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Reader Comments (Page 1 of 1)
10-12-2007 @ 5:12AM
Dierle said...
I dunno, if I were a warrior, I think I'd be quite quite happy about these changes, especially given the changes to how disarm works and the addition of the adamantite weapon chain.
finally there is a weapon add on that is specifically geared towards a warrior's tanking, increasing his mitigation, which is very helpful in PVP as well, especially against the classes that can disarm. weapons can be switched while in combat, so all the change does is encourage the arms warrior to carry two weapons, one with an adamantite chain to stick on when another warrior or a rogue is closing on him (if he gets the chance), and one with the usual mongoose or savagery for the other 7 classes who can't disarm him. so they're not really gonna miss weapon mastery. intercept on the other hand is a PVP staple, as is deathwish, and this allows arms warriors to grab them without missing out on endless rage. this serves to further establish the arms tree as the warrior's PVP tree.
the changes to fury are also buffs, improving whirlwind to work better with dual wielding and giving them a buffed version of sweeping strikes (at least buffed from a fury perspective since a fury warrior will swing very very fast and can easily get off 10 strikes in 10 seconds with proper gear) both give fury warriors some much needed multi-target DPS, something PVP players rarely need due to the tendency towards focus fire, but PVE players frequently do, further solidifying fury as the warrior's PVE DPS tree.
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