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10-12-2007 @ 10:05AM
I think the problem with dailies is that they are...well...dailies. I can't think of anything I would like to continue doing day in, day out that holds the static promise of 11g 50s. Even though the dailies do improve faction reputation, they become increasingly painful to go back to each day. Number 9 says it best: "I find the quests to be something like a job: you gotta do it everyday to earn money. However, it only takes half an hour to an hour for me and I do them in the mornings right before I head off to my RL work so I really don't mind."That's a problem. Instead of dailies, tap into number 5's ideas for some class specific quests - I'd go a step further, though, and recommend LONG quest chains - something that could keep a player busy for a while, and make use of the class skills we've all been honing up to level 70. I love the class quests in Azeroth, just tune up some handy rewards at 70 for completing the giant chain. Eventually that runs out, so how can we make more money? Professions and farming motes are obvious choices, but what about some investment opportunities? Sounds corny, but think if the goblins were creating a new, say, riding mount. You take a calculated risk by offering to support them with a gold sum of your choice. Some investments are shakier than others, but with better payoff. Blizzard could even make use of the NPC entrepreneurs and make successful inventions/ventures available in game. Maybe success is based on the amount of support it receives? If so, it's probably a low-yield investment, but still a cool opportunity for player driven content. Progressive content would be so much more enjoyable than static dailies. Griftah was a weak start, but a good idea nonetheless. I say get players involved in this type of content - it would be a blast. Just got an idea - talent spec quests. Create a faction kind of like the rogue "Ravenholdt" which calls upon players to complete various tasks. These tasks could have rewards and even consequences (i.e. reducing your Orgrimmar faction). Sometimes it requires healing, say to stave off a disease. Tank 40 lower level mobs so a goblin can test out a new bomb. Guard a caravan as it travels as in Mannoroth. Alright, I'm done....really.
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