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10-30-2007 @ 7:33PM
Primarily a feral tank, but I carry pretty good gear for dps and healing (never tried a caster dps set). I don't mind DPSing (it's more or less like soloing), but healing... even with good gear I suck at it. I could probably learn to heal as a druid (I'm fine on my Shammy), but it's just not me.I prefer to think of druids as a class that is versitile, but needs to focus to be good. When I respec I can come back with a completely different play style. Boomkin plays completely different form feral from resto. I like this, since it means I could play around with play styles and find my fave. For me it was tank, but ymmv.So 5-man 70 a druid can swap gear and do OK in the different roles. In heroics... not so much. But, in Kara, with the limited number of toons, having a druid is great. I can OT between bosses then swap to dps or (shudder) healing when we do the boss. This saves the dps gimping of 2 prot warriors, and can give a healing boost for nasty fights. I expect all this pretty much ends at 25 man. Having a utility character is less needed because there is room for more people and min-maxing is even more cherished.I think the more they try to make tri-spec (or even dual spec) druids viable everywhere the less likely we will be. They'd have to add talents that just boost all three specs (+spell dmg, +heal, +crit in one talent) and they just won't make those as good as the solo spec talents. I mean, imagine if 75% of talents were bleed over? Say Improved Moonfire added arcane damage to melee attacks and arcane resist on crit heals. Or if Orb of Clarity procced on heals and spell crits. Considering Blizzard's style of minor tweaks to talents, I just can't see them doing this. So like our shaman and pali brethren (well shaman for me at least), we just have to pick a talent and stick to it. Still means we get some nice off-spec tricks (like always having stealth available or heals) but we can't excel at more than 1 (maaaaybe 2) play styles.
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