PTR Notes: Natural Perfection and Focused Will 2.0
As of the next push to the patch 2.3 PTR, the Druid Restoration talent Natural Perfection will be enhanced:The restoration talent, natural perfection will now also (upon the next data push to the public test realms), grant the natural perfection effect after being critically hit, reducing all damage taken by 1/2/3% for 6 seconds. This will stacks up to 5 times. (Eyonix)
This is in addition to its current effect: "Your critical strike chance with all spells is increased by 1/2/3% and melee and ranged critical strikes against you cause 4/8/12% less damage." Natural Perfection requires 30 points in Resto. If you have any feedback on that, feel free to drop a post on Eyonix over at the thread, which he promises to read throughout the day. Or leave a comment here, which I will read throughout the day, but no guarantees of it reaching the devs.
The saga of the new Priest Discipline talent Focused Will continues. Here is the new version:
The new discipline talent, focused will, has been redesigned. Once the next data push to the public test realms occur, upon taking a critical hit you gain the focused will effect, which will reduce all damage taken by 1/2/3% and increase healing effects on you by 2/4/6% for 6 seconds, and will stacks up to five times. (Eyonix)
Like above, go over to the thread if you want to give Eyonix your opinion on it. I definitely like it better than the first version ("after taking a critical hit you gain the Focused Will effect, reducing critical damage taken by 10/20/30% and increasing healing on you by 10/20/30% for 6 sec"), and I do think it achieves the stated goal of providing an alternative to Blessed Resilience for those who would rather go deep Discipline. It could be a little stronger, though, especially considering how deep it is (requires 30 in Disc).
Filed under: Druid, Priest, Patches, News items, Talents






Reader Comments (Page 1 of 1)
baylow Oct 30th 2007 8:04PM
Before people start discussing this please keep in mind:
A) On crit effects have a % chance to proc on normal hits that is equal to the amount of %crit that is reduced by your resiliance.
B) Stack effects refresh their duration on each stack. ( 2 stacks 3 seconds, becomes 3 stacks 6 seconds when crit)...
Now, lets discuss this intelligently.
WatcherZero Oct 30th 2007 9:58PM
Its useless as it still requires you to take the equivalent of 5 crits in 30 seconds, and you need to be crit every 6 seconds to maintain its effect else, *poof* down to 3% again.
Only feral druids/rogues have enough attack speed to reliably stack it, casters/warriors wont be critting reliably every 6 seconds and if your opponent stops attacking you for 6 seconds either cause you feared them or their bandaging or whatnot its lost.
We also have no confirmation that this works on blocked crits as the previous incarnation of this talent on the PTR didnt.
Final straw was giving this to druids free on an existing talent in my opinion :(
anyway possible soloutions to improve this:
1: Increase the duration to 10 seconds,
2: Increase duration to 20/30 seconds while reducing effect to a 10% stack, this would essentially work like a Discipline armor boost, working well with the idea of Disc as a PVP tree.
3: Reduce it to two talent points.
4: Restore the original 30% DR value of crits or perhaps increase it to 20% normal.
hpavc Oct 30th 2007 10:27PM
If that focused will was passive on the healing versus a proc I would be pleased. This seems much more effective for that type of ends, plus a lot of goodies otherwise.
http://www.worldofwarcraft.com/info/classes/priest/talents.html?502202313052010200000233550100302100500300000000000000000000000
Nogun Oct 30th 2007 10:37PM
What shocks me is that a developer at Blizzard values
"Your critical strike chance with all spells is increased by 1/2/3% and melee and ranged critical strikes against you cause 4/8/12% less damage"
the same as:
"upon taking a critical hit you gain increased healing effects on you by 2/4/6% for 6 seconds, and will stacks up to five times."
The design on itself is rather poor because in 2v2 and 3v3 it will NEVER stack over 3 times (the duration is simply too short). In 5v5 it could stack upto 5 but rarely. Totally ignoring that fact and giving priests only a healing received increase on the same proc compared to the passive effects from druids seems way off.
Perhaps both talents aren't supposed to be equal despite being on the location and Discipline not exactly being filled with high return for low investment talents. The fact that druids have 10% more dispel resistance than priests and get instant heals from dispels via lifebloom is also ignored.
Priests will stick with Blessed Resilience. Resto Druids congratulations with the buff, the proc will work best where you are relatively weakest 5v5 on what was already a nice pvp Talent.
Blizzard, not one of your most creative days was it?
Finnicks Oct 31st 2007 4:23AM
@2
Your entire argument seems to be centering around an assumption of the talent's effectiveness in 1 on 1 combat. You're forgetting Blizzards PVP motto: The WoW PvP game is not balanced around 1vs1 fights, but rather group PvP.
In a 3v3 or 5v5 arena situation, with as many as 5 opponents crashing down in an attempt to quickly kill the healer, it's perfectly possible to expect a crit every 6 seconds (or even more often!).