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10-22-2007 @ 2:01PM
I think a lot of it has to do, as others have said, with the number of younger gamers.EQ and some of the other 'first gen' MMO games had players who were, generally speaking, near the end of college or college graduate age (i.e. mid-20s on up).Not to say that everyone is/was mature, but there was a higher percentage of mature people compared to WoW.That also probably comes from sheer numbers as well.I also think some of the recent '"American" gamer mentality' (now much more international) has something to do with it, too.Winning gracefully isn't as important anymore. Just winning, and the associated trash talk, is.It's hard to pin down completely, but I will admit - it's really annoying sometimes.
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