Azeroth Interrupted: Escape from Los Angeles

Each week, Robin Torres contributes Azeroth Interrupted, a column about balancing real life with WoW.
I love L.A. I really do. But there are times, like these, when I'm glad I'm a gamer and have a wide variety of ways to escape.
I don't know if you non-Angelenos know what I'm talking about. Our local news gets all silly when a few drops of water are planning to fall from the sky, so it's hard to gauge reality from hype. On the other hand, celebrities have had to flee their homes! So there's a good chance that our local wildfires caused by high winds and a long drought have caught more than just local attention.
I'm fine and my family's fine, but there are inconveniences and the air isn't so healthy and I just want to escape into my favorite game and relax. But I'm afraid that WoW is not going to provide the immersive experience I need right now. And I don't think it's Blizzard's fault, though there are some aspects of Azeroth that contribute to the problem.
It's the WoW players.
I love L.A. I really do. But there are times, like these, when I'm glad I'm a gamer and have a wide variety of ways to escape.
I don't know if you non-Angelenos know what I'm talking about. Our local news gets all silly when a few drops of water are planning to fall from the sky, so it's hard to gauge reality from hype. On the other hand, celebrities have had to flee their homes! So there's a good chance that our local wildfires caused by high winds and a long drought have caught more than just local attention.
I'm fine and my family's fine, but there are inconveniences and the air isn't so healthy and I just want to escape into my favorite game and relax. But I'm afraid that WoW is not going to provide the immersive experience I need right now. And I don't think it's Blizzard's fault, though there are some aspects of Azeroth that contribute to the problem.
It's the WoW players.
If I want to avoid chatter about real life events, I have to go to an RP Server, leave General, Trade and probably Guild channels. And to play it completely safe, stay out of battlegrounds and PUGs.
It wasn't like this in other MMOs I've played. For example, EQ worked better as a total escape. We've been reminiscing a lot lately about EverQuest here at WoW Insider. As far as game mechanics and lore, WoW is definitely superior. But the immersion into Norrath was much more complete because of the EQ community.
For one thing, roleplayers were respected. In fact, most of the players I knew did a minimum amount of roleplaying -- even if it was just a constant check by the guild leader to see if his robe made his butt look fat. In WoW, roleplaying is ridiculed on all servers except RP designated ones.
But more than that, the escape was respected. People rarely spoke about sports, politics or religion and I never once heard anyone mention Chuck Norris.
I think WoW is a much better game than the original EQ, with better backstories for the races and better lore in general. So why do the WoW players spoil the immersion more than the players of other MMOs? I have some theories:
Separate RP Servers?:
If roleplayers mingled with "normal" players, there might be less Out Of Character (OOC) activities generally. Or there might be more OOC chatter just to grief the RPers. Thinking about it further, I bet the latter is more likely -- unfortunately.
Too much lore?:
The legacy of the previous Warcraft games, the extensive backstories of races and NPCs, the plethora of stories told through questing -- it all adds up to a very rich world. Games without so much history may force the players to fill in the blanks themselves and help create the immersive atmosphere. Or I could just be rationalizing why I have no backstories for most of my WoW characters.
Too EZ mode?:
Levels are easier to get in WoW than most other MMOs. Because we can get to the end so quickly, many of us don't stop to smell the Azerothian roses. The speed at which we run through the content may make the game seem less like a second world and more like an online boardgame. Not that boardgames are bad. I love boardgames, but they don't really transport you to another place like an RPG should.
Based on RTS instead of RPG?:
I'm not saying the RTS Warcraft games aren't immersive. The story lines are amazing. But it's hard to feel a part of another world when you log onto Battlenet and get decimated by some stranger in what seems like seconds (link goes to NSFW language). The people who came from an RTS instead of an RPG background may not see the value of immersing in another world.
Too mainstream?:
I think this is the main reason so many players don't even try to keep real life chatter out of the game. The WoW playerbase is huge and full of people who never played MMOs, never played RPGs and never played old-school pencil and paper roleplaying games. As popular as EQ was, it never had anywhere close to 9 million players. It was a relatively small community where a large number of regular players on each server knew each other and most of them were there to play a Role Playing Game. WoW's accessibility to a much wider audience attracts so many different kinds of people that the same RPG customs just aren't followed.
We want to be like the cool kids?:
Are old-school geeks afraid to show off their leet RP skillz because they won't fit in with the new popular crowd? I'd hate to think that, but I know I'm very guilty about OOC chatter, too. I think it makes more sense that it is hard to communicate with the people around you if you are speaking like a genuine Azerothian and they are speaking like normal Earthlings. We all perpetuate the real life speak in game just so we can get our group tasks done and relate to our guildies and online friends.
I never thought I'd miss EQ, but reminiscing about what a true escape that game was has softened the memories. I still love WoW and will continue to escape there happily when less preoccupied with real world ickiness. And I know there really isn't any way to convince 9 million players to say things more in-character. There also isn't anything I can do about strong winds spreading fires near my home. So I'll just play Tortuga Hold'em on the Pirates of the Caribbean Online Beta and be thankful that my family and I are well.
And I hope that any fellow Angeleno readers are also unharmed by our latest disaster. May you all be less picky about your escapist activities than I am and enjoy your time in Azeroth.
Robin Torres juggles one level 70 Tauren Druid, multiple alts across multiple servers, two cats, one toddler, one loot-addicted husband and a yarn dependency. After years of attempting to balance MMOs with real life, Robin lightheartedly shares the wisdom gleaned from her experiences. If you would like to ask Robin's advice or if you have a story you wish to share, please email Robin.Torres AT weblogsinc DOT com for a possible future column.
Filed under: Analysis / Opinion, Virtual selves, Azeroth Interrupted
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Reader Comments (Page 2 of 2)
Larz Oct 22nd 2007 3:43PM
@Rob
"GMs have been very helpful to me every time I needed it though, so koodoos to the WoW GMs! (sooooo much better that EQ GMs, which were non-existent, not to mention the support, non-existent)"
At first I thought this was sarcasm, because I have completely the opposite experience. But then I realized the time period. 3 years ago... Yeah, at that time EQ sucked. Why do you think everyone left? After Verant Interactive was absorbed into the mass that is SOE, EQ slowly became a heartless money making machine. There was no such thing as a GM anymore at that point.
But before that point the GM support was awesome. And the GM events! Oh man, nothing like that in any other MMO.
Badger Oct 22nd 2007 4:58PM
"It would help tremendously if Blizzard's GMs actually enforced the roleplaying rules on the designated servers."
QUOTED ...
... FOR ...
... TRUTH.
Medros Oct 22nd 2007 7:50PM
Robin,
You make some great points. The problem I see if the foundation. Norrath may have been a more immersive world, but if you can't talk about the stuff that interests you outside of the game world, then the game can get really boring. It is not just all about WoW. I think this makes for more rounded gaming, and personalities, not one whose sole focus is the game. Sadly, there are some, the chuck norris joke telling ones, who take this too far.
As for RP, I play on AD, which was the default recommended for all zone types for the first several months of the game being live. There is no more intermingled server in the entire RP list than ours. Trust me, even on RP servers RPers get little to no respect, just ask Pixi. I think Blizzard enforcement of the rules would help, but as that is unlikely to happen, we'll never know.
Regarding lore, I would say that since WoW has done what Everquest's developers wouldn't dream of in their wildest fantasies, I think the rich lore and history in Warcraft allows those who wish to build on it to do so, and those who do not to enjoy a rich number of quests and places to go, even if few of them have ever read a quest beyond 'go collect me 25 thingies and 5 uber thingies'. WoW allows you, if you want, to expand on the universe, but you must choose to first.
As for leveling, I would agree about the first 20 levels and the last 10, but the middle 40 levels, they aren't easy, and in fact coming changes are a testament to the tedium. Those levels are not easy, but the same people who do not care what the story behind the quest is, are those who just pound out the levels as quick as they can.
I think the world of azeroth transferred well to the MMO world, but then again this was my first MMO, and attempts to get into others like LOTRO, DAOC and UO have left me quite literally falling asleep at my keyboard. I remind you, before I am torn to virtual shreds, I am an RPer at heart, and actively play several pen and paper games, I just prefer one or the other, not halfway in between. All of the other MMOs seems to me barely a step above a MUD, and a poor effort to add a visual component to one at that.
Is it really better if the few players know each other well if they cannot be themselves? A lot of people hear MMO and ridicule the entire genre as 'a bunch of boys playing female characters' and that the people you know aren't really friends. In your idea of an MMO, I would agree. How can you count people as friends those who you can't even be yourself with, can't talk and discuss that which you are passionate about?
Most old school gamers I know are not afraid to really RP, they don't have the time for it in their busy lives of work and family. Yeah, I know, geeks with lives, go figure! I find it interesting that you and your coworker at WoW Insider take seemingly very different sides about why EQ was better than WoW. Odd, really, as your downs are his ups, and so on. Between the two of you, you just might be able to convince some that EQ was the best game ever. In the end, WoW has found the right mix for this era of gaming, and turned it into 9 million accounts and a rich, deep lore that players can build on, for that is what made EQ great, and why WoW is great, you can do what you want, and you control your experiences in the game.
Delta Oct 22nd 2007 10:30PM
@23
That was probably one of the best comments I've read thus far, kudos.
Roleplaying in WoW can be something as simple as just giving a character a unique name. Many people often coin names for their computers or cars (I have names for my computers myself). You don't have to talk in game like you are roleplaying, but this is the explaination I give for the playing of female characters debate, I may not RP in the traditional sense, but I "play" a character, and thus I take the time to give it a proper name and refer to it by it's gender, and as my character. Sometimes it's rather annoying that people name their characters by what I consider more popular Counterstrike/Halo kinda names, screen names you'd use like Ipwnnoobs. To me these make silly names for characters, but that's representative of the player base in this game, not much one can do.
Sleepyeyes Oct 23rd 2007 12:50PM
I've never played an MMOG before WoW. And in fact before I started being influenced to buy it by my boyfriend, I was researching MMORPG's in my english class. Then after lots of effort I convinced my father to get us WoW and I've been in love with it ever since. Although I have changed guilds a few times I've finally found a great one that is like a family to me.
And sadly we've had to say good-bye to one of our officers so she could evacuate her home because of the fire situation. We don't know when or if she'll be on again. So whether you're on an RP server or invloved in a serious RPing game, real life hits eventually and you have to hear about it at some point. Especially when real life situations can life threating.
Dusty Oct 24th 2007 2:40AM
RP'ers are made fun of even on RP servers. Here on Steamwheedle even the RP guilds are laughed at when they RP, when silvermoon city is under attack someone in world defense yells "save the RP'ers!" The fact is that there is nowhere for RP'ers to go in WoW. The only reason people go to RP servers is because there are just a few less dumb people than regular servers, but RP is hard to come by.
J Oct 23rd 2007 3:36PM
EQ was a yawn fest. Best MMO ever? I think not. Everyone knows that real old school MMO players, played UO. :Þ