br/formulary/quest_det.asp?q=bruno01#) and filling out our research form. In order to adequately encompass the gaming experience, it includes a fairly substantial number of questions (a little over 90), but they are all very straight forrward and it shouldn't take too long to answer them.
Once we obtain the necessary data and have analyzed it, we will first share our findings with the participants and the player community for appreciation and discussion at http://www.vademecum.com.br/thewowcognitiveproject, where one will also find more information about our research project. Eventually, the final results will be part of two master's dissertations, as well as submitted for publication in indexed scientific journals.
You participation is very much appreciated.
Bruno Campello de Souza, D.Sc.
Cláudia Melo, B.Sc.
Leonardo Xavier, B.Sc.