Engineering: 2.3 and beyond

Yet, the forums are still rife with creative new ideas for the direction of the profession, as well as glaring issues that have yet to be addressed. Today I will be summarizing some of the more ingenius and workable proposals for the future of engineering, highlighting some of the changes that Blizzard has promised to make, and bringing some much-needed attention to the problems that still plague this profession. Even if you aren't an engineer yourself, many of the suggestions for craftable goodies make for an interesting read.
Upcoming confirmed changes:
- While this particular item has not been promised for patch 2.3, Drysc has hinted at an upcoming frost grenade, although as Chris Miller points out, it will likely be a consumable and therefore not allowed in arenas.
- The craftable flying mount. Yes, I know, we've all seen the video footage, bookmarked the mats list, and had a /dance party about it, but I can't exactly leave it out of the list, now can I?
- A new field repair bot will also be worming its way in with the new patch. It can repair (being such a bot), and will be selling poison and spell reagents, bullets and arrows, and a limited supply of healing and mana potions. Blizz even recently announced that the mats required to build one have been cheapened, and Eliah did a nice little comparison for us. It will also have five charges, rather than being a one-time use.
- Jumper Cables XL, as of patch 2.3, will no longer be a trinket. As engineers everywhere can vouch, this is one step towards better trinket management.
- The innovative, space-saving mana and healing potion injectors will no longer require engineering to use. Might one actually sight *gasp* profit on the horizon?
- This one comes straight from the latest changes on the PTR. The details are hazy, and we don't have a release date, but we do have a photo! Meet rocket chicken, gyrocopter, and zeppelin!
- The adamantite arrow maker has had a mats change.
Enough technical stuff, let's move on to the wishlist! As I mentioned earlier, the profession forums are hopping with innovative concepts for engineering, and some are just too good not to post. Despite the fact that we are seeing some new things popping up, there are several changes that absolutely need to be made.
Top ideas Blizzard must incorporate or we'll make signs and hold an in-game candlelight vigil:
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Schematics: As Patrius' wish list points out, engineers have virtually no Outland faction reputation schematics. This is such a shame, considering that we're all grinding the rep for heroics and raiding anyway. Engineers should be able to benefit professionally from this just like the rest of us. It was also suggested that old-world schematic drops be moved to rep vendors, or even trainers.
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Scrapping: Like skinning, or the abilities of miners and herbalists to similarly harvest certain corpses as of The Burning Crusade, Vedon suggests engineers would be able to scrap certain mobs for various mechanical parts.
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Belt buckles: These, as described by Ratboy, would work much like a leatherworker's various kits, and place various enchants on the belts. In fact, there seems to be a running consensus on the European forums that engineering should incorporate more elements of enchanting, just as leatherworking, tailoring, and other professions do.
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Tinkering and Innovation: Logically, it seems as though an engineer should be able to learn and evolve in their trade. After all, they are the brainiacs right? One idea put forward is the tinkering skill, otherwise known as the ability to take engineered items apart, harvest some mats, and earn a chance to learn how to craft it from scratch. In addition, it has been proposed that engineers could learn to innovate, in much the same fashion that alchemists can discover.
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More things to sell to players: Suggestions included specially buffed bullets and arrows, as well as items that would attach to range weapons (much like scopes) and temporary buffs akin to mana oils. My favorite ranged addon was a silencer, which would work to reduce threat. From the EU forums, players suggested everything from a gem socketing kit to safety deposit boxes, a 24-slot box equippable only in bank slots.
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Utility belt: This would allow an engineer to equip more trinkets than normal. Another solution for storage would be the proposed trinket ring, which would be a handy addition for all level 70s, as well as an invaluable one for engineers.
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Balance: Many of the attempts to balance engineering items seem to actually throw them off negatively. They either almost never work, or almost always backfire. To help combat this, the EU compilation of ideas suggests cheapening items that have a low reliability/utility, and reducing the chances of an item to fail or backfire in relation to skill.
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Multi-tool: This would replace the several tools engineers must carry around in order to craft (and perhaps consume them to make).
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Allowing more engineered items into arenas. After all, didn't many of you sign up because of the pvp benefits?
Now that we've covered the basic changes that should take priority in any attempt developers might make to fix the engineering profession, let's discuss the fun and zany!
- More flying mounts! Gyrocopter, jet pack, rocket car, and more!
- Mini fel reaver and mini fel cannon pets (as well as upgrades to the dragonlings and chickens of old).
- Cloning device; distract your enemies with multiple images of your handsome mug running around raising all sorts of heck!
- Remote-controlled charges; set it, do the sneaky sneaky, and watch the show.
- Lazorz! From pets with lazorz for eyes to ray guns, we demand more lazorz!
- Goblin portable stove. Feel the need to have your own BBQ in the middle of Skettis (why, whatever for...)? Too sophisticated for those silly fires? Pop out your portable stove and roast up some fish-ayz!
- Grappling hook, ala Batman. Uber handy when one trips into Un'goro (come on, we've all done it).
- Pogo boots. Jumpz! Alternatively, ejector shoes, the footwear that throws you way into the air in an attempt to avoid danger. How thoughtful!
- Chew toy, for the lovable little mongrels that chase yee.
- Cannons and catapults; the ranged aoe that sometimes always targets properly.
- Trick chests to lay out and trick mail to send. Turn your friends into leprechauns and, dare I suggest, your begging peers into particularly slimy oozes.
- Unstable teleportation modulator. I'll let you work that one out for yourselves!
- Transmogrification device. Handy random costumes for you and your pals.
- Ultra family-friendly fembot! No minds in the gutter here; just try to resist her botty charms.
- Hang glider or steerable parachute cloak. Don't just fall slowly like your friends. Now you can glide to new peaks from which you can mock your peers and ponder how you will e'er get down with this wretched cooldown.
- Portable mini-forge and anvil! Now you can smelt and craft in the wilderness, or Orgrimmar.
Hopefully now that engineering is finally getting some developer attention and lurv, we'll start to see some of these wonderful suggestions materialize. Although we have some new goodies already in our sights, there is still a lot that is wrong with engineering. Many items never work, cannot be used in arenas, and cost way too much to make. Most items cannot be sold, or cannot be sold at a profit.
Perhaps most importantly, the underlying concepts of the profession are no longer living up to an RP analysis. The brainy, silly, tinkering gnomes and goblins with wacky concepts simply should be able to invent, to scrap for parts, to learn by disassembling objects, etc. The other professions, as of The Burning Crusade, evolved in some way, leaving engineering, the most creative and evolutionarily-prone profession, in the dust.
What suggestions and ideas do you have for the future of engineering? Are you worried that it could swing in the overpowered direction? What are the most important changes you feel need to happen? Feel free to elaborate on the ideas above, add your own, or link to your favorites.
Filed under: Engineering, Patches, Items, Odds and ends, Features, Mounts, Forums
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Reader Comments (Page 2 of 2)
Ted Oct 26th 2007 4:50PM
Re: the chew toy, there is already a similar item, the flash bomb! You get the recipe from Ganklethorn Vale, but like so many other cool engineering toys, doesn't work past 60. WTF Blizz? How hard can it be to slap a "Super" in front of the name and call it a day?
Paul Oct 26th 2007 4:56PM
The whole idea of things having a chance to fail or backfire sounded great from a quirky-realistic point of view, but it just makes things so undesirable that it's not worth it. Blizz should just remove that facet of engineering, and that alone would make things more desirable, and i still don't think it would be overpowered.
If the jumper cables worked 100% of the time, being able to rez isn't really that overpowered when you consider it's just saving you a corpse run, and you're forgoing another profession that could be making you money otherwise.
Todd Oct 26th 2007 5:07PM
@ThorinII
I'm not complaining. I'm stating a fact. Blizzard has yet to allow any enchants or augments for the waist equipment slot. The first opportunity to do so won't be one sided with one profession. If any way to augment waist equipment will happen, out side of gems which are equipment specific anyways, then this will be across the board with the other professions that allow for augments and enchants.
Paul Oct 26th 2007 5:15PM
wait, aren't there leg and head piece augmentations that some professions already have that others don't?
Todd Oct 26th 2007 6:24PM
The augments to leg and head pieces are glyphs from various reputation rewards. I don't believe there are any augments available for the head slot through a profession. There are some augments available for the leg slot through tailoring and leatherworking, but these can be traded. However, the construction of several of these augments do require Primal Nethers, which are BoP.
Hopefully a Belt Buckle augment would not be profession specific. If Blizzard implemented something like this, then I would expect to see reputation related augments as well... perhaps from Lower City or Sha'tar. At the moment, there is nothing available for the waist slot (which I still find odd). The neck is the only other slot that has no augment available. I'm surprised we don't see more neck pieces with gem slots (makes sense) and rings.
Wedge Oct 26th 2007 6:52PM
Why not allow engineering a special augment for the belt slot? Feels like luv to me? Especially due to the incredible amount of time/money that devoted engineers have poured into their profession. Explain WHY a belt augment would have to be available to enchanters etc. It could be an item that engineers make that can be applied to any belt over say lvl 35 like the Leg Threads. I don't understand why you are so hellbent on all professions being able to make belt enchants. Let us engineers make a few bucks. This along with the new Potion Injectors and the Shell/Arrow machines might just make engineering a little less costly for the engineer him/herself.
Argent Oct 26th 2007 7:13PM
again, the belt buckle thing is really more of a smithing thing. lets look at this logically:
are you gonna have whizzing and whirring (or potentially explosive) gizmo on your belt or an ornate piece of wrought metal?
even jewelcrafting seems more reasonable than enginerring for this.
besides, smiths already make iron buckles as it is.
if they do make a multitool (i sure hope so!), my hope is that they name it a 'sonic screwdriver'.
Solex Oct 27th 2007 3:24AM
I'm so jealous of the engineers, they deserve it though, I think it'd be awesome if they had a goblin and gnomish land or flying mount the gnomish would look more polished and like a gyro copter the goblin one would be more pointy and angular and for a land mount... think about this for a moment a steam powered elekk or kodo billowing smoke and having pistons going full throttle running down the plains.
dacamper Oct 27th 2007 5:31AM
I love the idea of portable cookers and smelters etc. I'd also like to see something to improve other professions, eg:
- cooking pot adds +5 cooking skill to user
- craftable fishing rod with +15 fishing
- smelting pot adds +5 mining to user
- BoP fishing scope, attaches to rod, +5 fishing
etc
Basically it would be cool if eng could buff your other professions.
Taytayflan Nov 4th 2007 10:13AM
a craftable sword that's a chainsaw
Mattowar Nov 8th 2007 3:27AM
How about Blacksmiths should be able to fix their own gear... I mean if I made my own gear why cant I fix it? Should be a cheap mat you could craft or purchase so you can fix your own gear when youre questing...
Stephenn Dec 5th 2007 5:02PM
How about a Sonic Screwdriver (ala Doctor Who) that lets you open lockboxes, chests, and locked doors?