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Reader Comments (Page 1 of 1)
10-25-2007 @ 1:10PM
Salty said...
I think Blizzard changed the tooltip on ranged attacks to "1-XX yards" because of a previously mentioned bug. I suspect this will change once they have that bug worked out to something like "4-XX yards."
Why are people saying that Hunters don't need melee abilities? This is idiocy - you need melee abilities to get back to ranged when something gets in your face because you're dependent on range for the bulk of your damage. Wing clip is desperately important, raptor strike is your last resort to land a big melee crit on something when you have no other options, disengage is the only other way to reduce your threat if FD is on cooldown.
Hunters have been dealing with the dead zone forever. It was a given, and something you never really thought was going to change and all hunters learned to deal with it. In PvE it was not that much of an issue because your mob is being tanked. Hunters move around a lot and it's a force of habit in the back of your mind.
In BGs it was exploitable and has been used against hunters for a very long time, but it was tolerated and largely "dealt with." But Arenas are a different animal, because the Arenas are small, the battles are short, and class weaknesses expose themselves repeatedly to dramatic effect, as players will use any edge they can get to win their game. I think the advent of Arenas really took this "feature" and turned it into a disproportionate problem for hunters on small teams. Evidently Blizzard shared many players' opinions that Hunters were undesirable in 3v3, so they added the dispel on arcane shot, mortal strike on aimed shot and removal of the dead zone.
Don't bite the hand that buffs you, this is a welcome change. It's not like some honorable badge of mastery over your dead zone has been ripped off your lapel.
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