PTR Notes: Cheat Death insanely buffed, mobs' fear nerfed
Yesterday a new build went live on the patch 2.3 PTRs, including some pretty big stuff. Some of these things we knew were coming in some form, but since they hadn't been seen on the PTR yet we didn't know the specific details. The ever-reliable Boubouille of MMO-Champion has the details. The most significant changes (in my opinion) are:- [Druid] If you are in a shapeshift form and try to use an ability that may only be used in caster form, you will leave the form and use that ability. This means that you can shift from one form to another in one action. If you don't have mana to shift form, you will get an error message and remain in your current form. This can be disabled with /console autoUnshift 0.
- [Hunter] Aimed Shot (Marksmanship) now reduces healing done to that target by 50% for 10 seconds.
- [Paladin] Precision (Protection) now increases spell hit chance as well.
- [Priest] If you are in Shadowform and try to use an ability that my not be used in Shadowform, you will leave Shadowform and use that ability. This can be disabled with /console autoUnshift 0
- [Rogue] Cheat Death (Subtlety) chance to trigger increased to 33/66/100% [up from 10/20/30%] and now also causes the rogue to take 90% less damage for 3 seconds when the effect triggers. This effect cannot occur more than once per minute.
- Creature AI has been changed to no longer prioritize attacking unfeared targets over feared targets.
The fear change is also quite a big deal. It seems to mean, among other things, tanks shouldn't lose aggro when feared anymore, so you won't need to stance dance to avoid getting feared while tanking. Onyxia just got considerably easier; too bad she's irrelevant these days. Also, the Priest talent "Unbreakable Will" will no longer be a liability. Anyway, read on for the full list of changes.
General
- Silence effects now have diminishing returns when used on PvP targets.
- You can now obtain a tiny Sporebat pet with exalted Sporeggar faction.
- An Azure Whelp pet now drops from the blue dragonkin in Azshara.
- If you are seated and try to use abilities that require you to be standing, you will stand up and use them. This can be disabled with: /console autoStand 0 .
- Humans: Sword Skill now increases the critical strike chance with swords and two-handed swords by 1%.
- Orcs: Axe Skill now increases the critical strike chance with axes and two-handed axes by 1%.
- The top ranked team of each battlegroup for each format will receive a new unique title for the end of Season 2 called "Merciless Gladiator".
Druids
- If you are in a shapeshift form and try to use an ability that may only be used in caster form, you will leave the form and use that ability. This means that you can shift from one form to another in one action. If you don't have mana to shift form, you will get an error message and remain in your current form. This can be disabled with /console autoUnshift 0
- Aimed Shot (Marksmanship) now reduces healing done to that target by 50% for 10 seconds.
- Arcane Missiles: Players will no longer get strange error messages when casting this spell at evading targets. The spell will simply fail.
- Spellsteal: It is no longer possible via this spell to get two Forbearance debuffs at the same time.
Paladins
- Paladin seals no longer have a low chance to be dispelled if you have 3 points in Sanctified Seals.
- Judgement of Wisdom: It is no longer possible for the mana energize effect to trigger off of reapplication of the Judgement of Wisdom.
- Divine Favor: When this ability is cast immediately after a critical heal, it will no longer be removed incorrectly.
- Fanaticism (Retribution) now also reduces threat caused by all actions by 6/12/18/24/30%.
- Precision (Protection) now increases spell hit chance as well.
- Seal of Vengeance: The bonus damage this ability dealt when the debuff is fully stacked on the target was incorrectly too low. It is now increased.
- Spiritual Attunement: This ability will now gain mana properly from Vampiric Embrace heals.
Priests
- Starshards: The damage per tick of this ability no longer changes during the duration of the effect.
- If you are in Shadowform and try to use an ability that my not be used in Shadowform, you will leave Shadowform and use that ability. This can be disabled with /console autoUnshift 0
- Mind Soothe: This spell will now consume Inner Focus.
Rogues
- Cheat Death (Subtlety) chance to trigger increased to 33/66/100% and now also causes the rogue to take 90% less damage for 3 seconds when the effect triggers. This effect cannot occur more than once per minute.
- Sap: Multiple Saps placed by multiple Rogues will now be handled correctly in all cases.
- If you are in Stealth and try to use an ability that may not be used while stealthed, you will leave stealth and use that ability. This can be disabled with /console autoUnshift 0
- Blade Flurry: This ability now works correctly in all cases with shielded targets.
- Cold Blood: Fixed an issue where this buff was sometimes getting removed when an attack missed.
- Dirty Deeds now also increases damage against enemies below 35% health.
- Riposte is now subject to diminishing returns in PvP.
Warlocks
- Soul Siphon (Affliction): If a Warlock already has a particular spell cast on a target, reapplying before its duration ends will no longer grant an additional bonus.
Warriors
- Sweeping Strikes: This ability now works correctly in all cases with shielded targets.
Professions
- All primary profession trainers outside of capitals (Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking, Tailoring) have been changed to train up to Artisan level (skill level 300) in their respective professions.
- The capital cities now possess Artisan level trainers for the primary professions they support, and are surrounded by their newly-dubbed Apprentices where applicable. Please visit your local Master trainer when you wish to train.
- Added a new potion to alchemy trainers: Mad Alchemist's Potion. This new potion requires Alchemy to consume.
- Sharpening Stones and Weightstones now last 1 hour.
- Reduced the maximum skill obtainable from recipes between 200 and 300. This does not include Outland recipes.
- The Surefooted enchantment now requires Fel Iron Rod (was Runed Eternium Rod).
- Added a new enchant shield recipe to trainers that increases resilience.
- Cogspinner Gearcutter in Ironforge and Sovik in Orgrimmar now sell the schematic for the Steam Tonk Controller in a limited supply.
- Materials required to create the Steam Tonk Controller have been reduced. To reflect the reduced requirements, the maximum skill gain has also been reduced somewhat.
- Plans for a new arrow making device can be found from Sunfury Archers.
- The plans for adamantite shells now create an Adamantite Shell Machine. The machine creates 200 high quality bullets at a time, with 5 charges per item.
- You can now fish in Ironforge again.
- Fel Blossoms are now unbound, but have an additional requirement of 275 herbalism to use.
- Increased the range at which you can gain leatherworking skill from crafting drums.
- Reduced the faction required to obtain Drums of Battle and Drums of Panic.
- Drums can now be used while shapeshifted.
- A new recipe is available from Grand Master leatherworking trainers to make a 20 slot bag to hold leatherworking supplies.
- The ogres in the barrier hills are rumored to have a pattern for a 24 slot bag to hold leatherworking supplies.
Items
- Atiesh: This item can no longer open portals in battlegrounds.
- Essence of Death now drops from level 57-60 non-elite undead in the Eastern Plaguelands.
- The Felsworn Gas Mask will now work when you put it on while mounted.
- Libram of Saints Departed: This relic now functions properly again.
Dungeons and Raids
- The Requirement for Heroic Keys has been lowered to Honored.
- The use of Ice Block, Divine Shield, Cloak of Shadows, and other similar spells and abilities will no longer prematurely detonate High Astromancer Solarian's Wrath of the Astromancer spell.
- Nethermancer Sepethrea's Frost Attack now reduces movement speed by 25% rather than 50%.
- Quest givers who have available daily quests will have a blue exclamation point instead of a yellow one.
- The range of the Battery Recharging Blaster used in the quest, "Recharging the Batteries" has been increased.
Interface
- Sorting of auction house searches has been simplified so you can only sort by one column, and automatic sub-sorts have been created for those columns to be as useful as possible. In addition, sorting is now done on the server so as you page thru results, items will appear to be sorted across the entire results instead of just the page you're looking at.
- If you get a message "Interface action failed because of an AddOn", this means that an AddOn interfered with the Blizzard UI in some way. To diagnose this, enter the following into chat "/console taintLog 1" and restart the game and try to reproduce it. If you reproduce it, you can quit the game and search through the file Logs\taint.log for the word "blocked" and mail the log to the author of the AddOn listed there. Once you have done this you can turn off logging by entering the following into chat "/console taintLog 0"
- All players now have a tracking bubble on their minimap. From that menu you can select a specific type of vendor or npc to look for or you can select a specific tracking type if your character has tracking. Yes this means that hunters can take all of those tracking buttons off of their action bars.
- There are now options for displaying health and mana values on your health/mana bars for you/your party and to display that information either as percentages or as numbers.
- When you are possessing a target (Priest Mind Control, Eyes of the Beast, using a Steam Tonk, etc), you now get their action bar as your primary action bar rather than having a mini action bar above your normal action bar.
- When an item drops that you cannot loot due to uniqueness or other factor, you will get a chat message letting you know what the item was that you passed rolling on.
- The raid panels that have been pulled out into the gamefield should save their option settings between sessions now.
- If a player is looting a corpse and there are one or more items on it that player cannot loot, the player will still be able to see those items (although not able to loot them). This only is for green or better quality items. The cases this should affect are for the profession recipes that only a player of that profession can loot or when master looter is on and there is a threshold or better item on the corpse.
- NPC's with level appropriate quests will now always appear on your minimap as yellow exclamation points. NPC's that have quests that you have completed will now display as yellow question marks instead of yellow dots. In addition flight masters that you have not yet gotten the flight point for will display on the minimap as a green exclamation point.
- Npc's will display an icon on mouseover that gives a more specific indicator of their function rather than just a gossip bubble. Questgivers will now show a question mark as their in game mouseover, Innkeepers will show a hearthstone as their in game mouseover and so on.
- You can now pull the list of players in a channel out into the gamefield by clicking and dragging the channel name onto the gamefield. This list will show all the players in the channel sorted by voice chat status.
- Voice chat will now display the nameplate for who is talking when you are in a chat group. Currently it only displays the nameplate when you are in a party/raid.
- When multiple people are talking in a voice chat session, it will show the names of up to four people who are talking at the same time.
- Many On Use items now display the cooldown in the item tooltip.
World Environment
- Creature AI has been changed to no longer prioritize attacking unfeared targets over feared targets.
Bug Fixes
- Reverse cooldowns are correctly refreshed when a buff is reapplied by another player.
Filed under: Patches, News items
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
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Reader Comments (Page 3 of 3)
Eliah Hecht Oct 23rd 2007 1:39PM
Oh! Yes, I believe these are supposed to be live on the PTR. As soon as I make room on my HD for the PTR Client, I can go check...
whitehouse Oct 23rd 2007 2:28PM
Drums can now be used in forms!
that was the single reason i dropped LW. No biggie, JC is more fun and profitable anyway.
David Gevert Oct 23rd 2007 2:03PM
@ the huntard in post #18: I'm going to LOL at you when you get into your first arena match post 2.3 and try to get an aimed shot off.
Try, of course, being the key word there.
Grimia Oct 23rd 2007 3:07PM
@40: The flip side is now you don't have to run towards that ! only to see it's still silver, if you don't have an awesome graphics setup. But yes, I wish you could turn it off, or give it an ignore list or something. I don't care about the quest to go from Aldor to Scryer.
Paminen Oct 23rd 2007 3:15PM
The rogue change isn't really anything to shout about.
It's worthless in PVE as subtlety rogues are definitely not going to pull aggro (to pull aggro you generally have to do damage, at least for rogues), at most it will give them a chance to vanish and save themselves a repair bill if the tanks die.
In PVP it could be useful for nullifying a big pyroblast crit or something. But in arenas rogues mostly die from being focus fired, so a 3 second 90% damage reduction on a guy with 200 remaining health who's getting beat on by a warrior, rogue, warlock, and shaman isn't terribly useful, and doesn't much improve their survivability. It's a gimmick.
hpavc Oct 23rd 2007 3:15PM
This new disarm focus seems odd, of all the things to tweak. Hope rogues and warriors share the same counter and they look at disarm working on ranged.
Amok2006 Oct 23rd 2007 4:01PM
Blizz needs to figure out whether WoW is an MMORPG game or a arcade video game. Enough with the freaking Arena! Make a server for it and those who want to do it can transfer.
"The Requirement for Heroic Keys has been lowered to Honored." - Heavy McWeaksauce. Takes about 6 weeks of casual gaming to get all the keys. If it takes you longer, you're doing something wrong.
Fizzbang Oct 23rd 2007 4:38PM
I love that they are still working on Arcane Missiles. I mean how many times am I going to see that it's fixed in the patch notes? Is it just a running joke now?
Blakpawn Oct 23rd 2007 4:54PM
Hmm as a rogue I would like a reason to respec and try out some of the other talents, but this isn't it. If I'm that close to death I've already vanished, can't see a good enough reason here, but keep trying blizz. Better yet how about some stealth specific questing to really get people interested in that tree ? :-)
Rosca Oct 23rd 2007 7:58PM
Plans for a new arrow making device can be found from Sunfury Archers.
Huge anyone?? been begging for it for long anyone???
Suzaku Oct 24th 2007 5:34AM
The Cheat Death buff sounds better than it is, because it can only proc ONCE per minute. Meaning, it'll be good for avoiding that big crit that would have killed you, and it'll let you last for another three seconds, but if another crit comes right after it, you're probably dead meat.
Good players will be able to work around this by saving their killing blows until after Cheat Death procs.
But, it's still pretty nice, and will be a lot more useful than it was. Gogo sub buffs! I always had faith in the tree.
Eldude Oct 24th 2007 4:53AM
Cheat death although sounding OP in practice is still totally worthless other than as just a gimmick for noobs who loldps in 5mans or lolarena@1500 rating.
Deep sub still is worthless, Subtlty relies on powerful openers since its sustained dps is so poor, if they change shadowstep to restealth you too it could make it worthwile
J Oct 24th 2007 1:50PM
@45
I agree, subtlety rogues will continue to be horrible and laughed at by all. Nothing new here.
Sucka Oct 25th 2007 8:08AM
@50:
Shadowstep restealth? The ambush bonus on shadowstep is pointless then, as the only use for restealth I can see is cheap shot, since if you want to do high damage, you're gonna be combat specced anyway and not lolstepping and ambushing.
Kaij Oct 30th 2007 11:35PM
"Sub rogues now can't die unless they receive a deathblow more than once in a minute!"
...so all the time then? Oh, OK, glad we're on the same page. All the change does is increase Rogue survivability by a very tiny amount. Do you know how many "killing blows" ANY class can possibly receive per minute? In Arenas? From several in 2v2 to dozens in 5v5. In Battlegrounds? Dozens upon dozens. All this does is give us one tiny little shred of hope... right before we die.