Patch 2.3: Return of the Hemo? [Updated]
With todays news that Hemorrhage is being buffed yet again in the latest build of patch 2.3, I'm getting more and more excited to take out my old rogue character and use my favorite ability again. Back in the days before The Burning Crusade I used to enjoy using Hemo to succeed as a rogue in PvP when latency and casual gear would have left me at a bad disadvantage otherwise. Hemo was just strong enough that it gave me a real chance at success sometimes, and all the other buffs to stealth in the Subtlety tree made me feel like a real rogue sneaking around and stunlocking people, rather than a warrior without the heavy armor, or a backstabber who could never seem to get behind anyone or crit often enough to kill things.Once The Burning Crusade was released, I felt terribly disappointed to learn that there were few if any more very slow main-hand weapons at the new level cap. Today there are still very few with a 2.7 weapon speed, and even fewer with 2.8, which, before the expansion, was really the minimum weapon speed you needed to start making use of Hemo successfully. This is because Hemo is not "nomalized" like other abilities; it does progressively more damage the more time passes between weapon swings. With only one high-level 2.9 speed weapon in the game (and that a legendary), and all 2.8-speeds being either too low-level to be useful or to far out of my reach to attain, I feared my preferred playstyle would be dead and useless by the time my rogue reached 70.
But now I'm not so sure. I still don't know why Blizzard didn't add more slow weapons like they used to have in the old days, but I'm hoping these buffs to Hemo will make up for the loss, both in raids and in PvP. Still, I'm hardly the best rogue theorycrafter out there. Are any of you good mathematicians able to speak authoritatively on whether this change is enough to raise Hemo from the dead?
Update: Our commenter, Rick, shared with us a link to an Elitist Jerks discussion in which they provide some good research about this change to Hemo. Among other things, it seems this new version of Hemo is now normalized, meaning that, like Sinister Strike, it won't matter what weapon speed you have when you use it -- it'll still do the same amount of damage. Many of them are eager to try it out.
Filed under: Rogue, Patches, PvP, The Burning Crusade, Raiding






Reader Comments (Page 1 of 1)
Markymark Nov 3rd 2007 1:09PM
Lol the return of the Hemo-Kid!
Wussah Nov 3rd 2007 1:21PM
I will be using it. That's for sure. I haven't had fun as a rogue since I respecced to combat to raid.
hpavc Nov 3rd 2007 1:38PM
If you have a seal of fate/premed build with hemo your play style is different than most other rouges. Its also hard to understand for nubs and people poopoo all over it for historical reasons they likely don't understand other than 'its gimp damage'. The ten extra talent points really made this is crazy build for rapid combo point generation.
Yeah the itemization is poor for 2.6+ speed weapons you stuck with http://tinyurl.com/2sf6e8 but that's nothing new nor uncommon.
Baluki Nov 3rd 2007 2:12PM
It would be interesting if there was an NPC in the game (or perhaps a Blacksmithing skill) that could "rebalance" any weapon to the desired speed while maintaining its overall DPS. That could help the Hemo rogues and Enhance shamans (and probably other melee specs) a great deal.
Naix Nov 3rd 2007 3:23PM
Bout time they give Wows worst class a buff. Let's keep the buffs coming for this under dog of wow.
Rerolled Nov 3rd 2007 3:27PM
Y'know, raiding as a hemo rogue is really no different from raiding as a combat rogue.
Leshrac Nov 3rd 2007 3:30PM
Waaaaa............waaaaaaaaaaaa..........I'm a Rogue and I can't one-shot kill anything, my little e-peen needs some stroking..........waaaaaaaaaaaaaa.
Tmac Nov 3rd 2007 4:12PM
So, you were upset because they removed the skill that allowed under geared, lagging, semi-skilled rogues to kill epic'd out classes. Now you're happy because bringing hemo back throws balance back in the game...right.
Vulajin Nov 3rd 2007 5:20PM
Hemorrhage is no longer normalized, so you needn't worry about having to find an extremely slow weapon. I don't know squat about PvP, but Hemo will be very usable in raids, to the tune of nearly obsoleting combat swords.
Markymark Nov 3rd 2007 9:22PM
@8 Cause epic'd out classes should just absolutely dominate anything requires no skill or plan of attacl AMIRITE?
rick Nov 4th 2007 1:03AM
There's a very long thread about this on the Elitist Jerks forum:
92d8e6bc
rick Nov 4th 2007 1:04AM
Gah...
URL: http://elitistjerks.com/f31/t14321-rogue_combat_vs_hemo_point_inflection/p23/#post536453
Phil Nov 6th 2007 1:54PM
At high gear levels hemo was already competitive for PvE dps. It will not be the best PvP build; mace-spec'ed combat or mutilation will still win out (hemo has the burst damage of a small kitten) and your improved threat reduction is useless. On the other hand, split builds like 11/26/24 or 0/31/30 will now be viable in a raid environment where they currently aren't.
The other important thing to note is that a hemo rogue is now very valuable in a 10-man group. If you have three or four people in melee the debuff will go a long way and be able to approach it's potential 80 dps. In a 25-man raid you might even now be able to support two.
It looks like combat will still be the top dpser, but only if they have a hemo rogue to support them.
Modz Nov 13th 2007 3:23PM
Quote:
"8. So, you were upset because they removed the skill that allowed under geared, lagging, semi-skilled rogues to kill epic'd out classes. Now you're happy because bringing hemo back throws balance back in the game...right"
QQ more. thats the whole idea. to balance the rogue and get its ability to pvp upto scratch with every other class. as we r getting eatin alive by almost every other class to the point we cant even kill a healing class unless we have 300 resilience or a healer behind us. Hemo in BC until now may as well of been removed off the talents. sublet all together may as well have been removed. now atleast we hvae 3 trees to work off not only 2.
go bubble/hearth, rogues r back.