The Art of War(craft): Why PvP?

In the 6th century BC, Chinese general Sun Tzu began his seminal treatise on war with the words, "The art of war is of vital importance to the State. It is a matter of life and death, a road to either safety or ruin. Hence it is a subject of inquiry which can on no account be neglected."
Wiser words were never spoken, which leads me to the real preface of this column: It's time to PvP, baby! Just like Blood Sport author V'Ming Chew, I sent in an application with the presumable hordes of WoW Insider readers and, when the dust settled, we must have landed the proverbial most Killing Blows. While Vims will focus more on Arena combat, my column will deal with more general aspects of PvP and I'll occasionally try to apply the precepts of Sun Tzu's (and other military strategists ) work to PvP in the World of Warcraft. It was somewhat ironic that a blog site dedicated to game called Warcraft had very little by way of PvP-centric content. WoW Insider is making up for it in a big way by giving you not one, but two PvP columns every week! How's that for customer satisfaction?
One of my favorite things about the World of Warcraft is that there's something for pretty much everybody. My wife, for example, enjoys fishing, making shirts, and amassing gold. I, on the other hand, have simpler tastes: I enjoy PvP. Even before Battlegrounds were implemented, I enjoyed the old school carnage in Tarren Mill and Crossroads. I immersed myself in the Honor grind, and now I enjoy Arena PvP. PvP interaction is a huge part of the game, even on normal servers. Blizzard is keen on playing up the conflict between the factions, and encourages world PvP by implementing zonewide benefits and has announced a non-instanced Battleground zone in Wrath of the Lich King. The introduction of Arenas has had a major impact on the game itself, leading to class nerfs and buffs based greatly on class representation and desirability in the format. PvP is integral to the game, and there are two major reasons why people PvP:
The Gear
The lowest common denominator for all World of Warcraft PvP is the desire for gear. It's the driving force behind most players' riding through the snow of Alterac Valley or running around pillars in Nagrand Arena. Those so-called Welfare Epics have inspired bloodthirst in many adventurers. Even carebears occasionally foray into the Battlegrounds just to get one or two epix to round out their gear. Personally, I've always believed that PvP is the most reliable and drama-free way of obtaining gear. With few exceptions, gear obtained through PvP is earned and deserved. No one has ever ninja'd a piece of PvP gear or lost one to a roll. No one has ever not had a piece of PvP gear drop from a boss. PvP gear is a sure thing. You put some time and effort into it and you're guaranteed a reward.
Contrast this with, say, raiding. I've run Karazhan enough to be Exalted with the Violet Eye several times over and I have yet to see the Mithril Chain of Heroism drop again (I passed on the first to my cousin's MS Warrior). I've shored up enough DKP to outbid anyone for the Pendant of the Perilous, but I've yet to see it drop in months of raiding SSC. On the other hand, the Veteran's Pendant of Triumph is a nice, shiny bauble that is always available (until 2.3, anyway...) and can be bought for a mere 15,300 honor and ten Eye of the Storm tokens. You can earn that much honor in about half a day of playing AV during the AV weekend. Ten Eye of the Storm tokens is easily earned -- most casual PvP'ers have 100 of each BG token stored in the bank, anyway. Granted, PvP-earned gear is most assuredly not the best gear for PvE (unless, of course, you're a Retribution Paladin) because so many item points go towards Resilience and Stamina; however, they're still pretty darned good. In fact, pretty much the only players who can't benefit from PvP gear directly are tanks. Even my carebear wife's Holy Priest, whose only remaining blue item is her wand, will be getting the Vengeful Gladiator's Baton of Light when Season 3 goes live after amassing Arena points because she didn't want anything. All those games where I persuaded her to heal for our team ended up being worth it after the Blue Diamond Witch Wand refused to drop from the Crone (who hardly ever showed up to begin with) after months of trying.
Excepting low to mediocre Arena ratings, PvP is arguably the fastest, most reliable source of epics in the game. Crafted items are a close second, but those cost you gold. PvP gear is practically free.
The Fun
Some people, on the other hand, PvP simply because it's fun. I don't know about everyone else, but I get a great rush from PvP. Excepting unprovoked griefing, I consider PvP to be a competition similar to sports. I used to compete on collegiate judo and fencing varsity teams and WoW PvP brings back some of that competitive thrill without -- for better or worse -- the physical exertion. PvP is like a mini-game within the game of Warcraft itself, much like fishing or the Simon Says quest in Blade's Edge Mountains (or even, as in my wife's case, the Auction Houses). Battlegrounds, in particular, are often a welcome distraction from the occasional doldrums of WoW. It's PvP without the pressure, where I often use a death as a cheap way to get back to full mana and health. Arena PvP is at the other end of the spectrum, where dying often spells defeat for your team. Battlegrounds is to streetball where Arenas is to the NBA. Both are fun but demand different levels and styles of play. Non-objective world PvP falls somewhere in between. Gankage is technically PvP, since you're obviously going against another player, but if that player isn't into PvP, is wearing farm gear, or to any degree unwilling, then I personally don't see it as a real challenge. There's no strategic value to ganking; it doesn't advance any objective like Battlegrounds, Arenas, or objective-based world PvP like in the Bone Wastes or Halaa. More often than not, it's just a case of stroking one's epeen. Some people get their kicks from that, I suppose, so more power to them.
Personally, I prefer my PvP to have some form of objective, a real challenge. I find little pleasure in striking down a player who's at half life fending off three mobs. In a BG or Arena, you deliberately pick off the weak because it's the right thing to do strategically. You can be pretty sure everyone who's in those PvP zones know what they signed up for so it's all fair game. When you clash mid-field in Warsong Gulch or capture towers in Hellfire Peninsula, for example, you're trying to achieve an objective. Capturing the flag by evading all your pursuers is a great example of what Sun Tzu considers "supreme excellence". It isn't always applicable to WoW PvP, but according to The Art of War, "supreme excellence consists in breaking the enemy's resistance without fighting." Of course, he just might have been referring to Druids. Seriously, though, achieving one's objective in the fastest, most efficient manner is what I'd consider the ultimate achievement in a PvP environment. The eight minute 3-0 WSG game or the five minute 5-0 Arathi Basin is the perfect example of a successful military campaign. Nobody enjoys a three-hour WSG still tied at 0-0. Remember the gruesome era of thirty-hour AV games? When I played Airsoft, my best games were when I managed to tag opponents with a tap on the back, or a knife kill. I saved pellets, didn't hurt anyone, and achieved team objective. Is that considered PvP? Oh, absolutely. Remember what Mr. Miyagi taught Daniel about training in Karate? On the lake, Daniel asks Mr. Miyagi about his past fights and about Karate. The student proclaims, "Karate's fighting. You train to fight."
Brows furrowed, Miyagi asks, "that what you think?"
Reflecting, Daniel responds, "no."
"Then why train?"
"So I won't have to fight."
Of course, this is the World of Warcraft, and nuggets of movie wisdom don't always apply. Sometimes, you do have to fight. On those occasions, enjoy it. Perhaps the most fun aspect of PvP for me is that I get to exercise certain class skills or talents I might otherwise ignore in PvE encounters. In raiding, there are particular strategies to defeating every mob, every boss. There are optimal spell cycles for DPS or certain key spells you throw as a healer. It takes skill to perform these tasks well, let's make that clear, but in PvP, every encounter is different. As Vims pointed out, there are a crazy number of potential matchups with the nine classes in the game. Those formulas didn't even include specs, which increase those numbers exponentially. For example, you can't deal with a Frost Mage in the same way as a Fire Mage. The double ice block makes them extremely resilient in PvP, so you're better off focus firing on someone else, etc. Compound this with the infinite combinations of gear, terrain, player skill and latency, and you're guaranteed that no two PvP encounters will be the exactly the same.
Ultimately, I find PvP to be the one of the most fulfilling aspects of the game. In order to truly excel in it, one needs to learn how to use every skill or talent available. Renowned Japanese swordsman Miyamoto Musashi wrote in Go Rin No Sho or the Book of Five Rings that one must not be content to die without using all the tools at his disposal. This couldn't be more true in PvP. PvP gives opportunity to use everything -- your spells, the lay of the land, and your allies or lack thereof. Utilizing LoS to shut down players in Arenas; using Far Sight to scope out opponents hiding behind pillars to fill out your Proximo list; casting Unending Breath to go all Navy SEALs on the Stables in Arathi Basin... the list goes on. PvP is fun because it stretches your skills as a player, pushes you to be creative and of course, there's the adrenaline rush.
Whatever your reason for playing PvP -- it's usually either or both -- this column will attempt to explore the intricacies of WoW PvP. From applying The Nine Situations from The Art of War to the Battlegrounds; to listing the less-commonly used skills and talents for PvP; to what I like to call gearspotting, or assessing your opponents' relative strength based on a cursory look at their gear, let The Art of War(craft) be your companion to PvP goodness at WoW Insider. Next week, we'll take a look at the new and (supposedly) improved Alterac Valley of 2.3.
Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP), Items






Reader Comments (Page 1 of 1)
Xip Nov 10th 2007 12:37PM
I wuv yoo!
But seriously, consider me subscribed to this column. Nice lengthy articles about true PvP, not that quasi-PvE Arena jazz.
Armath Nov 10th 2007 1:11PM
What an utter piece of bullshit for a starting quote! "War is good.... for the STATE." We don't have a "state" in this game. And we sure as hell don't have a population that gets ground up in a war.
Yeah, this is a game, but there is, nominally, a real war going on that's destroying bodies and souls. If you haven't gone and actually fought in a fucking WAR, you have no business glorifying it.
Xip Nov 10th 2007 1:54PM
Nobody likes a hypocrite Armath, especially one who spends x hours a day playing a game where war is the driving point behind all the game's lore.
Or you're just an idiot, the 'and souls' bit of your post suggests you're that way inclined.
I giggled at your remark that, despite your anti-war attitude, the writer should go partake in some good ol' fashioned people killin' himself in order to, effectively, quote Sun Tzu... Or y'know, that you just struck out at a whole genre of film and literacy...
Epic fail.
Arnold Nov 10th 2007 1:55PM
@2--Temper Temper, my good sir. This is, after all, not World of Pillowfightcraft...
In any case, the second comment aside, what an exciting new column! I hope to benefit from it.
Zach, I do have a question for you though. You state that you can "You can earn that much honor [15,300] in about half a day of playing AV during the AV weekend..."
Half a day, do you mean 4 hours? 8 hours? 12 hours? I know that last AV honor weekend, I hit the BGs real hard and spent about 8 hours playing and only got about 8000 honor. I admit I play alliance, and lately we have been loosing AV most of the time in my battlegroup, but I don't think that it is as easy as you think to earn honor and the battleground honor marks.
From my own observations of non-premade PvP that I have been involved in, in our battlegroup alliance seems to loose to horde in a loose 70:30 ratio. If I play a round of WSG, it takes 45 minutes to an hour; we loose, I get 200 honor and 1 token. Unless you are using a botting program which leeches honor while you are away (evil evil evil, but still some jerks do it all the time), collecting PvP gear isn't as "easy" as you made it out to sound in your column.
Other than that, keep up the good work, I'm excited to read what you have to say.
Best wishes.
-Arnold.
Necrous Nov 10th 2007 2:07PM
In the 6th century BC, Chinese general Sun Tzu began his seminal treatise on war with the words, "The art of war is of vital importance to the State...
These are not the authors words, please redirect your criticism to Sun Tzu.
Zach Nov 10th 2007 3:23PM
@4 - By half a day, I meant literally half a day, which is about 12 hours. Pardon me for being too literal. Back in the days of the old honor system, grinding 18-20 hours a day wasn't uncommon.
Post 2.2, AV races during the AV honor weekend would average around 24 minutes (some games finish in 10-15 while some last painfully longer). If you manage to kill all the Lieutenants, the Captain, and burn all towers, you should average 450-550 honor per game, win or lose, depending on your proximity to the thick of the battle. In 12 hours, you can squeeze in about 30 games, which will net you anywhere from 13.5k to 16.5k honor. You are correct, though, in that it's extremely situational. I'm sure some Battlegroups have longer games, and if you die a lot or stay to cap bunkers or graveyards, you'll likely lose out on the bonus honor gained from killing opponents. In your case, 8k in 8 hours isn't bad at all. Perhaps "a little over half a day" would've been more appropriate.
It is quite doable with a bit of luck and some patience. Of course, such honor is only feasible to solo grind during the AV weekend. Any other weekend and the honor gain is considerably lower. I do apologize profusely for making sound it easier than it actually is, but I never found the grind tedious myself. At any rate, you're pretty much guaranteed a nice purple every AV weekend (pre 2.3, that is) if you put a bit of effort into it.
Contrast this to a raid boss with a 1-week timer. If you kill a boss, you are hoping that a) the loot drops, and b) it goes to you. If neither condition is met, you cannot try again for another week.
Arnold Nov 10th 2007 4:11PM
Hi Zach,
Thanks for the clarification. I think people must just simply have vastly differing opinions when it comes to the definition of what "a lot of time" is...
I personally can't usually play more than a few hours a day without my eyes going crooked, my head spinning and just feeling terribly nauseated. So for me, my 8 hours of AV was a BIG deal... And it wasn't in one sitting. It was about four hours in the morning, the day off and about 4 hours in the evening. I considered that a big time investment.
I mean, you hear vague rumors about people putting in 18 -20 hours a day, but who seriously has thaaaat much time for a video game, albeit one as fun as WoW? I consider myself to be probably a heavy casual player with several hours a day. But 18-20 hours out of a 24 hour day? Wow. That just leaves me speechless.
Thanks again for getting back to me, and keep up the good column, I'm excited to hear what you have in store for the future!
-Arnold .
Greengreen Nov 11th 2007 7:58AM
Great colum and you're the best writer on the site. Very impressed. I don't agree that pvp gear is easier to get or the fastest way to get gear. I'm on a 2000+ rated 5v5 team and in a BT guild. So I'm getting 1k+ arena points a week. I still get gear much faster from raiding. It might not always be the gear I'm looking for but it's purple and a nice upgrade. I've probably picked up about 20 epics in a few weeks of raiding alone. Whereas it took me 2 months to get my S1 axe after the start of the first season and I didn't get 5/5 S1 gear until the 3rd week of S2. But I'm in total agreement that pvp takes way more skill than raiding and is a lot more fun. Especially due to the lack luster TBC raid content. Old raid content (Onyxia, BWL, AQ40, Naxx) was just as fun as pvp imo and I liked both equally. Can't really say that anymore.
Zach Nov 11th 2007 4:34PM
@7 - Touché. You have, in a nutshell, explained why the old honor system was no good. In the old system, 1 million honor a week was par for the course for those in the running for High Warlord. It often took having a) no job, or b) other people to play your toon (sometimes both). It was nothing short of insane.
@8 - Thank you, I'm glad you enjoyed the read. I suppose I'll have to address the 'easy epics' issue at some point in the future. I've had loot dry spells through raiding, which might spell my bias towards the steady gain in PvP. You also don't need 24 other people to do it, which helps, too.
Cor Nov 15th 2007 12:29PM
Hmm, pvp in wow is perhaps the MOST unbalanced in any game ive played. WoW is a pve game with pvp tacked on the side. Each patch messes up the balance even more (see roadkill... srry i mean shaman), the rich get richer and the poor get poorer. It should stick to what it's good at - pve and leave the pvp upp to the new games on the horizon.