Cooldowns are meant to be hot!
Super-power gamers probably know this one already, but for my part I know this is something I always struggle with. If I have an ability or item with a cooldown of more than one minute, I find myself always hesitating to actually use it; I keep wanting to save it for that emergency moment when I'm really going to need it. The problem is that those situations don't come once every minute, or even every 5 or 10 minutes. They come unexpectedly, and often that one cooldown you've been saving for that situation isn't really enough to save you.
So, as Matticus says, "Use them. Please." It makes a lot more sense to use the cooldowns on a regular basis (like, roughly every time the cooldown is up) than it does to hardly use them at all, or only in situations where it's too late. Now, if you're like me and you think about this for a while, and reluctantly agree that yes it does make sense, then you come up with another problem that you want to use these cooldowns only at moments when it'll be most effective. On my hunter, for example, I hate to use "Bestial Wrath" (and "Beast Within") unless I believe there's at least 18 seconds left in the fight, because I hate seeing myself and my pet all Big and Red with nothing to kill!
But the plain and simple fact is, people like me need to be less stingy with cooldowns. I don't mean we should blow them at moments that don't matter, of course, rather we would do better if we used them much more often, especially when they're not absolutely necessary to succeed. They can help the various sorts of grinding, farming, and trash-mob fighting go by a bit faster, and sometimes in long boss fights you can use them more than once!
Can you think of any cooldowns that you think should be saved for that somewhat rare panic-button moment (such as a rogue's "Vanish," perhaps)? Can you think of cooldowns that you see people often forgetting or hesitating to use?
So, as Matticus says, "Use them. Please." It makes a lot more sense to use the cooldowns on a regular basis (like, roughly every time the cooldown is up) than it does to hardly use them at all, or only in situations where it's too late. Now, if you're like me and you think about this for a while, and reluctantly agree that yes it does make sense, then you come up with another problem that you want to use these cooldowns only at moments when it'll be most effective. On my hunter, for example, I hate to use "Bestial Wrath" (and "Beast Within") unless I believe there's at least 18 seconds left in the fight, because I hate seeing myself and my pet all Big and Red with nothing to kill!
But the plain and simple fact is, people like me need to be less stingy with cooldowns. I don't mean we should blow them at moments that don't matter, of course, rather we would do better if we used them much more often, especially when they're not absolutely necessary to succeed. They can help the various sorts of grinding, farming, and trash-mob fighting go by a bit faster, and sometimes in long boss fights you can use them more than once!
Can you think of any cooldowns that you think should be saved for that somewhat rare panic-button moment (such as a rogue's "Vanish," perhaps)? Can you think of cooldowns that you see people often forgetting or hesitating to use?
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Reader Comments (Page 3 of 3)
Paul Oct 24th 2007 7:18PM
@34, lol
@33, that's funny, because evocation is the only CD i always remember to use just about the very second that it is up. I hate sitting and drinking.
Pål Oct 25th 2007 3:47AM
@33, I do use it sometimes in place of drinking when I'm grinding by myself, but mostly I sit and drink. In instances I never use it out of combat, the mana recovery during combat is too good to pass up.
FelDork Oct 25th 2007 5:14AM
Well I just respecced to a Mutilate build as my rogue after having been a combat swords build for quite a long time so at this point it's still rare for me to actually activate Cold Blood...
Ozain Oct 25th 2007 9:07AM
I am never good with cooldowns, I'm a frost mage and my good old water elemental is only ever summoned if I'm on a boss event or I find myself faced with overwhelming odds. I should try and get used to using him more considering the amount of DPS he creates.
Gwyndra Oct 25th 2007 10:39AM
I definitely hesitate to use tranquility, I keep on wanting to save it for when 3 or more people need major healing, then I forget to use it later on anyway.
Nature's Swiftness is another one, I keep on waiting to use it until someone is majorly low on hp, but I am starting to get better with that. The cooldown is only 3 minutes anyway.
RaydenUni Oct 25th 2007 3:26PM
I'm a priest. I have one long cooldown: Shadowfiend. And it is a mana regen spell so it's kind of obvious when to use it.
As far as trinket cooldowns, I've recently started using this at the beginning of battles and making sure I have them up for bosses.
exit stencil Oct 25th 2007 3:24PM
I pop trinkets and amplify curse every time they're up in PvE.
I have one +dmg trinket in PvP that I usually pop going in for the killing blows.
Amplify curse for when I really need to kite for Curse of Exhaustion, and Death Coil I always save for a killing blow/silence or "oh shit, I'm about to die/oh shit, my healer just got CC'ed/silenced."