Totem Talk: Two Fists of Fury! (or axes or maces)
Totem Talk this week is about beating your enemies to death, or hacking them up. It's time for our Shamans to call the wind down upon their weapons and deliver death up close and personal, with the help of some theorycrafting and a smile. Matthew Rossi plays resto a lot, but he's always down with a few well-placed Stormstrikes.
Before I even start talking this week, I figured I'd link this excellent compilation of theorycrafting for Enhancement Shamans from Elitist Jerks. I significantly improved my currently level 62 Draenei's DPS by making use of it and went through several group quests solo by dint of the damage increase. The shaman's combination of DPS and emergency heals (especially a Draenei's Gift of the Naaru) makes these quests a lot easier for my Shammy than they were for my warriors coming up. What also helps is an addon in the WoWAce suite called Enhancer that keeps track of the hidden Windfury cooldown that's at the heart of why my DPS was lower before I read that thread.
Basically, the issue is that Windfury weapon has a cooldown that, if you don't compensate for it by selecting the proper main and off hand weapons, will end up lowering your DPS considerably.
To quote the thread from Elitist Jerks:
"The cooldown on Windfury Weapon means that an OH that is faster than the MH is extremely detrimental to shaman DPS. The fast OH is more likely to hit again after a WF cooldown and therefore has the first opportunity to proc a new WF and trigger the cooldown again."
Despite the cooldown, however, your best enhancement DPS will come from Windfury on both weapons. I tried Windfury MH and every other possible enchant from Flametongue to Rockbiter to Frostbrand, and with the proper selection of weapons, Windfury/Windfury still wins.
Those of us who have been playing Shamans for a while will remember that when patch 2.1 first added the three second cooldown to Windfury, there was a semi-sneaky workaround which basically consisted of putting your max rank WF on your main hand and a lower rank on your off hand weapon. Since this countered the reason for the cooldown in the first place (namely, to make it impossible for shamans to get two windfury procs simultaneously) that workaround was fixed in a later patch.
Therefore, as the thread indicates, you need to try and minimize the chances that your offhand weapon will proc Windfury and keep your main hand from getting the effect of the enhancement, which is not a good thing for your if you are DPSing because your off-hand inherently does less damage than your main hand, and therefore will get less benefit from a Windfury proc.
Checking on WoW Wiki, we can see that Windfury weapon grants the effect of 2 extra attacks with added attack power. Well, if Windfury procs on your offhand instead of your main, then it will be as if your less damaging offhand gets two extra attacks with added attack power - more damage than the offhand would normally deal, yes, but significantly less damage than the main hand can deal. By having the offhand be a much slower weapon than the main hand, you minimize the chances of losing the main hand's windfury procs.
I'm currently using on my Draenei a 2.6 speed fist weapon, the Shekketh Talons as my off hand, while using a Fel Iron Hatchet as my main hand. Before that, I had two daggers as my weapons because they were higher DPS than what I'd brought out into Outland with me, both being 44 DPS or so. But that was a significant and serious mistake and one I should have known better than to make. Unless the dagger is significantly slower than the main hand (and it's hard, looking at Wowhead, to even find a dagger slower than 1.9) then it's going to hurt your DPS. Using two daggers which were about identical was as foolish a move as I could have made, and I can only say that it's been long enough since I was enhancement at this level that I simply didn't realize what I was doing wrong.
It's fairly hard to find a 2.6 speed off hand weapon once you enter endgame. At 70 the most easily obtained 2.6 speed weapon for the offhand might be the Boggspine Knuckles, but those drop in a Heroic, as does the Bloodskull Destroyer. If you're willing to go 2.4 you can get the Runic Hammer crafted, and there are a few more options like the various Gladiator weapons (there are a variety of 2.6 speed weapons you can get in Arenas) but in general the pickings are kind of slim.
A lot of fist weapons that would be perfect are main hand only, and since you want your off hand to be slower than your main, having a 2.6 speed main hand makes that pretty hard to achieve. The Reflex Blades make me cry. 2.7 speed on the main hand, and their matching off-hand is 1.6 speed? Someone hates Shamans. You'd be better off keeping the Mag'hari Fury Brand then using the matched set as an Enhancement Shaman. I honestly wish I could wear the main hand on my off and the off hand on my main, no matter how weird that would look.
This is just a small part of that really excellent thread - I especially recommend the section on totem twisting and the advice on itemization. And as much as I personally love using a 2h weapon, the information assembled here is pretty well convincing that big two handers are inferior for DPS compared to dual wielding as an elemental shaman. It's a generally awesome read and very enlightening if you're out of practice in Enhancement following the past few patches, or are new to the spec.
Next week we'll be talking about Elemental Shamans again, because they need more discussion and love from this column and because I'm finally in possession of enough Elemental gear to really shake the spec down.
Filed under: Shaman, Analysis / Opinion, How-tos, Guides, (Shaman) Totem Talk







Reader Comments (Page 1 of 1)
Shinwei Oct 11th 2007 1:57PM
Best thread ever. About time someone here noticed it.
Thanks for giving the thread more publicity.
PhyerFly Oct 11th 2007 2:36PM
Thanks for getting this info out to the masses. 90% of the posts on the wow Shaman forums are "What weapon / imbues should I use". To this day I still see enhance shaman with epic daggers from Kara >.<
* big two handers are inferior for DPS compared to dual wielding as an ENHANCEMENT shaman.
Was that a slip? :)
Hollywood Ron Oct 11th 2007 2:41PM
Great article. I might have to give shammies try again after reading this.
-----
Ron
http://flektor-blog.com
Rob Oct 11th 2007 2:45PM
Sorry, I still don't get it... If you don't want your OH to proc windfury, why isn't it better to just put Rockbiter OH and Windfury MH?
This crap is one of the many, many reasons I'm resto. :p
Lucas Nov 27th 2007 4:06PM
because you still get more dps out of it if you have windfury on both hands as opposed to windfury on MH and RB/Flame on OH.
Matthew Rossi Oct 11th 2007 2:52PM
It's not that you don't want it to proc WF, it's that you don't want it to lock out the MH entirely when it DOES proc windfury. Having a slower offhand with WF on it means it will still do more damage than rockbiter or flametongue AND that the next WF proc is more likely to be the faster MH weapon.
Razzberry Oct 11th 2007 3:53PM
@4 Also, having WF on both weapons increases the chance that each *non-locked out* swing will have a 36% chance to proc WF instead of 20%. So your MH will proc WF more just by having WF on the OH.
Razzberry Oct 11th 2007 3:58PM
@Matthew
Also, I'm sure you probably know this but it wasn't really implied clearly in your post. You're still better off with the slowest weapon that you can get for your MH (with comparable DPS) as well since both Stormstrike and WF procs are not normalized, so slower weapons still hit harder overall.
An 80 DPS 2.6 speed MH will do significantly more DPS than an 80 DPS 1.8 speed MH for example (assuming a 2.6 or slower OH).
Kinetik Oct 11th 2007 4:22PM
My head hurts from all the mathletics. Am I interpreting the article correctly that 1) you want WF on both hands and 2) your OH should be slower than MH and 3) in both hands you want slower-or-equal to 2.6 speed?
Razzberry Oct 11th 2007 5:23PM
@8 Essentially. If you follow those three basic steps, you'll see a noticeable difference in DPS. The only way to really get higher is to start really number-crunching.
The only other recommendation I'd make would be to have a general idea of what stats provide the most benefit for DPS. The Enhancer mod that Matthew mentioned in the article is also nice because it provides AEP (attack power equivalency valuations) on your item tooltips. Even if you don't want to understand the actual values themselves, you can just compare the AEP values between items to generally figure out which will provide more benefit.
Matthew Rossi Oct 11th 2007 6:16PM
Razz is correct in that a slow MH is better because Stormstrike is non-normalized: the higher the top end damage the better. Still, I generally prefer to have faster in my MH even if it means losing a little speed, just to try and minimize the off hand WF lockout.
That's a personal preference, though. Mathematically, a slow/slow combo with double WF is the way to go.
Angus Oct 19th 2007 12:16PM
there was a semi-sneaky workaround which basically consisted of putting your max rank WF on your main hand and a lower rank on your off hand weapon. Since this countered the reason for the cooldown in the first place (namely, to make it impossible for shamans to get two windfury procs simultaneously)
That was actually not correct. The reason they did it was because windfury is a weapon enchant that states a 20% chance. The cooldown actually makes it a lot lower than the reported chance since they failed to fix the chance to proc while the attack was not on cooldown to make up for the lost attacks. It's still not fixed and windfury on a single weapon only approaches about a 12% chance to proc on total swings.
No other enchant is so limited. It is Max PPM AND % chance. That drove a lot of people mad, and there appears to be no getting it fixed. Why should having an enchant on 1 weapon not work as well as advertised, but on 2 it now does work as intended? Adding flametongue to both weapons causes both to do their damage. Yet putting windfury on both makes them not work separately.
Making windfury not quad proc could have been achieved by a 1 second delay. 3 seconds screws normalization and forces the 1.6+ issue. That is just bad coding.
Lucas Nov 27th 2007 12:54PM
Isnt it more like 18% (2x18=36) wit one hand?
Lucas Nov 27th 2007 12:47PM
You forgot to mention that if you have two weapons with the same speeds (preferably >2.6) you get an extra hit with flurry.