The Light and How to Swing It: Maximizing Paladin DPS, Part 2

A quick word before we start -- I will be recommending certain talents over others. In any spec, there is usually a good amount of wiggle room for you to pick up the talents that you feel are best for you, and you should take advantage of this. While I will be focusing on the talents that provide the maximum amount of damage and mana efficiency, you may want to pick up others depending on your play style. In fact, I encourage you to break out from the "cookie cutter" builds if you need certain talents to support your play style. Customizing your character... isn't WoW great?
Let's get started with the Holy / Retribution hybrid known to some as the Shockadin!
What is a Shockadin?
A Shockadin is a Paladin who has specced into both the Holy and Retribution trees in order to get both Holy Shock and Sanctity Aura. Like the name suggests, a Shockadin relies on Holy Shock and Judgements to do damage. Since both abilities have cooldowns, this is definitely a burst-damage type of build, but since it requires many points in the Holy tree, the Shockadin is quite capable of healing effectively if needed. Therein lies the real strength of this build -- you're doing damage without sacrificing your ability to heal, able to provide a good amount of burst damage while supporting your allies. I personally like this build for PvP, as it doesn't tie me down to only one role in a battleground.
Gear
Like last time, when I talked about Retribution, I don't want to spend too much time recommending specific pieces of gear you should go after. If something is really awesome, I'll mention it, but there is quite a bit of Paladin-centric plate out there, so mostly I'm going to talk about the stats you should focus on. I recommend prioritizing your gear thusly: Spelldamage > Intellect > Spell crit / Stamina > Mana/5 > Spell Hit
Spelldamage is at the core of the Shockadin build -- although you'll often be smacking things with your weapon, your biggest source of damage comes from spells. Intellect is also crucial to maintain a significant mana pool, and with Holy Guidance, 35% of your Intellect is added to your spelldamage. Spell crit and Stamina are also important, depending on what your focus is: if you're doing more PvP, building up Stamina is the way to go. Spell Hit is not overly important as there is no Holy resistance gear in the game, but don't totally neglect this stat.
Spec
I suggest a 40/0/21 build if you only want to focus on damage dealing. While this does miss some survival / utility talents, like Blessed Life and Light's Grace, it picks up all the damage increasing / mana efficiency talents available. Here are some of the key talents in this build:
- Divine Intellect: Increases both your Intellect and your spelldamage (with talents).
- Imp. Seal of Righteousness: Increases the damage done by SoR and JoR by 15%. Since we'll be using SoR / JoR a lot in this build, this one is important.
- Divine Favor: 100% chance to crit a Holy Shock or healing spell. Don't pass this one up.
- Holy Power: +5% crit to your Holy spells. The more, the merrier.
- Holy Shock: Instant holy damage. This is the cornerstone of this build -- it's called Shockadin, not Judgeadin.
- Holy Guidance: Increases spelldamage/healing by 35% of your Intellect. With spelldamage, more is better.
- Benediction: More mana efficient Seals / Judgements means more Seals / Judgements.
- Improved Judgement: Decreases the cooldown on Judgement by 2 seconds. If you're casting Judgement every time it's up, this is a 20% increase in DPS.
- Sanctity Aura: Increases Holy damage by 10%. This is the Aura that you should be using while doing damage.
Of note is that I didn't take Conviction -- even though you will be smacking stuff, most of your damage will come through spells, and there are better ways to spend these points. Also, even though I did take Seal of Command, I will only be using it tactically (more on this later), as most of the time I'll be running Seal of Righteousness. In general, I'd say that if you make sure to grab the above talents, you can put the rest wherever works best for you.
Buff Up
I'd recommend running with Blessing of Wisdom and Sanctity Aura up if you're dealing damage. In a group, use the most appropriate Aura, but if you're dealing damage you should be using Sanctity. Anything that increases your Intellect helps you, so make sure you've got AI up if you've got a Mage around. Most melee-centric buffs won't help you much, but if you've got a Shaman that is willing to put Windfury totem down, you'll get SoR procs off the extra Windfury hit, which will increase your DPS. Although Judging Seal of the Crusader on a target will help your damage the most, if you're in a group consider Judging something more group-friendly, depending on the fight.
Dealing Damage
As a Shockadin, I recommend starting the fight by Judging Seal of the Crusader, casting Seal of Righteousness, then following up with a Holy Shock. Seal of Righteousness provides a steady source of holy damage, and with a good amount of spelldamage and SotC up, SoR can easily proc for 400+ holy damage. If you want, you can use the same macro I suggested in Part I to make sure SoR is always up again after using Judgement:
/#showtooltip Judgement
/cast Judgement
/stopcasting
/cast Seal of Righteousness
Using this macro, you should have no problem keeping SoR up. With the right gear, Consecrate can dish out a good amount of damage too. It uses a 76% spelldamage coefficient, so with 800 spelldamage, it'd do about 1200 damage over 8 seconds, so don't forget to use it! If you picked up Seal of Command, you can try stunning your target then Judging SoC for some extra damage. I would still recommend using SoR / JoR unless your target is stunned, and wouldn't use SoC at all with this build. SoC procs are sporadic and based on weapon damage, unlike SoR which procs on every swing and is based on spelldamage.
My attack pattern looks like this: Judge Crusader > Seal of Righteousness > Holy Shock > Consecration (if necessary, or trying to max out damage) > Judgement of Righteousness > Holy Shock > Repeat
I generally like to use JoR and Holy Shock whenever they're up, and preferably together. If they both crit with trinkets and Avenging Wrath up, you can do 3000-5000 damage in a second, and therein lies the burst damage power of this build. Alternatively, you can try stunning your opponent, then use JoC, followed by Divine Favor + Holy Shock for a guaranteed crit. Also, since many opponents move out of the area when they see Consecration, you can also use your stun to keep them in place for close to the full length of the spell. And don't forget to finish wounded targets off with Hammer of Wrath -- it has a 40% spelldamage coefficient, so it has quite a kick.
Why take a Shockadin?
Shockadins are likely to have many of the same talents Holy Paladins do, so they are quite capable of main healing an instance with the proper gear. It's a good idea to carry around a set of healing gear for this very reason. They'll bring a good amount of damage and utility to a group, and can act as a backup healer in case things go awry. In PvP, you can switch back and forth between dealing damage and healing your allies. Cast Judgement and Holy Shock when they're up, then heal until they've cooled down. Utility is the name of the game for a Shockadin in a group -- their strength lies in being able to switch easily between several roles.
In the third and final part, I'll talk about dealing damage as a Healing or Protection Paladin -- look for it soon!
Filed under: Paladin, Analysis / Opinion, Talents, (Paladin) The Light and How to Swing It
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Reader Comments (Page 2 of 2)
Eclipsaa Oct 31st 2007 9:50AM
Thanks for the info @18
But yeah I have looked over that mace for some time. But still thats allot to give up for "iffy" damage hits and hoping a proc will happen...
Now if there was a two handed Epic sword with 200+ spell damage/healing and good STR INT combo. I would Die! that would be the best... BUT there are NO spell damage / Healing two handed swords Anywhere in the epic Line up, witch is INSANE! that mace is about all there is and its not that great compared to a sword and shield combination, Even the one handed sword from Gruul is a better sword then that mace (when you add in the shield and so forth)
but oh well... i dont think blizzard likes paladin sword healing / Holy Damage Blood Elfs.....
Plus im not a mace fan, i love a nice sword :( its a rp thing :P
TotalBiscuit Oct 31st 2007 11:34AM
This is fine if you're not raiding. Choosing to be a lesser-dps class in a raid environment negatively impacts the experience of everyone else there by making it harder to succeed.
This is why we don't take DPSadins on raids, we take them for what they're good at, healing, and very rarely, off-tanking large groups. It's not about elitism, it's about common sense. If you want to succeed, you take the best tools for the job.
TB.
Bilbothered Oct 31st 2007 2:24PM
@various Unless you have a high-level Pally yourself, STFU about how I should spec. All it sounds like is "Let me DPS you heal." Have you ever played a healer? I actually love healing and it still can wear me out incredibly. Would I raid as a Shockadin? No. But they can do absolutely everything else in the game well. 5k burst dmg in less than two seconds is not bad at all, IMO, so be quiet with your hits-like-a-fish comments.
@10 Unfortunately it seems Deadlyblonde from the "Fury of the Light" PvP video has respecced. Who knows if it's temporary or permanent, but right now she's 41/20/0 with about 3x as much healing as spell dmg.
http://eu.wowarmory.com/character-sheet.xml?r=Agamaggan&n=Deadlyblonde
I've tried the Shockadin build once, and I do agree that it is powerful. However, it's really the most powerful in PvP. Sure, with a proper healing set, you can heal for 5-man's easily. What you are giving up that hurts most is Divine Illumination (15s 50% mana reduction) which is absolutely brilliant against boss AoE/chain attacks. The Protection talents you give up do hurt, but IMO not nearly as much as that last juicy Holy talent.
Having played the Holy/Prot spec and the Holy/Retr spec, I do agree that Holy/Prot is "THE" raiding spec. However, in PvP, it's very debatable. In the smaller BG's, sticking to a group and being the only healer proves Holy/Prot to be the strongest spec; stand back at a distance and heal your buddies as the enemy tries to DPS them. Where Holy/Prot fails is in very small groups (solo or one or two with you) and very large groups (think AV). Why? Well, let's say the one or two with you die off and it's 1v1. Sure in AB Pallys shine in 1v1 defend-the-flag scenarios, but in any other BG situation you're left trying to DPS them down or healing yourself until more on your side come to you (if they do at all). I'm not saying a well-played Healadin wouldn't be able to take them down, I'm just saying it's not easy.
Now let's talk about large groups in BGs. Like everyone else, I find myself grinding Honor in AV. I usually rush to Galv to heal and then rush in to heal for the Drek pulls/Drek. For most of the pulls I feel useful, since usually multiple healers are needed and I just find the tank who's getting the least attention, but for Galv/Drek I am usually barely getting any healing done as the MT has so many HoT's on them. I spam Flash of Light repeatedly but even if they go under 100% mid-cast (and it's only a 1.5s cast) by the time it lands they're back to 100% again. Sure, sometimes I'm one of very few healers and am very useful against Galv/Drek, but even then my healing powers are rarely stretched.
What I like about the Shockadin spec is your ability to find groups. See a group of 4 in LFM that doesn't have a healer? Switch gear and you're good to go. See a group of 4 in LFM that already has a healer? Tell 'em you'll DPS and back-up heal and you'll see a group invite in seconds. To repeat for the umpteenth time this is not a raid spec but can do everything else in the game well.
Right now I'm in a growing guild not yet at the raiding stage. Of the six 70's we have, three of them are Holy Pally's. Seriously. And yes, I'm one of them. My quandry is that I am the most active of the three Holy Pally's as far as the guild, but since it is such a small guild we often aren't instancing and I find myself in BG's and arena most often. Let me tell you, in 2v2 especially, the Holy/Prot build is horrible. I get CC'd and use my Insignia, CC'd again and use my bubble, CC'd again and within seconds my buddy is dead and I'm next. Without any burst DPS to help my buddy, we're usually done before I can land my first heal. Sure, if I can pull a full-heal or two off we usually have a shot, but that's a big "if."
Long story short... I'm respeccing to Shockadin. If 90% of what I do is PvP, that's my spec right there. If my guild grows and starts doing raids, I'll gladly respec. But until then, this spec is amazing.
parody Dec 3rd 2007 1:07AM
I respec'd from full retrib to holy when I hit 60. Best choice IMO. Ret is fun and I hit reasonably hard and PVP 1v1 would do pretty good. Now I'm in outland and doing the endgame instances, I'm getting more invites to PUG groups since i'm healing 5-man groups and doing an OK job of it. once i'm up in the high 60's i'll hook into the battlegrounds again and make use of it to practice triage healing in large groups and bugfix my UIs for making me the most effective I can be. Since I use a mace and shield most of the time I only carry the one 2H weapon these days instead of a couple different ones. The major thing I really like about paladins, we can step in and pull aggro from the squishier classes and survive longer and allow the tank to step in and take aggro, so many people discount the effect having a healer in plate means in a group when things go bad.
Just a lvl 64 Pally Jan 22nd 2008 4:52PM
All I know is that I'm trying to get to a full Shockadin build by questing. When I quest I get jumped by 70's and 9 out of 10 times I come out the victor. The last time I got jumped (lvl 64) was by a 70 fury warrior in epic pvp gear and he lost, barley but he did lose. I went on doing my quest and he came looking for me, I thought I was as good as dead since I only had half health and half mana but all he wanted to do was bow and applaud to me. I only have around +400 heal/damage but I can do enough damage and healing to beat a spec’ed lvl 70 epic fury warrior... I can't wait to see what I can do when I hit 70 and start to pvp for some good gear!