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10-31-2007 @ 7:11AM
Hi, Its a very nice description. I have full season2 arena shockadin gear, mace and shield, and It seems to be a great way to spend your time in wow. Not limited to just one kind of gameplay, decent + healing and great spell crit insures the potency of your heals, while all your offensive spells are maximized. Coming 2.3 changes your proposed 40 0 21 build would be ideal for pure spell dmg purpose, tho, you would need to transfer soc point to vindication in ret tree.Pre 2.3 build might even benefit more from 5 points in Conviction instead of vindication /PoJ, since it will give your finishing strike more chance to crit, and those other 2 talents are crap for now anyway.Soc/Joc is not a good choice for spending talent points in. while yes it might give you slightly better damage on stunned target, if it crits, it also means that, in order to use it you cast soc over already up sor, and then judge it.. takes time, global cooldown, and by the time you judge it, the target might not be stunned anymore. I had it in the build similar to yours, but found myself never using it. Spell hit would be important only when doing instances/raids, and even then arena mace and head enchant gives you some from the start.Also, if you check damage distribution after a heroic instance or raid with this build, you can see that non critable spells do more then half of your damage, meaning consecration + sor.For the build named "shockadin" holy shock goes usually third, after consecration and jor.Kara raids with this build are great fun, helps if mt is a pally, where he can easier have more aggro then you, use sanct aura, and both can use jotc and jow on target.As long as you have super mana pots around for boss fights, you wont be in serious mana problem.Regarding pally "roles" ... When you are playing arenas with warrior or warlock, you will, either go with them into a dps first combos, with spec like this... or respec to the usual healbot build and do the endurance games.We play a hybrid class, and this is a true hybrid build inside the hybrid class, also probably the best healing/damage ratio for a pallyThe 2.3 changes will give holy pallys in healing gear, 1/3 of it in spell damage, yet its rather questionable, when would you use it. since even with added 500 ish spell dmg, you can't kill much on your own, it might be the opposite you ll drain your mana that way, and end up being a better target afterwards.@12 Though the #13 answers you best, I am yet to see a hunter above me in either 5 men heroics or Karazhan raid. From BM to MM, doesn't really matter.And when I see a hunter in BG-s... I add one more HK soon after :p@13 Agreed - thats why one doesn't do pug-s@16 Hammer of the Naruu, from Gruul, fully spell dmg buffed can give 100 spell dmg, and makes for a nice 2her for your purpose, but compared to s2 spell dmg mace/shield, you would be losing around 200 of spell dmg, 6k armor, some stamina, intelect, spell hit, resilience... It will give you highest amount of sor due to the slow speed of the mace.
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