Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
10-12-2007 @ 10:39AM
Ancalimon said...
i would like to see something a little bit different. not quite a daily quest, but more of a weekly quest chain.
start off with something simple like killing a specific mob, then the next day, u have to kill/capture something else. as the days go by, u have a choice of which way to go. have the quest givers give u a choice of 2-3 different objectives, not just one, giving players a little more variety and making it a little less mundane, but the farther you go, the more difficult the quest.
make the final quest a choice of an elite, one of many in a certain town or camp. this way, one week u have to over come a different objective, kiling a different elite mob wich requires a (slightly) different tactic.
when u have the choice to branch off, give the players a choice of which faction they would like to gain rep for (argent dawn, cenarion, etc)
just an idea, but i think it would keep players more interested for longer.
Reply