The Care and Feeding of Warriors: Leveling Up 1-20
The Care and Feeding of Warriors anticipates Patch 2.3 the way Cookie Monster rips the plate from your hands and devours the cookies with a 'gnom gnom gnom' sound and flying crumbs everywhere. Matthew Rossi learned to do a mean Cookie Monster, Grover and Elmo impersonation when he was in his twenties. He doesn't like to talk about it.Since we have in the past been accused of focusing too much on the 70 game, this week's installment of TCAFOW will be spending some time with the brand new warrior. Since we know Patch 2.3 is on the way with improvements to leveling and instancing between 20 and 60, it behooves us to be level 20 or thereabouts when it hits, and that's what this post is all about. While it's not terribly hard to level to 20, it never hurts to discuss the do's and don'ts of the initial 'trying-on' period of the class.
The first few pieces of advice are general ones. First off, if you can, go to the Draenei or Blood Elf starting zones to level grind. The quest progression is better, the rewards are better, the zones are well designed to funnel you from place to place, and you can solo almost everything you'll come across with a few notable exceptions that will require grouping as you near level 20. Do as much in these zones as you can, perhaps even set your hearths there if you don't mind being fairly cut off from other zones. The blood elf starting zone has the benefit of a transporter in Silvermoon that will take you to Undercity, and thus the zeppelins for transport to Kalimdor, while Azuremyst and Bloodmyst isle are a touch more isolated, requiring two boat trips to get to. But at low level, a few corpse runs are no major impediment compared to the experience you'll gather in those zones.
There are things you can always do to make a new warrior's life easier if you have a higher level main: they're obvious, and I won't cover them here because either you have such a higher level character and can figure it out pretty easily, or you don't and therefore don't have recourse to them. Similarly, higher level friends can help you, but if you don't have them you don't have them. This post assumes you just bought the game.
Levels 1 to 10 of the warrior are, like most classes, incredibly basic. You start off with Heroic Strike and Battle Shout at level 1, gain Charge and Rend at level 4, Thunder Clap at 6, Hamstring at level 8. Clearly, since these are all the abilities you are going to have, and you won't have gained any talents yet, these are the abilities you will be choosing from. You may not even have a ranged weapon yet: get one as soon as you can. While charge is fun and awesome and a rage generator, there will be times you're going to want to pull a mob over to where you can more easily control the fight. Remember, adds are not your friend at this level, as you have no real way to deal with them.
At level 10, you gain several abilities including Bloodrage, Sunder Armor and Taunt. To unlock the last two, you must complete your Defensive Stance quest. The horde can get this quest in the Barrens or Tirisfal Glades, so if you're leveling in the Blood Elf lands you'll be making a trip to Brill, but luckily that's not terribly difficult. If you're leveling in the Draenei zones, they have their own version of the quest so you won't have to leave the zone at all. Either way, the quest can be challenging but is not impossible or even particularly difficult to solo, and is the first of several warrior specific quests you'll get as you level up. The Defensive Stance quest usually leads into another quest for a decent green quality weapon at about that level, which you should complete even if you've been lucky enough to get a equivalent or better weapon, as it's more experience and a chance at some money.
While there's not much call to tank anything while soloing, if you can get groups for quests at this point you can start to practice. If soloing you'll probably not switch out of battle stance, and it is possible to get to level 20 without tanking anything at all. I don't recommend this. Try and get in some tanking as you level and gain new tanking abilities - Shield Bash at 12, Revenge at level 14, Shield Block at 16. Disarm is useful whether or not you're tanking, as it reduces the damage the mob can do to you, as does Demoralizing Shout. Another advantage of trying to get in some tanking practice between 10 and 20 is that it can help you develop your stance switching. 10 -20 is also when you first gain your talent points. By level 20 you will have spent 11 of them, so now is the time to consider what style of warrior you want to level up as.
Many warriors choose to level as arms. I personally always spend my first five talent points in Cruelty. This may or may not work with your desired playstyle, I merely offer that a 5% boost to your critical hit rate at these levels is nothing to sneer at. Either way, while leveling try and make sure that you control the fights you pick as much as you can. Clear around quest objectives, killing everything as safely and quickly as you can, and pull harder mobs away from where there will be respawns if you can arrange it. At this level, warriors simply aren't well-equipped to deal with adds and unless you're very fortunate on your gear, you can often be overwhelmed by a mob that you'd expect to kill easily based solely on its level. A poorly equipped warrior is a very weak warrior.
While leveling up, there are a few instances you can consider running. For Horde, you can start running Ragefire Chasm at level 13, and there are several quests available for it in Orgrimmar. You may have to do some grinding in Durotar to get all the quests available, but that's never a bad thing. Most alliance and a few horde may start running Deadmines at around level 15, which is to my mind one of the best designed and most fun instances in the game and which will see gear upgrades in the next patch. If you run it and get a green drop from a boss, hold onto it for a while, if the patch comes while you're still in possession of it you may get a nice upgrade. Just as both factions can run Deadmines but only the alliance get quests to, both factions can run Wailing Caverns at about level 16 or so, but only horde get quests that take them there. Since it is in the barrens, it's easier for Horde to run it, but the boat at Ratchet makes it possible for either group to get their fairly easily and there are some nice drops here for a warrior, many of which will be getting better in 2.3. Finally there's Shadowfang Keep, very accessible to the horde via the Sepulchre and somewhat less accessible to alliance via Southshore. Many of the drops in this instance, once improved by 2.3, will be worth keeping for a while.
General advice for leveling warriors would include taking a gathering profession. Skinning or mining are often good choices. Mining can help you take a crafting profession and level it for later in the game as well as selling your ores on the AH for gearing money (you probably won't be able to craft anything you'd actually use at this level, it's more aimed at later in the game) and skinning is good because at this level you often kill things that are skinnable, allowing you to auction or even vendor the skins for quick cash. Note that auctioning is almost always more profitable, but vendoring can be much faster if you're trying to level more quickly.
At level 20, you gain the first of your 30 minute cooldown abilities, Retaliation. Once an absolute powerhouse of an ability worthy of having so long a cooldown, it's been nerfed since until it is merely a good ability, but at 20 you won't have any other panic button so it's still welcome. You'll also gain Cleave and Dual Wield if you so choose. I personally find DWing to be frustrating until I can talent and gear to reduce the miss chance and increase the offhand damage, so at level 20 I rarely do unless I'm trying to up a weapon skill by grinding relatively lower level mobs. Finally, at level 20 you gain a quest, either Yorus Barleybrew for alliance or Speak with Ruga for horde, that ultimately leads to the creation of an excellent mail chestplate for a warrior. Both the Fire Hardened Hauberk (seen on the Draenei next to today's post) and the Brutal Hauberk are well-worth getting for the XP as well as the items themselves.
This should leave you in a good position to begin running to 60 once the patch comes out, if that's your intention.
Next week, we may tackle level's 21 - 40 or we may hit Outland for a 58-70 gear guide, or we may do something else. I know, I'm mercurial.
Filed under: Horde, Alts, Leveling, Blood Elves, Draenei, Analysis / Opinion, Patches, Warrior, Alliance, (Warrior) The Care and Feeding of Warriors






Reader Comments (Page 1 of 1)
Duncs Nov 2nd 2007 1:30PM
Took my baby Undead Warrior to the belf starting zone the other night...unable to get any of the starters at all :(
Ewanar Nov 2nd 2007 3:42PM
Well on the WoW insider show it left note as something big on Friday. If this is it. It's awesome!
liberalsareimbeciles Nov 2nd 2007 1:38PM
You do not get battle shout at level 1. Close though.
Mikey Nov 2nd 2007 1:42PM
@1
That's because I don't think you can't get the 1-5 quests of another race.
Do Deathknell, then go to Falconwing Square or Fairbreeze Village and start with those.
outforprophets Nov 2nd 2007 1:46PM
Yeah non Belfs can't get the Belf starting area quests, but once around level 4 - 6 I think you can. You'll just be grinding for awhile until then.
Also, there are Alliance quests for WC, but they are located above the cave entrance inside a smaller cave.
Hide Nov 2nd 2007 1:59PM
Just some notes from someone who's leveled 1-20 at least two dozen times...
1. If you're in the old world, feel free to hop around and backtrack to the other race's starting areas. Not only is it decent XP, the main reason is doing it for faction. Getting an early Honored in will save you cash. Even better post 2.3, when Revered and Exalted discounts kick in.
2. You should be able to hit level 6 in one hour. You should be able to hit level 10 in three hours. You should be able to hit level 20 in less than 20-24 hours -- and this is with giving ample time into skilling up secondary skillz and getting flight paths. If you can't hit these milestones, you need to seriously economize your time better.
3. Warriors are stupidly gear dependent. Give them good gear, potions, and bandaids, otherwise it will be a PITA to level with many, many deaths. Pretty much every other class can level with their eyes closed. Paladins, Warlocks, and Priests will be able to handle 2-3 even con mobs with ease.
4. Skinning and mining/herbalism are good -- stockpile everything. You'll keep mining/herbalism and drop skinning later on, unless you're planning on leatherworking. AH your harvests. Don't pick up a production tradeskill till 40. First aid is a must. Cooking should be done only by one of your characters. Fishing should be done only by your hunter, if you have a hunter.
5. Sub 20, XP gained from questing can easily account for 50% of your XP. Therefore, if you just grind on mobs, you're effectively cutting your XP/hour rate in half. (Only much, much later (lvl 50+ or so) will it often make more sense just to grind out on certain mobs, primarily for faction, which is a much longer grind than the XP one.)
6. Don't worry about gear. Seriously. Unless you're a war, you can pretty much spank all the content thrown at you wearing nothing but a gray linen loincloth. Your money is better spent on netherweave bags. Wear any greens and quests drops you find. Vendor/AH the rest (or mail to your other alts). If you have money to burn, buy a decent weapon -- and I'm talking about a wand, if you're a priest/mage/lock. That's it. Bank the rest of your cash.
7. Instances are a massive waste of time. They're fun. But they will slow you down, at any level. And sub 20, you don't need the loot drops to survive. Hell, you don't need anything but greens till 70. And from then on, it's just pimp factor.
Langerhans Nov 2nd 2007 1:59PM
Another helpful suggestion is to train in as many weapons as possible and keep them up to date as you never know what might drop and be an upgrade. It's frustrating to get a great drop only to have to level the weapon skill so you can start to actually use it.
Also it is incredibly important to pick up first aid and cooking. First aid is really the only way you can spot heal yourself and will be a godsend early on. It cuts into your profits as you use up your cloth on bandages, but you don't have any other way (other than potions) to heal yourself.
Make sure you keep your gear updated and stack as much Stamina and Strength as you can, with some Agility thrown in for good measure.
Dulcet Nov 2nd 2007 2:33PM
@5
Very nice but I have one small point...
"6. Don't worry about gear. Seriously. Unless you're a war, you can pretty much spank all the content thrown at you wearing nothing but a gray linen loincloth. Your money is better spent on netherweave bags"
- We're talking about warriors here. :)
Gene Nov 2nd 2007 2:36PM
@2 Wronge, you do get battle shout at lvl 1. Most people dont that are just starting off because they do not have the money to purchase it. However if you have the money you can train it as soon as you start a new toon befor you take your first kill.
Rizel Nov 2nd 2007 2:40PM
I currently have a lvl 23 fury warrior, I am leveling by instancing ... mostly tanking and am enjoying doing so.
I only hope the next patch gives warriors more survivability compared to now when soloing =/
It's quite comparable to an enhancement shaman without the ability to heal.
Gene Nov 2nd 2007 2:52PM
Also the quest to get the chest piece at lvl 20 will take some help from a higher lvl friend because you will need to kill lvl 29 and 30's to get the stuff.
Once you have finished the quest, it will unlock the rest of the firehardened quest chain all doable at 20 with help. They will drop Fire Hardened Leggings http://thottbot.com/i6973, Fire Hardened Gauntlets http://thottbot.com/i6974, and the lowest lvl green Fire Hardened Coif http://thottbot.com/i6971 in the game that I know of. None of them have lvl requirements so you can equip them at 20. With a few more pieces of armor this set will give you close to 1200 HP at lvl 20.
This is a great chain for a lower 20's warrior because the gear it drops will be kept for a while mabye even until 30.
Lori Nov 2nd 2007 3:08PM
I would suggest thrown weapons for pulling because they don't require a bag slot for arrows or ammo.
@5 item 4. Why should only hunters fish?
Anteia Nov 2nd 2007 4:25PM
True, Alliance don't have any quests that SEND them to Wailing Caverns, but there are three or so quests that Alliance can do. They're in both Ratchet and in the cavern above the entrance to the beginning cave to enter Wailing Caverns. I had never been, so at like.. 60... my friend I gathered the quests for it. It was just for the heck of it, but there ARE quests for people in that level range for Alliance. Just not as many. :)
Phantyk Nov 2nd 2007 3:03PM
Buy a green weapon your level! I cannot stress that enough. At lower levels as a warrior the weapon makes a huge difference. If you upgrade your weapon (green is fine) you will cut through mobs like butter. Although this is probably applicable to warriors from 1-70 (due to their gear dependence), I think it makes the biggest impact from 1-20. Sure it costs a couple silver to buy a new weapon every couple levels, but it is a worthwhile investment.
Gene Nov 2nd 2007 3:30PM
One more thing as far as a thrown weapon goes. Thick Bronze Darts http://thottbot.com/i29201 are great for warriors that are getting started. The darts are thrown so they dont take up bag space like ammo or arrows do plus the have a +2 Strenght bonus to them. They can be made at skill lvl 100 for Blacksmithing and can be equiped at lvl 15.
Kinetik Nov 2nd 2007 3:46PM
Great article! Would love to see more lowbie leveling tips for other classes, too. (for those of us with a healthy case of alt-itis!)
bodar Dec 24th 2007 7:16AM
@12 Who says guns and bows *require* a bag? They do benefit from them, but my warrior uses a bow to pull and I carry exactly one stack of arrows on me, taking up only one item slot. It's all just personal preference.
Frump Nov 27th 2007 11:42AM
I agree with bodar. I have been using a gun, i have only used 65 shots from level 20-42. You don't need to stock up. They don't do a lot of damage but they sure get your target's attention.