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10-17-2007 @ 6:38AM
I've got to be honest, I'm not looking forward to the upcoming change to PS in the next patch.Blizzard have come out and said what we always knew, which is that they have no fecking idea what Disc is supposed to be (Worst focused tree in the game imo, even the COMBAT tree knows what it's doing, better than Discipline).However, at least before it had SOME focus - PVP survivability (even if the other best PvP survivability talent is deep in Holy). Now they're watering it down by reducing the damage reduction bonus on Pain Suppression so they can lower its cooldown and dump it on other players. All this seems to do is give the poor sucker who's gone 24 into Disc to get Imp DS for the raid, something else to contribute.For a PvP Disc priest (I switched last week) this is just basically a big fat nerf, by over _a third_ of Pain Supression's effect in Arena. All for an ability you can't use on a tank in PvE. Did we really need a variance on Blessing of Protection? So what if I can cast it on Melee fighters when BoP only works on casters and only stops Physical damage? Rogues who take a lot of sustained damage are tards who've either pulled aggro during a boss fight or are standing in an environmental hazard.I don't think I'll ever want to use Pain Suppression on someone else in the Arena. When was the last time I saw someone else targeted first?2 Minute cooldowns typically mean you can shrewdly get 2 uses out of an ability in the Arena (CLOS frequently enjoys 2 uses) but Priests rarely have much to contribute after that period of time in Arena fights. In addition to which I'd rather have an ability that did its job properly ONCE because if it doesn't I'm a stain on the floor. It doesn't matter how many times your abilities cooldown if you're in spectator mode.Nice one Blizzard. *Sigh*
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