Totem Talk: The Fury of Drek'Thar
Totem Talk is the column for Shamans. Matthew Rossi, our humble yet proud correspondent, feels that there are lessons we as shamans can take from Drek'Thar, Thrall's instructor and one of the most famous shamans in the World of Warcraft. One of those lessons is 'spam disarm on him before he whirlwinds' but that's less a shaman lesson and more a dead night elf warrior lesson. Then again, as shamans, we can all get behind a lesson that leads to dead night elves, right? Well, okay, maybe not those of us with tentacles, but everyone else in the shaman union probably doesn't have a problem with it. And admit it, draenei: you don't really mind when the night elf dies trying to tank Drek with a two hander.Ah, Drek'Thar. Before he moved into Alterac Valley and killed himself a mess of alliance, he was chieftain of the Frostwolf Clan, the first teacher who brought Thrall along the path of the Shaman, blind Far Seer and one of many who had to redeem himself after falling for Ner'zhul and Gul'dan's warlock tricks. I'm sure, as shamans, we can all relate to falling for warlock tricks, right? Stupid Death Coil... anyway, we all know that Drek'Thar was one of the standard bearers who kept the traditions of shamanism alive during the dark period of the Old Horde, who kept the Frostwolves intact in the Alterac Mountains long enough for Thrall to grow to manhood and find them, and today he spends his time killing a whole lot of alliance folks and taking trips to Outland to watch Thrall's home videos of the Orc Cinematics from Warcraft III.
Drek is a trend-setter for us. He was dual-wielding before it was cool. Heck, he was dual-wielding before it was possible. He's just that cool. Think of him as the Saurfang of shamans, except with a lot larger body count. That's right, I'm saying Drek has killed more people than Saurfang. Drek kills a lot of people.
I'll admit this column so far is kind of turning into a lore-nerd festival, and I can't really help it. After writing the big paean to Uther yesterday I kind of feel like I need to balance it out with a testimonial to an awesome horde NPC, and this is the shaman column, so a great shaman should get some press. But I don't want to turn this into Know Your Lore, inasmuch as we already HAVE that column. So, then, why talk about Drek'Thar at all? Because he serves as a model of what shamans should be, and therefore, gives us ideas to discuss about the future of the shaman class.
Drek'Thar is a melee powerhouse. He possesses the standard melee shaman abilities like Windfury and Stormstrike, but in addition can lay down area damage with Whirlwind and Sweeping Strikes, abilities more commonly associated with warriors than shamans. I'm not arguing that enhancement as a tree should just appropriate these abilities... for one thing, it makes playing a shaman or a warrior less fun if they become copies of each other... but it's clear that as shaman, one of our iconic roles is in fact to bring the pain and Drek'Thar does just that. Also, quite frankly, Drek'Thar is dual-wielding swords. This has always been one of my biggest problems with playing a shaman: many weapons that would well suit an enhancement or elemental shaman are out of reach for them because they are swords. Since the modern blademasters of the new horde draw their power not from demonic magic but from the spirits of the elements, you can't really argue that it makes sense for shamans, the servants of those elements, to be unable to do so. I realize not everyone is going to agree... shaman's not using swords is like hunters not using maces, an established part of the game and unlikely to change... but if I had my way it would, and Drek'Thar is one reason why.
Drek'Thar's companion wolves, originally Wise-Ear and now Drakan and Duros, also make me envious. Note that I don't want shamans to become a pet class... we already have totems to juggle without adding that kind of micromanagement... but while I know the wolves are due to Drek'Thar's status as a Frostwolf Chieftain, I'd still like to see a spell or ability that allowed a shaman to summon a guardian wolf to defend him or assist him in some other way, similar to the tanking and magic DPS we can summon with earth and fire elemental totems. Since we're not likely to ever get a water elemental totem, perhaps this could take its place.
Drek'Thar's ability to fight while blind also inspires me to long for a shaman ability to target enemies he or she cannot see clearly, or even at all. A form of stealth detection, a means to engage invisible or otherwise undetectable opponents, or even the ability to see mobs that are otherwise out of phase with the world, anything. Shamans are supposed to be in tune with the elemental nature of the world, yet we don't really get a chance to do anything special with this knowledge. The spirits guide Drek'Thar's blows even in his blindness, but we can't get them to warn us when we're about to get stabbed in the back? Something as simple as a buff to Sentry Totem that gave us a small bonus to our chance to detect stealth... nothing that would break the game or always reveal rogues, just a little bonus, would be nice.
Finally, to turn back to Drek's melee abilities, this is one that I think even elemental and restoration shamans should have: a scaled back version of his AoE knockdown. Caster and healer shamans need, in my opinion, an 'oh crap' ability when things go south, be it aggro from too many mobs or everyone swarming them in arenas. The ability to knock up to four or five down for 2 seconds wouldn't be overpowered, but it would serve as a minor aggro management tool (no, it wouldn't clear aggro, but the tank has more time to get it back if the mobs are on their backs instead of killing the healer) as well as a small counterpoint to various abilities other classes have, a means to stay alive just a little longer. Obviously it would probably have to have at least a three minute cooldown, but I really think it would make a good earth-based totem or spell. Perhaps even work it into a WoW version of Earthquake?
Okay, that's probably enough wishing for abilities. I'm sure folks will explain why any and all of these are too much like other classes and/or game breaking, but believe me I don't want to make shamans overpowered. I have to fight them as a warrior all the time. I just want to see more of the flavor of previous Warcraft games, and the shamans we meet in game, to be brought into the class. Someone like Drek'Thar, who serves as an exemplar of the shaman in WoW, should definitely not be almost unrecognizable when compared to the average shaman player running around. (It goes both ways, too: why doesn't Drek drop any totems? I mean, heck, shouldn't he have at least Strength of Earth and Grace of Air down? I know he's got Windfury on his weapons already, so he doesn't need that. Imagine how awesome it would be if Drek popped a fire elemental totem during the fight. Then again, maybe he doesn't want the annoyance of having to re-pop the totems every time some jerk wands them down.)
Next week, gear for the 58 and up shaman, starting in Hellfire Peninsula: what quest drops and instance gear should you be looking for and where can they be found? Who drops what? We'll cover all three specs in as much details as column space allows and point you to some more in-depth gear guides as well. And I'll try and restrain my man-crush on Drek'Thar.
Filed under: Shaman, Analysis / Opinion, Bosses, (Shaman) Totem Talk






Reader Comments (Page 1 of 1)
Vairn Nov 1st 2007 2:27PM
I totally think we should get some type of spirit wolf, maybe not as a pet but as a spell that does some DPS. I'm totally a lore freak as well and thats why my first and main character still is a shaman. I think Shamans should also be able to use Polearms, theres no real reason for them not to :-/
Callandra Nov 1st 2007 2:30PM
Yup, 2 second AoE knockdown isn't overpowered, at all.
Right.
Matthew Rossi Nov 1st 2007 2:32PM
Callandra:
How is it worse than warstomp? If you limit it to say, four or five targets and give it a long cooldown, it's far weaker than Intimidating Shout. How is it overpowered, exactly, and what can we do to bring it in line with other talents and spells in the game?
jpn Nov 1st 2007 2:44PM
the eyewear is very cool too
John Nov 1st 2007 3:06PM
A spirit wolf would be awesome. What if instead of dropping totems, you'd imbue the wolf with the totem's bonuses? He'd follow you around, thus basically making your totems portable. The totem abilities would still have the same duration. Also, you could kill the wolf, wiping out all your party's totem buffs at once, so it wouldn't be OP. That'd be cool for WotLK IMO.
Thijz Nov 1st 2007 4:54PM
@John: That would ruin the whole Shaman-principle. A shaman uses totems, period.
@Callandra: I agree with Matthew here, how about Psychic Scream, Intimidating Shout and Warstomp...?
- Nov 1st 2007 5:18PM
I agree that Spirit Wolves would have been a far better choice for shaman pets than Rocky and Sparky.
And "Earthquake" would be a channeled spell, in line with a druid's "Hurricane". I'd imagine it to immediately and momentarily daze all opponents in its AOE, cancelling spellcasts and decreasing movement speed for the duration of the castbar. Physical and/or Nature damage may also occur, is it OP?
Bunkai Nov 1st 2007 5:21PM
My main is a 70 enhancement DW shaman.
I was Alliance when I first started WoW back in early '05, and I got to experience the undeniable shamanistic power of Horde shammies. It was amazing.
Years later and far too many smacks with the nerf-bat combined with all the other classes getting what can be viewed as borderline Uber Buffs, and I'm itching for some seriously cool new stuff for Shammies. I'd love to see them restored to their 2.0 PTR greatness.
I can't agree more with the knock-back and/or enhanced detection abilities. I don't much care if we can use swords or not, but I'd like to see some better enhancement stats being places on the 1-handers that we can DW.
Even the lvl 70 HWL gear has a tough time replacing some greens and blues from outlands drops. If I have to be lvl 70 to equip a blue or purple item, there shouldn't be a lower-level blue or purple item (respectively) that can make me second guess the "upgrade" under any circumstances.
And for the sake of all that is proper... PLEASE GIVE OUR TOTEMS SOME LOVE... There are far too many totems in our collection that are just worthless. Tremor being #1 on my list of crap. It might be a good move to combine the Knockback buff with the Tremor totem... Hey, you're the one that brought up Earthquake.
John Nov 1st 2007 5:28PM
@7 Use velcro or duct tape to stick the totems to the wolf. Win/Win/Win situation.
Seriously though... you could call it a totem guide or some crap. Primitive cultures adopted animal spirits as their totems. That's where the totem poles came from, which is basically where the in-game totems came from... It all ties together. Circular. In a circle...
Zghuk Nov 1st 2007 10:01PM
How did Drek Thar become a shaman again after being corrupted?
AFAIR you cant put the transformation back from warlock, do you?
alienatheart Nov 2nd 2007 12:50AM
thats cause they stay clear of Saurfang and they just feel the need to kill Drek'Thar that the body count is that much larger. Maybe putting Saurfang in place of Derk would be map balance ;)
Nesha Nov 2nd 2007 4:01AM
Spirit wolves would rock, though id be happy if they fixed the wolfy and farseer helms for those of us with tentacles
Windleaf Nov 2nd 2007 8:38AM
I would definitely like to see something more cool for the shamans. Not overpowered, maybe not useful at all. But cool. Shamans are supposed to be the leaders of the Horde. Do you feel like a leader when everyone keeps running away from you and your totems? In battlegrounds it's even worse, since totems only affects those in the group, not the raid. Those in your group are probably somewhere else in the zone.
Angus Nov 2nd 2007 10:38AM
@6:
"Shaman uses totems, period."
Please feel free to tell that to Thrall. I'm sure the fact that in WC3 he had WOLVES is obviously a screw up on his part.
Oh, if a shaman uses totems, where the hell is my STASIS TOTEM?
It made everybody in the AoE stop moving. They took damage as normal, just had to sit there and take it.
Spirit wolves would fix a lot of the classes problems. 1 wolf per element, some totems would remain. Grounding totem, searing and other fire damage totems, earthbind would all stay totems while the others would move with us.
Magy Nov 2nd 2007 1:07PM
@8
I don't really think that Tremor totems are crap. I actually use them quite frequently. It all depends on the place and the fight. The Sirens in Steamvaults, for example, have a chance of fearing perty members into nearby groups of mobs. I'd rather drop the totem and reduce the risk of this happening. It saves me a lot of work and headaches from keeping party members alive.
Ty Nov 13th 2007 3:08PM
I like the wolf idea. I toyed with a troll shaman back in 1.8 and didn't pursue it for very long, but in 2.0 decided a draenei shaman would be fun. At 70 PVE is great, I do a lot of damage as elemental and I buff a group of 4 warlocks to the max in raids.
PVP is a totally different story for me. Having 4 totems out is a rarity in Battlegrounds. When I see a warlock I drop a tremor and grounding totem ASAP, only for his pet comes over and whack them so he can coil/chain fear me. I trinket out and lay a totem for his pet to one-shot it again.
I think a great addition to shamans whould be a wolf pet or a "totem guardian" but I think it should have stipulations:
-It should only spawn once you have 4 totems (this gives it a "casting time" due to global cool down). Once your 4th totem is down it should spawn and take the place of your totems. This way you can move and have it come with you.
-Even as a shaman I think it should be able to die without too much effort, so like 6k health would do nicely.
Go ahead and flame and say it would be OP to have this, but I think shamans are a great class and just lack mobility and effectiveness.