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11-09-2007 @ 1:43PM
The only way to avoid having the trade materials be worth more than the completed product, and people actually get paid for their professions, is by doing away with the profession skillup system altogether, and putting more level requirements on each skill- level requirements for the enchanter, and for the enchantee.If, for instance, you were an enchanter and you were a level 33, you had access to the recipes of all levels up to level 33 (except for some rare drops or something), then the profession's goal would only be to make money by performing enchants-- the goal would no longer to simply level up your profession.This would mean lower level characters who picked up enchanting could actually make money selling enchants to other lower level characters, instead of giving them away or paying them to take the enchant.
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