Hunter deadzone is dead: new minimum range = 5 yards, not 1
It appears that the latest information from the PTR for Patch 2.3 regarding hunters' ranged attacks is incorrect, as are the cries of multitudes who feel that hunters shooting close up would be unfairly overpowered. Drysc says:
There's a tooltip error, it should be "5-35 yards". We want melee and ranged to be kept separate, so that when in melee attack range you should not be able to use a ranged attack. There's some amount of 'give' there, especially in fast paced PvP which can produce some temporary gray area but that's fully known with this change.When I first saw the new "1-41" range for hunters (that's with the extended-range talent "Hawk Eye") over on World of Raids, I knew that something was wrong. To let hunters use melee and ranged attacks at the same time means that they would often do better up close to their enemies rather than far away, and would go against a lot of the fundamental concepts around which the class is based. As it is, the mechanic of switching between melee and ranged attacks is one of the exciting things about being a hunter, and, now that the deadzone is dying at last, there won't be that block of frustration getting in the way between the two.
Feeding the issue of the tooltip error is a bug currently where you can indeed range attack someone while being meleed, but that's in the process of being resolved as well.







Reader Comments (Page 1 of 1)
Justo Oct 27th 2007 1:59PM
the deadzone isnt dead, we will still have a 1 yard dead zone.
lordfrikk Oct 27th 2007 2:13PM
Today in WSG against hunters made me cry. So OP...
Justo Oct 27th 2007 2:25PM
hunters are op?! lay off the crack pipe homie, we are far form op.
dpoyesac Oct 27th 2007 7:04PM
"far form op"?
And near form UP, right? Then all is as it should be.
Salty Oct 27th 2007 5:06PM
The only reason people claim hunters will be OP is because they only knew how to kill a hunter from their dead zone. Adapt a legitimate strategy, rather than relying on exploitive tactics.
PeeWee Oct 27th 2007 6:42PM
All classes are OP when you're faced with players whose skills are superiour to your own.
L2P
Gimmlette Oct 29th 2007 2:57PM
I tell my guild mates all the time, "He's OP when he's on the other side beating the crap out of you. If he were on our side, he wouldn't have enough power and you'd want more."
I'm looking forward to running instances like SV where pulls into tight places usually result in my having to move instead of shoot or giving up entirely and engaging in melee. Time to dust off the little grey cells and learn some news tricks.
ace danger Nov 4th 2007 6:22AM
I wish my hunter was OP. This just brings us inline with all of the other ranged DPS who can still use their abilities when the mob is in their face.