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11-09-2007 @ 11:49AM
Crafting has always been broken - the amount of trash items you have to make in order to skillup quickly borders on insane. And with the exception of a few rare world drops or instancer/raid patterns, there's very little worth it in most professions for most people - and usually the mats on those are either hugely expensive or time-consuming to farm.Which is sad, because I love crafting.I am hoping that the new cooking quests will be a step in the right direction, making crafting a little more viable. How great would it be if you could skillup crafting through a series of quests? I would love it. I remember doing the quest to become a Tribal Leatherworker and it was exciting to me - that's what I'd like to see again, more interaction - but interaction that leads to increased skill and patterns that are useful.AND appropriate costs. Primals are worth more than a Primal Might which is worth more than a Riding Crop. Losing money should not be the state of the game.The BOP stuff is also a little frustrating. I like crafting, and I like being able to craft different things on different characters. But it further increases mat costs and decreases item worth when everybody has to be their own crafter. And in my case, I'm currently leveling tailoring up to 375 on a second toon - because they both want the crafted epic BOPs.
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