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10-31-2007 @ 8:27AM
Our Kara raids have as many as 4 druids sometimes. I think we even hit 5 once. In guild we have 2 of each spec each with their own prefrance on sub-spec. I am a dreamstate boomkin, so I can main heal on some boss fights, DPS cast for others, and play goalie on a few of the nastier pulls. On raids, I carry 3 types of gear: Full healing (1600+), casting (890), and tanking (415 defense). I am always ready to drop at a moments notice to help in any of these. The trouble I see for druids comes in a few ways. There is no room in a 5 man for versatility, you either have the job covered or you don't. Only Cat and Boomkin can do any shifting to toss off heals, otherwise, you stay in your dedicated spot. There is room in the 10 and 25 man level. Other synergy issues I see, Balance is largely self contained, not offering any help to an off feral attempt at all. While dreamstate and a few other talents offer geart healing buffs, there is nothing in the balance tree to really help cat or bear form in any significant way. (i know there is an armor buffing one, but if you change to bear gear you wont have any int now will you?)the other issue is itemization. As nice as gear with 4 stats and a big armor boost sound, the lack of other itemization hurts druids. Without +heal, +damage, +Defence rating, or +AP most gear falls to the wayside. I look at Moonglade, and I just feel sad since the gear is worthless for boomkin, and doesn't offer much to bear or cat form that can't be found elsewhere. I feel item set bonuses for druid gear need to be a bit more broad. There are many talents and a few bonuses which boost skills for both cat and bear, why not more that offer to them AND to healers AND casters?
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