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Reader Comments (Page 1 of 1)
11-05-2007 @ 12:47PM
Fraufrau said...
More shaman issues, seemingly ignored by the CMs/Devs
(in no particular order)
Gear Itemisation - terrible for elemental and even worse for enhance (hunter mail is NOT good enough)
Elemental DPS nerf - consensus on the shaman forums from GOOD data and extensive testing is somewhere between 5-15% LESS damage, we were told it would at the least be a 0% change if not a buff
Susceptibility to CC - the game is heavily biased around CC, if the devs dont want shaman to hav CC (since they gave druids our CC aka Cyclone) we need more ACTIVE anti-cc measures not hoping the stick in the ground will pulse in time or is off it's cooler - this is especially devastating to Enhance shaman
Superfluous Talents - there are talents which shamans must choose that are essentially useless, it is that the trees are bloated they just hav a lot of crap we need to get thru to reach the decent talents, especially in Enhance and Elemental trees
Poor scaling - at BlizzCon 07 it was stated by a Blizzard Presenter that shamans had scaled badly from 60-70 and it was something they would look in to. Well they havent, 2.3 has addressed very little issues regarding our scaling. The havent buffed a single totem since 2.3 release (stoneclaw does NOT count nor does extra duration on mana/health totems)
Totem system - most unreliable buffing system in the game, it is static and can be removed by a lvl 1 toon and their melee weapon, couple this with totem reliability issues such as the pulsing totems.
As u can see our PvP viability is our greatest concern and not our PvE, because we hav adapted and accounted for our inadequacies for PvE but reached our limits in PvP some time ago
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