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10-25-2007 @ 11:41AM
This change is not about eliminating hunter melee, it’s about closing the deadzone - an area outside of melee and too close for ranged attacks. It's largely regarded on the PTR that the effective minimum for ranged attacks is 4 or 5 yards, which is where melee range begins. There is no removal of melee. If you're 4-5 yards away from the hunter, you will have no problem running 1 or 2 more yards to get in melee range. The difference is that mages, shaman and druids will no longer be able to ice nova/earthbind/entangle a hunter and hover in the deadzone, then nuke us while we can’t use either melee or ranged attacks. I can see a lot of players yelling overpowered, but you can all go die in a fire – this fixes one of the most cheap-assed exploits in the game and something that has kept me out of Arenas and BGs forever. No other class in the game has a dead zone on their primary attacks, and this was a fix long coming. Deal with it, you will either be wing clipped or concussive shot, no more free Hunter HKs. I won’t even elaborate on the PvE benefits of this mode, but no more running around like an idiot trying to get ranged in a tight hallway.
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