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10-26-2007 @ 11:05AM
I think there needs to be some clarification as to what the deadzone is. There are three zone melee(m), ranged(r), and the deadzone(d).A hunter's current state looks like this:|--m--|-d--|-------------------r--------------|0yds 3yds 5yds 35ydsAfter the change you will get this:|--m--|----------r----------------------------|0yds 3yds 35ydsThey aren't eliminating melee. They aren't letting hunters shoot at point blank range. They are eliminating a 2 or 3yd zone that a hunter could do nothing with. You still need to wingclip and run a few yards to get range (and no this won't mean they're just gonna take two steps and sit and fire - they'll still try to get max range). It will help immensely in PVP but it will also help a lot in PVE. Midnight/Attumen - hunters will actually be able to do normal damage while avoiding the charge.Fighting in cramped area/steps - I just did a Heroic SP run last night. Theres a spot before the last boss, after you jump down into the water, that you fight in a very closed space. Its a bitch to be able to get enough range while still keeping los. Now with this change it makes those situations a little less frustrating.
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