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11-05-2007 @ 10:35AM
Get a group together that could 9 man kara, and give her a role that is easily picked up if something goes wrong so her death won't cause a wipe and take her. Hopefully having very little pressure will make it a little easier.Run kara a few times, slowly work up to the more depended upon roles. If she's a tank, have her mt moroes with the first mt off tanking. There's still that back up factor, but you still have that "They need me" feel to it. Slowly work at it.Once she's good in the 10 man's, take her to the 25's. By that point, she should be a lot, lot more confidant. What's the worst that'll happen? She gets a "Remember the time I.."?I've wiped a group as the healer: no mana, pots on cool down and nothing I can do. Purposely pulled agro to pop my ankh... and a pat wandered just close enough to agro.. I'm sure you can guess the rest.We all screw up, we all have a role to play and anyone that gives you a hard time isn't worth listening to. Laugh when they go "Now remember.. no pat pulls!" instead of "Oh god I'm going to do it again!".
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