Shifting Perspectives: That special versatility
It's often been said that druids are the three-in-one class: we can mimic warriors, priests, rogues (and even mages), but can't fulfill their respective roles as well as they themselves can. While in recent times druids have been able to gear up and perform as well as their parent classes in many respects, we are far from "warriors with stealth" or "rogues that can heal" or "priests that can off-tank in a pinch."Our problem as druids is that we cannot but neglect the full breadth of our abilities when we must specialize in only one aspect of our class. Of course, any class works best in situations where most or all their abilities might be needed to succeed, sometimes even in the course of a single fight -- it's just that for druids these abilities include tanking, damage, and healing all together.
If you're playing with an experienced group, each player is likely specialized to one of these three roles, and his or her whole purpose is to minimize the chance that backup tanks, healers, and damage-dealers will be needed. That leaves druids trying to compete with warriors, rogues and priests (and mages), trying to do just as well at the same task, but with fewer abilities to call upon in the fight. Locked into these smaller roles, we must gear up and spend our talents in such a way that even if we were to shift out of our main role into another when the need arose, we wouldn't be able to do very well at it at all.
This brings me to the adventure at hand: Today we will go on an journey of the imagination together, exploring the potential future of druids, considering how this problem of specialization versus versatility might be approached. Indeed, as I gaze into my crystal-ball-shaped paper-weight, I see two possible futures: one, called "The Path of the Pandering Pedant," seeks nit-picky perfection in a class designed for breadth and scope, while the other, "the Way of the Multitudinous Master" brings the full manifest of all our abilities into harmonious use with one another.
The Path of the Pandering Pedant would be for druids to essentially become miniwarriors, minirogues, minipriests and minimages who can still shift forms, but only by finding lots of new gear and spending 50 gold on a new talent spec if they want to do so with any effectiveness. They would gain more and more abilities that are particularly suited towards "contributing something to the raid" in that very narrow and specialized sense, and continue to only use one fourth of these abilities, depending on which form they are specced and geared for at the moment.
This path might end up adding another button or two to press now and then, but ultimately will just lead us further into stagnation. I don't see any versatility here at all, except that druids in this situation would be able to re-gear and respec to mix it up a bit now and then. Ultimately all these specialized roles are so narrow for druids, I fear that none of them could be fully realized on their own.
The Way of the Multitudinous Master, on the other hand, would remain much more true to the druid's overall theme. Here, the Druid class would take a shift in direction so as to gain maximum possible benefit from multitasking, where performance of multiple roles in the group actually makes us perform our one assigned role better than just staying in one form all the time would.
To illustrate what I mean by this, consider a talent which druids used to have a long long time ago: "Swiftshifting: After leaving a shapeshift form, reduces the casting cost of the next shapeshift by 60% if used within 6 sec." Druids who got this talent were excited to be able to pop out of any form, shoot off a heal, and then shift back into form with minimal mana cost. It made their job as spot-healer in tricky situations much more exciting -- testing their skills to shift out, heal a friend, and get back into form before the 6 seconds are up. In patch 1.8, however, the famous Druid talent review that actually helped us out in many ways, this talent was replaced with Natural Shapeshifter, which just gives a boring 30% reduction in shapeshifting mana costs overall.
I'm sad that Swiftshifting is no longer with us -- it promoted synergy, using all the abilities you had available, and yet still helping you to do well at your main task. Likewise there are a few current druid talents that promote a somewhat diluted sense of synergy, such as Nurturing Instinct, which increases your healing spells by up to 50% of your strength (it ends up being not all that much, but still better than nothing, certainly), as well as Naturalist and Intensity, which buff both feral and restoration abilities together.
This is the right direction, but it lacks dynamic synergy that Swiftshifting had. What if your healing spells could put a short but powerful buff on you that increased your physical attack power or hasted your Starfire casting speed? What if Omen of Clarity (or something like it) were somehow less random, so that your physical attacks in feral forms could help you save mana when you saw the need to heal someone? The possibilities for combinations are endless.
Obviously, I can't imagine there are any druids out there who prefer to just be mini versions of an existing class, without using the full breadth of druid abilities. Back around the time just after patch 1.8, there were a lot of "I don't heal" cat druids, but eventually I think those players figured out they were really better off sticking with their rogues. The whole point of a druid is that we are able to do many things -- therefore I hope the future will give us more and more ways to maximize the effectiveness of our multitasking, letting druid talents and abilities specialize in different ways to use all our spells, and play all three roles together, rather than just pigeonholing us into using just a few abilities at the expense of all others.
Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
Mike Oct 30th 2007 6:19PM
I don't know. The way I see it, raiding is not the be-all-end-all of the game. And the versatility that the druid class brings to the table seems useful in its current state in a lot of different non-raid situations. Just my two cents.
Baila Oct 30th 2007 6:22PM
"The Way of the Multitudinous Master" yea, I like the sound o that. Somehow, I keep hoping that if I stick around long enough Blizzard will finally get around to letting us play what we are. But the waiting is hard.
As far as I can tell, the only place for us in that capacity right now is in the arenas. Or else as off-tank in a group of friends. ::sigh:: Slightly depressed now, thank you. =P
Epiny Oct 30th 2007 6:26PM
Right now Druids have the best Heals over time and in some encounters are better tanks than Warriors. They are also arguably the best 2v2/3v3 Healer now.
I know everyone and there mom runs Kara now but our MT for Kara has been a druid for probably 2 months. Tremor Totems and Trinket on Nightbane keeps us alive.
FYI Horde FTW no Fear Ward yet.
Nardore Oct 30th 2007 6:32PM
I being a balanced druid feel instead of getting a form for spending a certian amount of points in a tree should be changed we should get all the forms how we spend our talent point should determan how storng the form is just like cat and bear form we get those in the begining but being a balance druid i dont use those that much i find myself being more of an off healer due to the fact that my gear gives me good healing stats as well so me being able to shift into tree form and giving myself that aura would be nice
- Oct 30th 2007 6:35PM
I'm not sure I understand. Is this thread intended to be a workshop to creatively and constructively discuss the talents in our trees, and imagine how 10 more points, at level 80, will impact it?
While the affection for versatility is admirable, it seems the mechanic in druid trees is to allow greater flexibility if specced shallowly in all trees, and less flexibility once one specs deeply into any one tree. This seems obvious to me.
There's also a great deal of seeming bias against those who have specced deeply, andd are running around in Tree of Life, Moonkin form, or Mangling things.
What's really being said? Eliminate the alliteration altogether, alright?
Kaitlyn Oct 30th 2007 6:39PM
I really don't like your "(and mages)" because of the implications that being a moonkin is just a joke. Balance druids have probably the most diverse druid spec. With the talents, you can do more than adequate DPS, heal, and tank (Kiggler, anyone). Also, if you just get the gear for the other specs, you should be good enough at least on the non-heroic level.
Autumnbear Oct 30th 2007 6:56PM
I'm so used to be assigned to a 'role' that even if they came out with new 'multtask' talents I simply wouldn't know how to play correctly.
For years I've either had to heal, tank, dps, or cast.
I can't imagine being able to take a hit as a bear, pop out to cast a Moonfire and a Heal, then pop into a cat form. It just boggles the mind!
The versatility of being able to fill out 1 of 4 roles as a Druid makes this class one of the best to play at end-game. There is no burn-out that Warlocks and Warriors face.
jtgamble Oct 30th 2007 7:00PM
The real problem isn't druids IMO. Even if our talent trees were designed in a way that gave us the ability to preform four different functions even somewhat efficiently, people wouldn't want us to do that. WoW is a game where efficiency dominates. People want the most efficient tank, the most efficient healer, the most efficient DPS. They don't want somebody that is 2nd or 3rd best at the job, even if that person is also 2nd or 3rd best at two other jobs at the same time.
My druid is my only lvl 70 char, and I've been playing since launch. I've tried every spec: 1-60 resto, 60 feral, 60 balance, 60 resto, 60-70 feral again, 70 resto, 70 feral (where I am now). And every time I was spec'd a certain way people ONLY wanted me to do that one job. Even if I could heal a non-heroic just fine as feral, they'd want a "real healer."
People don't want the jack of all trades. They want the master of one. In my experience, even if I spend a run in kittah DPS'ing, and jump out a couple times to throw heals to save a wipe and innervate the healer, the group still doesn't recognize the fact that it was the utility of the druid that saved the group a larger repair bill - it was the priest that kept the heals up (only because of the innervate) or the tank who kept aggro away from the mage (because he was still alive due to a well timed rejuv/lifebloom).
In my experience the only acceptable multi-tasking to the large majority of WoW players is (insert role here) and CC. If you can do those two, great. But if you can DPS at 80% of a rogue and heal at 60% of the priest - meh, no need.
As Nardore mentioned, balance is perhaps the most versatile of druid specs, but I've found that most people aren't open to a moonkin most of the time. They still see them as gimped, single target mages who can't control their aggro. Regardless of the fact that they are most suited to an off-healer role simply because of the fact that their spec AND gear support healing to a much larger extent than say, a ret pally or feral druid.
I recently got relegated to DPS for my guilds kara runs even after spending 600+ gold in a few days to gem/enchant my gear and adjusting my spec to tank. That night I rolled a hunter and intend to let it take over as my main once I hit 70.
Gonzie Oct 30th 2007 7:16PM
@pic
Quoth the Raven?
Stormsinger Oct 30th 2007 7:33PM
Primarily a feral tank, but I carry pretty good gear for dps and healing (never tried a caster dps set). I don't mind DPSing (it's more or less like soloing), but healing... even with good gear I suck at it. I could probably learn to heal as a druid (I'm fine on my Shammy), but it's just not me.
I prefer to think of druids as a class that is versitile, but needs to focus to be good. When I respec I can come back with a completely different play style. Boomkin plays completely different form feral from resto. I like this, since it means I could play around with play styles and find my fave. For me it was tank, but ymmv.
So 5-man 70 a druid can swap gear and do OK in the different roles. In heroics... not so much. But, in Kara, with the limited number of toons, having a druid is great. I can OT between bosses then swap to dps or (shudder) healing when we do the boss. This saves the dps gimping of 2 prot warriors, and can give a healing boost for nasty fights. I expect all this pretty much ends at 25 man. Having a utility character is less needed because there is room for more people and min-maxing is even more cherished.
I think the more they try to make tri-spec (or even dual spec) druids viable everywhere the less likely we will be. They'd have to add talents that just boost all three specs (+spell dmg, +heal, +crit in one talent) and they just won't make those as good as the solo spec talents. I mean, imagine if 75% of talents were bleed over? Say Improved Moonfire added arcane damage to melee attacks and arcane resist on crit heals. Or if Orb of Clarity procced on heals and spell crits. Considering Blizzard's style of minor tweaks to talents, I just can't see them doing this. So like our shaman and pali brethren (well shaman for me at least), we just have to pick a talent and stick to it. Still means we get some nice off-spec tricks (like always having stealth available or heals) but we can't excel at more than 1 (maaaaybe 2) play styles.
Konchu Oct 30th 2007 9:37PM
It seems to me with TBC they really moved away from the hybid mentality on all classes. Gear became way more specialized for the build which is good and bad. Alot of people cannot play super different cause the gear will not let them there are a few talents that make it better to multi form. But to be the best of one of the forms you often have to sacrifice something else and that is the balencing act blizzard plays.
Acceptable Risk Oct 30th 2007 9:57PM
Say what you want, Bear tanks are awesome. They make great aggro, they're easier to heal, and best of all, their solo spec is their tanking spec. I'd say they're better than Warriors for most situations. I prefer working with them, at least.
meringue Oct 30th 2007 10:10PM
Stamina inflation killed the offspec/offgear healer. :-/
Dean Oct 30th 2007 11:01PM
It's somewhat unfortunate but I think that with every expansion druids will be forced to become more and more specialised simply because every expansion adds 10-15 points to each talent tree, but there's only 10 talent points to pick up.
Back in vanilla WoW I used to off-tank in Zul'Gurub with a 30feral/21resto spec, with some nice healing talents to let me heal well. Now in TBC tanking is based around Mangle, without it you can't tank at any decent level. So that's 41 points you have to have, but the hybrid talents in the resto tree are nice - we get reduced casting time on HT and mana regen from our +dmg and enrage talents.
But if the expansion brings in 15-16 brilliant new points at the end of the feral tree, they may well be the first things to go. Which is sad.
I like the fact I can heal anything up to non-heroic level. I like that in Kara we can take a Warrior MT and I can dps untill a second tank is needed, and even heal on the Maiden fight. But if every expansion brings in 51-point, then 61-point, then 71-point talents, increased specialisation will really be the only option.
Trabek Oct 31st 2007 2:31AM
Well, its a good idea, but here's the problem;
Your vision for synergy in our talent pool helps the druid take advantage of its multi-tasking ability.
Blizzard's vision for synergy in our talent pool means...
...Melee for Mana...
/cry.
Vestras Oct 31st 2007 8:27AM
Our Kara raids have as many as 4 druids sometimes. I think we even hit 5 once. In guild we have 2 of each spec each with their own prefrance on sub-spec. I am a dreamstate boomkin, so I can main heal on some boss fights, DPS cast for others, and play goalie on a few of the nastier pulls. On raids, I carry 3 types of gear: Full healing (1600+), casting (890), and tanking (415 defense). I am always ready to drop at a moments notice to help in any of these.
The trouble I see for druids comes in a few ways. There is no room in a 5 man for versatility, you either have the job covered or you don't. Only Cat and Boomkin can do any shifting to toss off heals, otherwise, you stay in your dedicated spot. There is room in the 10 and 25 man level. Other synergy issues I see, Balance is largely self contained, not offering any help to an off feral attempt at all. While dreamstate and a few other talents offer geart healing buffs, there is nothing in the balance tree to really help cat or bear form in any significant way. (i know there is an armor buffing one, but if you change to bear gear you wont have any int now will you?)
the other issue is itemization. As nice as gear with 4 stats and a big armor boost sound, the lack of other itemization hurts druids. Without +heal, +damage, +Defence rating, or +AP most gear falls to the wayside. I look at Moonglade, and I just feel sad since the gear is worthless for boomkin, and doesn't offer much to bear or cat form that can't be found elsewhere. I feel item set bonuses for druid gear need to be a bit more broad. There are many talents and a few bonuses which boost skills for both cat and bear, why not more that offer to them AND to healers AND casters?
FireStar Oct 31st 2007 9:30AM
I don't have a problem with druids. Come to think of it, i dont have a problem with any of my classes (except the mage with the constant drinking at low levels)
Phoenic Oct 31st 2007 10:53AM
Mini Version of any class i am not. We have 2 priests with equal +healing to me, (over 1600) and a shammy with over 1500 and my druid is still the primary healer in our raid. I dont have to waste time with bubbles or shackles. I dont have to waste casting time and mana with totems. I just heal. Non stop. The entire raid. always. And i wouldn't want it any other way.
With a combination of gear, skill, and talent a resto druid, bear tank, or boomkin can out heal, out damage, and out tank their fellow guildmates.
Believe it
Cutyerthroat Oct 31st 2007 11:07AM
Cmon now, druids are fine leave well enough already alone.
Ferals: Can tank pulls when needed and then switch out some gear and dps when another tank is not needed. In an absolute pinch they could even unshift and pop a battle res, innervate and a couple crappy heals. I see no problem here- no you aren't going to top the dps meters, nor should you-but you are certainly helping the raid a helluva lot.
Balance: Can put out ungodly damage while buffing other casters. Can heal decently in a pinch, innervate, battle res. Only problem here is threat mitigation
Resto: Best HoT's in the game, battle res, innervate. Some of the best healers for classes that dont take burst damage [ranged dps perhaps- even melee dps altho a shaman prolly better suited]. Good ones can even hide in bear form instead of dying instantly if they get unwanted agro.
PvP: Aren't druids pretty much the most wanted arena class next to maybe pallys?
Solo play: My friends level 70 druid with maybe 3 epics can kill things my epicced out rogue could only dream of... [maybe I can kill things faster...but all the same...]
So...I see druids pretty much covering all niches here, and fairly effectively. Sure you cant be especially strong at more than one thing at once...but nor is any other class..stop asking for the world plz.
Druids are fine.
- Oct 31st 2007 12:07PM
I agree druids are fine, but I don't believe that QQ is the intention of this post/thread.
The point of the druid class is its ability to shift roles.
I believe the author wants us to reimagine the druid as it exists currently, evaluating specs and talents to allow for greater role flexibility. I agree with all statements suggesting that the limited number of players in dungeons pretty much determine that a druid will remain in a single role throughout the dungeon.
Still waiting for the author to clarify his statements.