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Reader Comments (Page 1 of 1)
10-25-2007 @ 12:06AM
Suzaku said...
Threat reduction on Shadowstep is beyond useless. Why does a melee DPS class have threat reduction on a ranged attack in a PVP talent tree?
30 second cooldown is still twice what it used to be, and prevents it from being ready for your opener every fight. It also has pretty much no chance of being used out of stealth in a fight if you did use it as an opener, because most fights will be done before the CD is.
Minimum range kills most practical out-of-stealth applications and prevents possible cool synergy with Dirty Deeds and finishing moves. Yeah, we can use it to chase down running opponents, but I'm pretty sure that's what Sprint is for.
As Shadowstep stands, most Subtelty spec rogues are considering it a nerf, and most Combat/Assassination spec rogues aren't willing to give up their talents and go deep-sub for it.
They need to drop the cooldown back to about 15-20 seconds and get rid of the minimum range. Even if it costs 5 yards of maximum range (dropping it back to 20 yards, even though 25 is still a nerf from the flat 30 yard range it originally had), and/or especially at the cost of the threat reduction, which as previously mentioned, is useless and illogical.
Make those changes to ShS and a few other changes to Sub talents, possibly combine some of the trash filler talents and/or replace/upgrade them, and it *might* make Assassination/Combat spec rogues think about respecing, or at least make existing Sub spec rogues happy.
Just my opinion, of course.
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