Breakfast Topic: Daily Quest design
I've been doing the daily quests a lot lately (for time invested vs. reward received, they are great), but I kind of agree with a comment one of you readers made earlier this week-- sooner or later, they just feel like a job you're doing. I'm still glad Blizzard is down with the idea-- patch 2.3 is going to bring cooking and PvP daily quests to do.But I still the idea is missing something. So this morning, we're giving the mic to you-- what would your perfect Daily Quest be? It has to be interesting enough and varied enough to keep doing day after day, and yet it has to be simple enough to do in a short amount of time. A good daily quest can't be anything that epic, either-- a daily quest to kill just one guy over and over would be a little strange, but it has to be epic enough that you want to keep doing it every 24 hours. Taking out the trash is too boring for us adventurers to call a "quest."
So if you were designing the perfect daily quest, what would it be? What day-to-day jobs in Azeroth would make for a good task for players to do for a reward every day?
Filed under: Analysis / Opinion, Odds and ends, Breakfast Topics, Quests, Making money
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Reader Comments (Page 2 of 2)
Magnetite Oct 12th 2007 11:12AM
@17 - the Nagrand daily is actually for Netherwing rep - you have to be honored with Netherwing, and then go to the Twilight Ridge in SW Nagrand and kill 20 mobs.
2 problems with this - it's a long way away, and for me at least the amount of effort to kill the 20 just isn't worth it.
Magnetite Oct 12th 2007 11:12AM
Ach! The quest is called 'Disrupting the Twilight Portal'
CJ Oct 12th 2007 11:21AM
@14 The idea of investment is a brilliant idea that could lead to new items or perhaps even places. The goblins are building a new town in Duskwallow marsh. Perhaps you could invest in the town for a small cut in the profits. I haven't experienced it myself but doesn't the Consortium actually give you a salary at a certain rep? Why not the same with this new town?
Dave Oct 12th 2007 11:47AM
I'd like a little more thinking outside the confines of a single quest doing the exact same thing every single day.
I'd rather see dailys that involved rather random things, kinda mimicing the War Effort where you bring in resources of a certain kind. I'd like to see perhaps a quest setup where you have to bring in a randomly assigned quantity of some sort of meat, a quantity of random ore/herbs/leather or something of that sort, assigned based on the quantity of other things that have been assigned so far in the last 24hrs to keep everyone spread out and not doing the exact same stupid thing at the same time.
After a while, the daily quests just turn into yet another boring grind of doing the same thing every single day. I'm VERY excited to hear about the daily dungeon/pvp quests with random instances or BG's, and I wish that sort of logic could apply to the daily quests in general to have you get a varied amount of kills or items that aren't the same every day and perhaps send you to much more varied areas of the game.
Ozmo Oct 12th 2007 11:52AM
the daily quest are a great source for gold i got my epic mount and supplied enough gold for my alts but there are several that are a vitual pain in the arse not so friendly skies, collecting netherwing crystals, and a slow death, I cringe at the thought of doing them, the drop rate on the items you need are complete crap the crystals u need 40 and if its a daily quest why should it take 4 to 5 or more kills to even get one, I want to do my dailys and get on to some other stuff some of these i do over the course of 2 or 3 days simply cuz the droprate is so nasty the relics from not so freindly skies is 1 per 5 or 6 and u need 10 so kill 60 of these guys for 11.99 gold gets on my nerves after a bit if i want to do nothing but dailys every day that would be one thing so i have to break them up and do bits here and there now granted im sure there are going to be plenty of people that flame the crap outa me but I dont care i got to say my bit SO there!
Dark Oct 12th 2007 12:01PM
The one thing this game has always lacked has been visible progress. The world is static unless it's something that has been patched in to trigger (like AQ opening). I'd like to see dailies to build a new town, rebuild Allerian hold, etc. Random quests so it's not the same every day, with a little feedback in the environment (somebody PLEASE put out that damn fire in the tower already! If I could only find a usable bucket.). The new goblin town would be an ideal place to start, but it could be expanded to help set up Darkmoon faire (faire rep), Brewfest (local faction rep), etc. I'd also like to see more 3-5 person group dailies, and maybe some dailies back in the old world.
Class dailies would be interesting... Ravenholdt would need to put an emissary in the major cities for rogues, but that faction is underused anyway and could use some fleshing out. I could see going to where my class trainers are to pick up some quest important to the class/faction. Again, random would be best. Or maybe they just introduce class factions/guilds(union). Rogues are covered, but I could see a mercenary guild for warriors, Academy for mages, etc. That could be the basis for future class quests and stuff.
The cooking dailies will be nice, but I wish they'd implement discoveries the way they did with alchemy. Discovering a new recipe while doing your daily cooking would be a nice perk, even if the stats were the same as (or slightly better than) some of the other food buffs.
Ozmo Oct 12th 2007 11:52AM
Plus what would be awesome is just daily quests to give u rep to do away with running bloody instances till your fingers bleed!! not everyone wnats to run a instance more than a couple times!
Heraclea Oct 12th 2007 12:17PM
The thing about daily quests is that they become dull by developing skills. I know exactly where to go to bomb eggs in Skettis, the three spawn points of the Broken prisoner, and that I can solo the north two but may need help on the south spawn point, because that spawn point has issues.
I know how to dodge the cannons in the Forge Camps for that bombing run. I break out my old tanking gear to rope nether rays. I know where to go to kill which mobs in the Netherwing mines, where to look for disobedient peons, how to collect cargo with a minimum of unwanted combat, and how to gather ore there.
If Cooking is getting a daily quest (I have never levelled it), perhaps Fishing and First Aid ought to also. First Aid's could be like the healing quest you get in Theramore.
I also think that some class specific quests might be a good idea: a warrior escort quest, a rogue stealth quest, a priest quest involving some kind of relic or blessing, and so forth. These could be linked to long lasting minor buffs that persist through death, not strong enough to be unbalancing but good enough to be wanted, to give them some other reward than just gold.
MechChef Oct 12th 2007 1:04PM
I still enjoy the more dynamic quests like the bombing runs where you need to bob and weave to escape. I wouldn't mind a quest where you need to deliver items under a certain period of time to dangerous zone.
eenos Oct 12th 2007 1:48PM
It should be a combination...you have to fish for something and then you have to use it in a recipe for something else.
Sleepy Oct 12th 2007 4:16PM
@5: I really like that idea, although historically Bliz has a pretty small percentage of stuff that only one class can do (but something daily would make it more worth the effort for them).
It could reward some class-specific buff (flask / DM-tribute-style buff / single-use item ).
Could have a few different class-specific choices each rewarding some gold and a token.. then when you've gotten a token from each of the daily choices, you could turn it in for some other repeatable quest reward, maybe.
rofl @13
And ofc there should be a daily to follow around behind fei fei cleaning up any messes.
Urthona Oct 12th 2007 5:20PM
IDEALLY
Each class would have a faction for daily quests. To make things easy, use old factions, with new quartermasters. Reputation levels would open new skills or abilities to the player, gear options like trinkets or cosmetic things like mounts and non-combat pets.
• Ravenholdt Manor for Rogues.
• Cenarion Circle for Druids.
• Violet Eye for Mages.
• Zandalar Tribe for Priests.
• Hydraxian Waterlords for Shamans.
• Wintersaber Trainers for Hunters.
• Argent Dawn for Paladins.
• Gelkis Clan/Magram Clan for Warriors.
• Shen'dralar for Warlocks.
Peach Oct 12th 2007 8:29PM
Well, people use the mailboxes right? How about getting a delivery quest from an innkeeper to deliver mail/packages to another innkeeper randomly chosen around Outlands or Azeroth. Make it that any level can get it, but the target destination must be friendly to their faction and level appropriate or lower (example, an alliance lvl 20 gets a daily quest from the Sentinel Hill innkeeper, and has to deliver it to Auberdine; but a horde lvl 70 can get the quest from say, the Scryers-Shattrath innkeeper and deliver a package to Hammerfall - forces people who want non-combat gold to visit old content :D) (of course the amount of gold or XP would be tweaked for their level)
Vestras Oct 15th 2007 8:35AM
@15, that's what I'm talkin about.
A fun daily variety could be done in every zone. Report to an officer at the local base of your faction. They assign random tasks similar to others you have done but with a twist. Land at Wildhammer in SMV and fight off the infernals till an Infernal commander spawns. Go to Nagrand and catch a group of Etherials from killing an endangered pack of talbuks. Things like that. could be you stand guard where you have a specific "flag" spawn which you must stand within a radius of for a time where in random events can happen. Wild animal attack, enemy troops, allied troops all wander by and you do your thing. Ride on patrol with one of those groups heading out from Honor Hold. Help more NPC's in distress by either healing them, tanking the aggro off them, or just DPSing them to dust.
Juliah Oct 22nd 2007 6:36PM
For us casuals, I'd rather have a weekly quest. Investing our precious time in the same thing daily ... enhh. It gets old.
hpavc Oct 24th 2007 8:43PM
Do X instance clears in 24 hours.