Azeroth Interrupted: Escape from Los Angeles

Each week, Robin Torres contributes Azeroth Interrupted, a column about balancing real life with WoW.
I love L.A. I really do. But there are times, like these, when I'm glad I'm a gamer and have a wide variety of ways to escape.
I don't know if you non-Angelenos know what I'm talking about. Our local news gets all silly when a few drops of water are planning to fall from the sky, so it's hard to gauge reality from hype. On the other hand, celebrities have had to flee their homes! So there's a good chance that our local wildfires caused by high winds and a long drought have caught more than just local attention.
I'm fine and my family's fine, but there are inconveniences and the air isn't so healthy and I just want to escape into my favorite game and relax. But I'm afraid that WoW is not going to provide the immersive experience I need right now. And I don't think it's Blizzard's fault, though there are some aspects of Azeroth that contribute to the problem.
It's the WoW players.
I love L.A. I really do. But there are times, like these, when I'm glad I'm a gamer and have a wide variety of ways to escape.
I don't know if you non-Angelenos know what I'm talking about. Our local news gets all silly when a few drops of water are planning to fall from the sky, so it's hard to gauge reality from hype. On the other hand, celebrities have had to flee their homes! So there's a good chance that our local wildfires caused by high winds and a long drought have caught more than just local attention.
I'm fine and my family's fine, but there are inconveniences and the air isn't so healthy and I just want to escape into my favorite game and relax. But I'm afraid that WoW is not going to provide the immersive experience I need right now. And I don't think it's Blizzard's fault, though there are some aspects of Azeroth that contribute to the problem.
It's the WoW players.
If I want to avoid chatter about real life events, I have to go to an RP Server, leave General, Trade and probably Guild channels. And to play it completely safe, stay out of battlegrounds and PUGs.
It wasn't like this in other MMOs I've played. For example, EQ worked better as a total escape. We've been reminiscing a lot lately about EverQuest here at WoW Insider. As far as game mechanics and lore, WoW is definitely superior. But the immersion into Norrath was much more complete because of the EQ community.
For one thing, roleplayers were respected. In fact, most of the players I knew did a minimum amount of roleplaying -- even if it was just a constant check by the guild leader to see if his robe made his butt look fat. In WoW, roleplaying is ridiculed on all servers except RP designated ones.
But more than that, the escape was respected. People rarely spoke about sports, politics or religion and I never once heard anyone mention Chuck Norris.
I think WoW is a much better game than the original EQ, with better backstories for the races and better lore in general. So why do the WoW players spoil the immersion more than the players of other MMOs? I have some theories:
Separate RP Servers?:
If roleplayers mingled with "normal" players, there might be less Out Of Character (OOC) activities generally. Or there might be more OOC chatter just to grief the RPers. Thinking about it further, I bet the latter is more likely -- unfortunately.
Too much lore?:
The legacy of the previous Warcraft games, the extensive backstories of races and NPCs, the plethora of stories told through questing -- it all adds up to a very rich world. Games without so much history may force the players to fill in the blanks themselves and help create the immersive atmosphere. Or I could just be rationalizing why I have no backstories for most of my WoW characters.
Too EZ mode?:
Levels are easier to get in WoW than most other MMOs. Because we can get to the end so quickly, many of us don't stop to smell the Azerothian roses. The speed at which we run through the content may make the game seem less like a second world and more like an online boardgame. Not that boardgames are bad. I love boardgames, but they don't really transport you to another place like an RPG should.
Based on RTS instead of RPG?:
I'm not saying the RTS Warcraft games aren't immersive. The story lines are amazing. But it's hard to feel a part of another world when you log onto Battlenet and get decimated by some stranger in what seems like seconds (link goes to NSFW language). The people who came from an RTS instead of an RPG background may not see the value of immersing in another world.
Too mainstream?:
I think this is the main reason so many players don't even try to keep real life chatter out of the game. The WoW playerbase is huge and full of people who never played MMOs, never played RPGs and never played old-school pencil and paper roleplaying games. As popular as EQ was, it never had anywhere close to 9 million players. It was a relatively small community where a large number of regular players on each server knew each other and most of them were there to play a Role Playing Game. WoW's accessibility to a much wider audience attracts so many different kinds of people that the same RPG customs just aren't followed.
We want to be like the cool kids?:
Are old-school geeks afraid to show off their leet RP skillz because they won't fit in with the new popular crowd? I'd hate to think that, but I know I'm very guilty about OOC chatter, too. I think it makes more sense that it is hard to communicate with the people around you if you are speaking like a genuine Azerothian and they are speaking like normal Earthlings. We all perpetuate the real life speak in game just so we can get our group tasks done and relate to our guildies and online friends.
I never thought I'd miss EQ, but reminiscing about what a true escape that game was has softened the memories. I still love WoW and will continue to escape there happily when less preoccupied with real world ickiness. And I know there really isn't any way to convince 9 million players to say things more in-character. There also isn't anything I can do about strong winds spreading fires near my home. So I'll just play Tortuga Hold'em on the Pirates of the Caribbean Online Beta and be thankful that my family and I are well.
And I hope that any fellow Angeleno readers are also unharmed by our latest disaster. May you all be less picky about your escapist activities than I am and enjoy your time in Azeroth.
Robin Torres juggles one level 70 Tauren Druid, multiple alts across multiple servers, two cats, one toddler, one loot-addicted husband and a yarn dependency. After years of attempting to balance MMOs with real life, Robin lightheartedly shares the wisdom gleaned from her experiences. If you would like to ask Robin's advice or if you have a story you wish to share, please email Robin.Torres AT weblogsinc DOT com for a possible future column.
Filed under: Analysis / Opinion, Virtual selves, Azeroth Interrupted






Reader Comments (Page 1 of 2)
RanWitScissorz Oct 22nd 2007 7:25AM
I think it also has alot to do with back when Everquest came out, most people who were playing games online were a little older than some now days. Most people were probably 16+, whereas today it could be said that there are some playing WoW that are even as young as 5-6. I think that brings about alot of the rising of Chuck Norris and Barren's chat. This added with the fact that with the amount of people playing Everquest years ago, during the rise of the internet gaming age, they were mostly those people who were really into gaming, and not Chuck Norris.
Just my 2c.
Thijz Oct 22nd 2007 7:29AM
Home come there's 'Everquest' in every single item on WoW(!) Insider these days!?
Sylvok Oct 22nd 2007 7:34AM
Ya I kinda feel for the old days (EQ, CoH, EQ2...). I used to play Vanguard Saga of heroes, and that did fill the void for a bit. I got a bit mad at the devs though for going back on what they promised, and the anti-wow mood on the game (not saying everyone was of course). So I finally gave in to wow, and its alright. The gameplay is a bit to simple for my liking, but it has the most funding right now, so it can make the most updates.
Long story short, it looks like in order to get that feel like we had back in the EQ days, (Not counting the level 17 druids kiting the level 40 mobs =P) I guess we just have to find a game with less people. Dont go for the next "WoW-killer" and instead just find a small niche game. The smaller a community the better they are alot of the time, you cant hide if you are rude to people.
-Syl
Dyermaker Oct 22nd 2007 8:43AM
After playing EverQuest for over 6 years, from the start to the day I received my WoW beta invite, I can honestly say you are only remembering things fondly because you have forgotten what it was really like.
Remember fighting with others for the same static newbie spawns? Definitely filled with some amazing role playing there. Crushbone was certainly the top of the role playing chart.
Or how about the Commonlands bazaars, the predecessor to WoW trade channel nonsense? Yeah, tremendous role playing there.
Or how about fighting with other guilds for raid kills. Race to get 72 of your closest personal friends to a spot just to have some jack hole kite the dragon away leaving you standing around doing nothing. Definitely some great role playing there.
And the amazing factioning! How great was role playing your obtaining Coldain dwarf faction, only to toss it aside a few weeks later as you allied with the Giants?
And my personal favorite role playing experience... "Train!" Cause nothing quite says immersive experience like some ass hat bringing an entire zone right over you.
WoW is definitely open to more people, and yes, the more swimmers in the pool the more likely someone will pee in it. But you are comparing current WoW to an ideal that really only exists in fond memories, because you have already forgotten the nonsense. Anyone who longs for EQ should be required to go back and play it.
Richard L Oct 22nd 2007 9:07AM
I am new to WOW, i have only been playing for about 2 months, i have played a number of MMO's previously and recently due to finally have some spare time decided to join a group of my RL friends on WOW.
I play on a Euro PVP RP server (mention no names to protect the guilty) and what i was astonished by is the lack of roleplay that goes on. I have always chosen to RP in MMO's as i was one on the D&D tabletop generation and found it gave a more immersive experience to do so.
But even in a game that offers the choice of RP/Non-RP servers, i have found more players that will scorn/mock/ignore attempts to roleplay with them, than want to play the game 'in character'.
Now if this was a game like EVE where you are all on the same server i could understand and respect that choice, however why when Blizzard supply so many servers and even have additional rules for being on a RP server do people refuse to roleplay?
I am not trying to aggravate anyone, but surly if you don't want to roleplay your character why start on a RP server?
Everynow and again i will be questing and bump into a player (from horde or alliance sides, i am horde) and have some great roleplay with them, yes obviously with alliance it is all with emotes but that is fun all of it's own.
I get that not everyone would want to roleplay, it does make it harder to organise instances (what few i have done, i'll admit) but if you dislike the idea of roleplay, why would you start on a RP server?
When i first started i wondered if i should be reporting people for 'breaking character' (as stated in the T&C's of a roleplay server) but within a short space of time i realised that there would be no point it was most people i encountered.
If nothing else it would be nice to play the game with people who are willing to /say things in complete sentences!
Juliah Oct 22nd 2007 9:22AM
It would help tremendously if Blizzard's GMs actually enforced the roleplaying rules on the designated servers.
Tornik Oct 22nd 2007 9:47AM
@4 You may want to re-read Robin's post.
She mentions quite clearly that the game mechanics of WoW are better than EQ's were/are. The point of the article is to try and highlight the difference in the general sense of community and camaraderie amongst RP'ers between the two games.
You probably make some salient points - never having played EQ, I can't comment - but you're missing the point, just a little bit.
Wildhammer Oct 22nd 2007 10:01AM
God tell me about it. You should see the Seattle news whenever we get snow. I'm originally from Massachusetts so it's nothing, really. All it takes is two inches before they start freaking out and stocking up on supplies and whatnot. I taped a King County News broadcast for my friends back east for kicks.
Liel Oct 22nd 2007 10:04AM
I rolled on a RP server and immediatley was besigeged with "nerf hunters" comments in trade chat, I went to an RP server to get away from that stuff hoping people would maybe be more mature.
instar Oct 22nd 2007 10:11AM
Everquest was first released a little over 8 years ago. Video games in general have become a LOT more mainstream in that 8 years. Parents start plunking their kids down in front of computers and consoles at age 2 or 3 or younger now (I have a friend whose 20 month old regularly "plays" teletubbies games on daddy's PC).. "way back" in 1999, I think you'll find that the populace of potential gamers was a lot smaller and made up of people who had grown up on pong and the original Nintendo and were all at least age 18+.
Now that video games are a more socially acceptable thing for kids to do, of course you're going to find a ton more kids playing games, and WoW is the current PC game king. I would be willing to bet that for the most part, it's the junior high and high school kids that are coming onto RP servers and griefing and filling barrens chat with Chuck Norris crap..
Kire Oct 22nd 2007 10:44AM
@6 You are 100% right. Since I have started playing from last december till current I have yet to see a GM (the gmae book mentiones that you could see them and they would be wearing robes of a certain color and so on) or heard of them doing anything on the realm I play on. I think the game really needs policed a little more than waht it is now. Yeah sure you pay your $15 a month and you can do whatever. But there are also 9 million others that pay their $15 a month too that dont want read about you "pwning someone" or all of the "Your Mom...." crap that normally floods the general and trade channels.
maarek Oct 22nd 2007 10:50AM
Here's my suggestion:
People who roll a char on RP servers that then go about spaming this junk and get reported get a one way ticket to an all RP server account ban (for whatever period of time is determined to be fair...assuming they are guilty of course). Perhaps we could even be nice and transfer the chars off the server for them. I play chars on both RP (RP-PVP actually) and Normal PVE servers and have no issue with the Chuck Norris style "wit" on the normal servers but it doesn't belong on the RP servers. I go there to avoid the 12 year old mentality (well that 12 year old mentality....not much to do about the /wrist Blood Elf RPs QQing up silvermoon...*sigh* even the terminology has invaded my posts against them....that is technically RP).
What needs to happen is that Blizzard needs to start enforcing RP on RP servers with a bit of teeth to it. I have no problem with non-RP chat in guild chat(for those that allow it), party chat, or whispers... but public channels should be primarily RP.
Richard L Oct 22nd 2007 10:52AM
What worries me is that for over two weeks on my server there has been a goldseller spamming everytime i have gone to org, that shows that the GM's are not doing anything, it's not exactly discrete, yet does not seem to be stopped either. Gold sellers spamming is not what i expected from a RP server :/
vanillakilla Oct 22nd 2007 10:58AM
i'd like to roll on an RP server but i'm not paying transfer all my characters. Not to mention i don't want to leave the people i like on my PvE server behind.
4:20 4:life Oct 22nd 2007 12:32PM
Pirates online....any good?
Robin Torres Oct 22nd 2007 12:49PM
Pirates Online is definitely worth the free content. Jury's still out on the paid stuff.
I hear there's a new MMO blog starting soon that will have a preview of Pirates Online among other things. I would be MASSIVELY disappointed if that's only a rumor...
Richard Kim Oct 22nd 2007 2:01PM
I think a lot of it has to do, as others have said, with the number of younger gamers.
EQ and some of the other 'first gen' MMO games had players who were, generally speaking, near the end of college or college graduate age (i.e. mid-20s on up).
Not to say that everyone is/was mature, but there was a higher percentage of mature people compared to WoW.
That also probably comes from sheer numbers as well.
I also think some of the recent '"American" gamer mentality' (now much more international) has something to do with it, too.
Winning gracefully isn't as important anymore. Just winning, and the associated trash talk, is.
It's hard to pin down completely, but I will admit - it's really annoying sometimes.
Rob Oct 23rd 2007 11:04AM
I played EQ for a bit 3ish years ago. I *absolutely* hated it. I finally quit when I was griefed to no end by a teenager. Remember those days where your body was stuck somewhere completely inaccessible? Yeah, no thanks. WoW is *so* much better. WoW is playable, I don't know how people got to love EQ; the graphics were terrible, the gameplay stupid, etc. Or maybe I didn't know how to play. Whatever. WoW is what EQ could never be; easyish to play, hard to master, lots of stuff to do with people who are nice and friendly. Didn't find that much at all on EQ. So, yeah, I don't know what Robin is smoking here, but my EQ experience was completely opposite.
I play on a RP server, and it is annoying that the chat is never in RP (never ever, really), nobody does RP, nobody even tries. I went there to escape the kids, I mostly succeeded I thinkk. My server is full of very nice, very kind people (there are some asshats but few and far between). Especially at 70, you don't get to that level, generally speaking, by being an ass hat (but I know a few...). I think once you get out of the starting areas and the 10-20 areas, the inanity dies out.
I wish there was more RP too, but what can you do if the community doesn't want to enforce it? You can't realisitically expect Blizz to have any sort of interest in protecting RP, its like trying to bail a sinking boat with a spoon. GMs have been very helpful to me every time I needed it though, so koodoos to the WoW GMs! (sooooo much better that EQ GMs, which were non-existent, not to mention the support, non-existent)
Delta Oct 22nd 2007 2:24PM
@10
I wouldn't say video games are completely socially acceptable just yet, especially since they are the political scapegoat to the "decline in social values" and all the other garbage that Jack Thompson and Co. spits out into the news media every week. Given that however, games are an important part of kids, and have been since Lincoln Logs, which were the shit by the way back then.
WoW for me is actually the second MMO I've played, the first being Ragnarok Online, which I played on private servers. Perhaps that is why I am all too used to the childish mentality that is often displayed in WoW, because back in the private RO server days, players, and admins, were 12, had no idea what a SQL server was, and had no concept of fairness. I quit playing RO on privates after my character was deleted for the 3rd time and went back to consoles, and then WoW last year. Many friends of mine however have played some of the old games, EQ, UO (an old friend spent his senior year in the computer lab playing UO, he had to repeat the year)
Part of the problem stems from what I believe is the current generation of RPG'ers versus the previous generation of RPG'ers. Old school RPG'ers played tabletop RPG's, NES/SNES Final Fantasy, Chrono Trigger, and Blizzard's original RPG's and RTS's, Diablo, Warcraft, and Starcraft. Today's RPG'ers hardly are into tabletops, haven't played a Final Fantasy before 7, probably don't know the awesome that is Xenogears, and really just simply don't understand what it is to roleplay in a video game.
I could be wrong, but that's how often I've seen it. I do not play on an RP server, and I probably won't, but if I was going to be on one, I would RP and expect those I RP with to at least take it semi-seriously, that's what it is for.
And seriously, most of these kids do not even know WHO Chuck Norris is. I've had several people seriously ask who he is in Barrens chat on my server.
Larz Oct 22nd 2007 3:31PM
Dyermaker, you either had an odd experience or maybe you played on a PvP server or something.
Yes, there was occasionally a problem contesting for spawns. But, it was almost always resolved in a civilized way. In WoW, bullies rule. You'll be clearly going up to a quest mob or a mine or something and someone will see you doing that and just try to beat you to it just to fuck with you. At first (in my ignorance coming from EQ) I just stopped and said "hey, wanna group up and both get credit?" or "Want to take turns hitting that mine?" I've since given up on that approach...
Don't get me wrong, WoW isn't terrible. But there is definitely a HUGE lack of comradery when compared to the old days of EQ.
The problem is that there's too much benefit to soloing. Just about everything is soloable. So people don't get good at grouping a lot of times. And bad group experiences due to lack of skill cause people to avoid grouping still. A lot of people wait to do group quests until they're green and soloable. And when people do group it's not so much about banding together to overcome great odds, it's more like just using people to get what they want.
I think the only way to fix this in the current game is to give huge obvious bonuses to grouping at any time (not just to kill a boss or dungeon) and put some group quests in the newbie areas.
Yes, EQ was frustratingly hard at times, but the player interaction was wonderful. And isn't that the whole point of playing an MMO??
I completely understand Robin, I play WoW a lot nowadays, but I still long for the days of EQ. Especially when running into a bunch of pricks on WoW, or trying to play amid the /yells of football game scores, Paris Hilton news, Bruce Lee or something... arg! Occasionally I feel an ache--seriously, a pain of emptyness in my heart--when I think of EQ and the experiences there that I will never have again. I've tried to set up a classic server of my own , but it's damn-near impossible. There are some servers that pop up here and there but I haven't found any that are very good, or they get shut-down by SOE.