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Reader Comments (Page 1 of 1)
10-12-2007 @ 2:31AM
Sky_Paladin said...
@5:
I am not a Ret Paladin. I am a Protection paladin. My primary means to generate threat is when an enemy strikes me in melee and I block. I would not care about striking the enemy in melee at all, except through Seal of the Crusader/Vengeance additional threat build. Protection Paladins skipped Weapon Expertise prior to this patch for this reason. It is an advantage to a retribution Paladin. That is why I suggested it should be moved to the retribution tree.
Of course I want extra stamina, but where am I taking talent points away from to use here? If you look at this example talent build for a tank, you will see what I am talking about:
http://www.worldofwarcraft.com/info/classes/paladin/talents.html?0000000000000000000005025133500001525215510500500000000000000000
With the new, essential talents picked out there are only ten points left. This tree is already heavy with talents. It would be better if more of them were folded in to each other to increase the variety of viable tanking options.
@6:
As a tank, it's my job to hold aggro. The enemy is therefore facing me. My chance to be behind them is therefore nil. If I was a retribution DPS paladin, then your argument would make sense - I would indeed want to be behind the target. But since I am Protection, I don't understand how weapon expertise is supposed to be an advantage.
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