Blood Sport: Perfect balance, the PvP pipe dream
Thank you for all your comments on my first blog entry! Yes, PvP is indeed a volatile topic to write about, and I fully expect some of you to disagree passionately with me. I constantly seek to pull information, and opinions from a wide range of sources and players, so that we can all make better sense of this ever-changing beast we all love called PvP. I do not know it all - and I suspect nobody does - we can all learn something through this exchange of ideas.
"Nerf warlocks!"
A familiar refrain in the forums, in general chat, and even in guild chat. So familiar that OP has almost become an affectionate term for warlocks. But can anyone remember a time when people believed that Blizzard employees all played class x and when the prevailing QQ in the community was "Nerf class x!"?
Have you ever thought that a certain class was 'so madly imba' that you wished the devs would fix it immediately, especially after you've been mauled by that class?
The idea of 'balance' is seductive - imagine WoW where you walk into every fight confident that your character can beat any opponent. Is balance really about that? Is balance achievable? Even if we get it, do we, as players, really want it?
Patch day comes and with every nerf and/or buff, we assume that the devs are trying to reach that nirvana of Perfect Balance. Why is Blizzard happy with a rock-paper-scissors model? Wouldn't everyone be happier if there was Perfect Balance?
Is Perfect Balance possible?
Let's look at the practical difficulties of Perfect Balance. There are nine classes in WoW. Using this formula, if we match each class with another, excluding mirror matches, which we can safely assume to be balanced, notwithstanding gear, we will have:
(2+9-1)!/2!*(9-1)! - 9 = 36 matchups for 1v1
Let's consider Blizzard's older game - Starcraft - which most people consider to be reasonably well-balanced. Starcraft has three factions - Terran, Protoss and Zerg:
(2+3-1)!/2!*(3-1)! - 3 = 3 matchups for a 1v1 multiplayer game, excluding mirror matches
Presumably it will take about 12 times as much resources to balance WoW, relative to Starcraft. Without sounding like I'm making excuses for Blizzard, I'd rather be playing the game than to wait for it to be perfectly balanced. (Even Starcraft was released to the wild unbalanced and took an expansion and four balance patches over two years to get it 'right'.)
Are we all unwitting playtesters in this search for balance in WoW, since an MMORPG's development is never really 'finished'?
Using the same formula on Arena teams, and excluding mirror matches again, we get:
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990 matchups for 2v2
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13,530 matchups for 3v3
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827,541 matchups for 5v5
If balancing 36 1v1 encounters is tough, it is near impossible to even start to balance close to one million different 5v5 matchups! Is Blizzard then trying to pull our collective legs when they say they are trying to balance team PvP rather than duels?
Before we accuse Blizzard of lying to us, consider this: maybe we should start thinking of classes in a new way, as 'packages' of resources and abilities, rather than nine discrete blocks. We'll look at these resources and abilities in a future article.
What is balance?
Many players yell for 'balance' - where every defeat at the hands of a certain class is a game-breaking moment.
Balance, unfortunately, isn't just about someone having a chance of winning. It's where every class has an equal chance to win or lose, when all of their abilities are used correctly.
An example of a perfectly balanced game is chess. Players have identical pieces - perfect symmetry as far as tools are concerned - and almost perfect knowledge: no hidden pieces, no hidden moves. Only your moves in the future are unknown to your opponent, and that is determined by skill and skill alone.
Now consider WoW. Your knowledge of your opponent's play is very far from perfect, and you can only make educated guesses at his or her gear, spec, location (for stealthed toons), or even class! Imperfect knowledge and timing issues (WoW PvP is a much quicker game than chess) brings luck and other imbalances into determining the outcome of the PvP encounter.
The easiest route to 'balance' is to give players symmetrical tools. I can safely say that no WoW player would want that. Having arguably unique and customizable characters you can call your own is what gives WoW, or any MMORPG, its character, color, and drama.
Imagine the unlikely scenario that we've achieved balance without cloning the classes, will we then come to miss the inter-class tension and drama that we have come to so loathe (and dare we say it, love)?
Why do people scream for balance then?
Nobody likes defeat, especially when there is no chance of retaliation. It is however all too human to blame your character, or your opponent's character, rather than to take a hard look at the player - you.
Improving your PvP performance and Arena standings involves making better educated guesses in this game of imperfect knowledge. Experience and in-depth knowledge will narrow this gap.
Unfortunately, your PvP game could also be simply limited by the speed with which your fingers fly across the keyboard (older players can probably attest to this, of which I'm one of them - lol). The good news: this too can be overcome with practice practice practice, and the help of some addons and macros.
Hey, if all else fails, invest in a Marvelous Madstone of Immortality!*
At the 1v1 level, WoW is a rock-paper-scissors game. I am wary of saying that Team PvP is balanced in the current state of the game, but we can probably agree that it is relatively free of game-breakers and class exploits. There are no run-away winners at the moment, although some classes are better represented than others in the Arena format.
Perfect Balance sounds good on paper. After almost three years of going live and numerous patches, we are still not there. Will we ever hit that gameplay nirvana? I'd say no. Do we want to get there? This may be a moot point when the time does finally come.
In other words, Perfect Balance will remain just that - a PvP pipe dream.
A quick tabulation** of the Arena PvP Ranking table for the US servers reveals the following:

The Hunter is still under-represented across all Arena formats. Paladins are curiously under-represented in 3v3, posting only a 5% presence. Expectedly, the Warrior has a big presence in teams across the formats. Druids are in a lot of smaller teams, while the opposite is true of shamans.
Comparing US 3v3 teams with EU servers:

Largely similar class distributions across the US and EU servers, with paladins perhaps more accurately represented. Druids seem more prevalent on US servers for this format. Hunters are also poorly represented on EU servers.
Will there be a new king of the OP hill? We shall see.
Filed under: Blood Sport (Arena PvP), Analysis / Opinion, PvP, Classes, Arena






Reader Comments (Page 1 of 2)
Inferndragon Oct 30th 2008 2:40AM
if you think of it, Warlocks maybe overpowered but, who cares. Rogues always kills them without any problems. Warlocks beat Druids with ease.
However at the moment retri paladins are "overpowered" at the moment. They hit for 1k per second also there HAMMER OF JUSTICE helps them kill you immediately.
You can never balance games that are meant to be pve. If you focus only on PvP your wasting your life. If you want to be unique thats good however, you will be overpowered or underpowered with your choices. If you copy the most powerful player your not unique.
If you can't deal with PvP and PvE your going to fail.
If you want a balanced game join Runescape... Even though it a must hate game. You can't complain on HOW BALANCED IT IS...
If WoW was balance it would just be like Runescape...
Riptidez Nov 2nd 2007 11:08AM
WoW is a PVE game first, PVP second. If you want perfect balance, play a FPS or RTS where everyone starts out on the same footing.
KCV Nov 2nd 2007 11:11AM
PVP Balance will never happen.
Mixing PVE and PVP introduces things into Arenas and BGs that will be useful in raids and 5 mans but makes people cry OP in PVP so they nerf it change it, etc etc.
I think Blizzard knows this and just tweaks things to make the masses forget about it and then find something else to complain about and then the cycle continues.
I wish people would realize also that PVP is not 1 vs 1 but a team effort but in BG pugs you really cannot teach that.
overneathe Nov 2nd 2007 11:34AM
PVP should just die and let my realm raid again.
josh Nov 2nd 2007 11:38AM
Keep up the great articles!
RimeCat Nov 2nd 2007 11:48AM
First, chess is not balanced. There is a slight advantage to white, which is why the players change sides and play (basically) for points.
WOW is not designed to be 'balanced' and neutral. It will not happen, stop trying to make it happen. The only thing this search for the impossible achieves is destroying the PVE experience.
I am far more concerned that high-end (and not so high-end) guilds see little reason to take mages on raids than I am that mages are basically incapable of performing in 2v2 areana matches.
Metaphyzxx Nov 2nd 2007 11:53AM
seems kinda fitting.... someone found a way to avoid AFK'ing in BG's
http://www.youtube.com/watch?v=z_hJUZ-4Ko8
Dprice Nov 2nd 2007 12:05PM
I'm a fire mage in frost mage's clothing. I've seen frost mages in the arena essentially doing magic (no pun intended) compared to the stuff i can pull off.
People who get completely dominated need to practice more at pvp. Once i started playing with a consistant 3 man team for more than 10 games every 7 days, my skills and reaction time improved.
People earning welfare epics are going to get smashed regardless of class balance.
Further, i've often found that it is not what any one class is doing to me that completely screws me up, its what one class enables another to do. If i get a warrior on me, i have tools to get away from him. If another class can be stunning me or silencing me (or both, thx rogues) that warrior is going to tear me to pieces and it will feel very unfair. How do i seperate out OP warrior moves from the other stuff being done to me? The gut reaction is to just QQ.
Siorra Nov 2nd 2007 11:57AM
WoW PvP doesn't need to be balanced, nor do I personally want it to be. I'd much rather players know their strengths and weaknesses and play that in both the battlegrounds and arena. It's adds and extra layer of tactics and makes the whole experience more fun, despite obvious frustrations.
Paw Nov 2nd 2007 12:06PM
AAAUUGH!
Math!
Must.
Resist.
Paw Nov 2nd 2007 12:16PM
I don't believe that Blizzard should be trying to balance the classes. A mage is a mage, a rogue a rogue, etc. Build the classes to do what it is they are specialized in doing and let the players figure out the best way to play to maximize positive outcomes. I have read a lot of QQing about locks, and I find it ironic how many of those people are of the invisible classes, who can stealth up undetected and unleash on your squishy demon-spawn. Rogues stun-lock, but instead of rushing to the forums to cry how OP it is that they can do that, I just learn to play against it. What can a lock do to thwart a rogue (in outdoor PvP is where I am thinking because I don't play the arenas)? If you suspect one is in the area, break out the felhunter. You'll have a better chance of detecting them and knowing they are sneaking up behind you can help you avoid being stun-locked. Is a warrior near by? VW. For some reason...and no offense to warriors as one of my alts is one...but for some reason warriors will waste time running from the VW and trying to beat it instead of just beating on me. I have had all fears on CD and down to half health and still beat a warrior 2 levels higher because he was wasting time on the VW.
Jagoex Nov 2nd 2007 12:18PM
Kalgan has pretty much made it clear that PvP will never be balanced. Forcing it would remove the unique characteristics of each class and race, and since this game nurtures variety, I just can't see that happening.
That being said, the current model is very frustrating to say the least. What makes it worse is that Blizzard, KNOWING the system is unbalanced and favors certain classes, has decided to implement a reward system based on personal ratings. Well, what about those playing classes that are not ideal for certain PvP situations? They'll most likely be lagging behind those who are given an advantage in PvP (ex: Warriors -- Kalgan said no one should be able to go toe-to-toe with them), and many will have a hard time getting to a 2k rating once all of the "favored" PvP classes are "rocking" their S3 weapons and shoulders.
If Blizzard is going to keep the current, R-P-S model and leave the advantages and disadvantages that some classes have in play, then they shouldn't place rating requirements on their rewards. It is, at the very least, extremely biased and unfair.
Bunkai Nov 2nd 2007 12:24PM
IMO, an unbalanced set of races and classes makes for a far better social environment due to the necessity of grouping that is created by diversity.
In a perfectly balanced world, there would be little requirement of diversification in groups/raids. You'd be taking 10 Paladins or 10 Druids to Kara.
I'm all for having UNIQUE characters. I hate COOKIE-CUTTER toons and guilds that push their raiders into those builds.
PvP encounters can be fair without having a "balance nirvana"... it actually makes more sense that way. I mean... how many priests do you know that could beat a marine in hand-to-hand combat? And if you're a frost mage, and I've got my giant wolf chewing on your ass while I shoot arrows at you from 40 yrds away, do you really think that you're going to be able to cast a frost bolt on me?
Unbalance makes sense. I still think that giving Alliance Shaman and Horde Paladins was one of the biggest mistakes that Blizzard has made in the name of "balance". That was one of the truely unique things that the game had going for it.
You should have to seriously consider your Faction, Race, and Class when rolling your character based on what specific role you want to play in the game. You shouldn't be able to blindly make a random set of choices and expect to be as successful of a player as someone who has given those choices some careful consideration.
/end rant
Epiny Nov 2nd 2007 1:58PM
WoW was designed around PvE and PvP was thrown in as an afterthought.
You CAN balance an MMO for PvP but it has to start that way. WoW will never see this sort of balance.
Naix Nov 2nd 2007 12:37PM
Warlocks are not OP they are just different than every class of char in game. They have a lot of dots and are fear dependent. Beat the fear and you beat the lock. I played a lock to 70 and got some nice gear, but still was beat down by rogues.
Rogues > Casters
Warriors > Rogues
Casters > Warriors
aerosaucer Nov 2nd 2007 1:16PM
Warlocks are still overpowered, no matter how much math you use.
When a class needs nerfing so drastically that everyone except (surprise!) pvp warlocks notice, saying that "the game can never be balanced" (while true), doesn't justify not attempting to make it closer to balance. Locks are so thoroughly and obviously overpowered in pvp that they need a real and tangible nerf. Period.
Vestras Nov 2nd 2007 1:19PM
PVP Can't be balanced in WoW in terms of kills. Certain classes will always kill you faster and harder than others, and that is as it should be. What IS imbalanced is the rewards for PVP. I hear people QQ all about boo hoo welfare epics when a player saves up the few arena points they earn to get an upgrade. But what these people keep forgetting (as does bliz) is that that is the ONLY way for a lot of players to get gear. Off spec chars are great, but itemization for them sucks outside of PVP gear. The current system rewards players who do well (as it should) but the rating system means only the players who are dominating PVP get the gear,meaning they dominate even more, and thus more teams/sides will lose. When there is no possibility of advancement when you will perpetually be outclassed (by gear rather than skill) it makes PVP cease to be a viable play option. We see this already in the form of twinks and we all know the frusration it causes.
If the PVP players REALLY want a challenge, I have a suggestion. A naked battleground where players retain all their skills and talents, but their gear is replaced by a temporary set which is essentially your level 1 starting gear. No stat buffs, no trinkets, no pots. Just raw skill. That to me would be more the challenge people are after rather than the current twink/gank heavy PVP which exists. Also twink only BGs seprate from non-twink would be nice. Kind of like the heroic system. After a certain rep with that BG, you cannot compete with those who are just starting out which will help players learn to pvp more and have more intense battles with players of equal skill to one another rather than just dominating newbs.
exit stencil Nov 2nd 2007 1:25PM
The game will never be completely balanced and I have bones to pick with the current balance (Warriors are a little out of hand at the moment), but I doubt any MMO with this much class diversity will ever come near the fine-tuned balance of WoW.
If you're not doing so well in arena, then you need to do your best to gear up accordingly (i.e. stacking stam/resil if you're a FF target or AP/crit if you're not), find a complimentary class or classes and work on your coordination.
Certain classes may be better for certain brackets (Warlock in 2s and 3s, Frost mage in 5s, etc.) but any class played with skill on a skilled team can make 2000 rating with practice and patience. I think that's a real testament to what Blizzard has done.
Allowing season 1 weapons to be bought with honor (as well as off-set PvP epics) really closes the gear gap. It's entirely possible for a team to be full 4/5 S3, 1/5S2, full Vindicator's with a Season 2 weapon with a bad team if they're patient enough. If you want to get into the arena, save up 75,000 honor from AV before the patch. You'll be able to buy full season 1 and won't be that far behind (gear-wise).
blah Nov 2nd 2007 1:29PM
I have no idea how people can say Warlocks are overpowered. As 13 said beat the fear and you beat the lock.Most of warlocks damage is removable or preventable.
In PVE a lock has no escape move but fear. Most the time that brings more people than we want on us.
I think mages have more tricks than locks and they start the OP thing so people ignore them.
blink, stealth, iceblock, poly just to name a few.
Arnold Nov 2nd 2007 1:34PM
I personally don't think it will ever be perfectly balanced. Won't happen.
But where, you ask, does the frustration come from, bringing people to turn to raving lunatics demanding balance? It is in the nature of the game, that after I have spent hundreds of hours lovingly crafting a level 70 character with nice gear and still sucking at PvP just because when I was a noob I chose a class that had no PvP viability....