All the World's a Stage: Yes, and...?
All the World's a Stage is brought to you by David Bowers every Sunday evening, investigating the mysterious art of roleplaying in the World of Warcraft.
Roleplaying is, at its heart, a form of improv. Of course there are many differences between improv and roleplaying, but when you look at the actual practice of each, you can see that they both live and breathe by the same basic principles, and they both crash and die when these principles are ignored.
"Improv" is an interactive performance art that requires a certain level of training and rigor. The audience pays the actors to appear on stage, and the actors shape their performance around cues from the audience. It's entirely spontaneous, and as you can imagine, it can be quite crazy for an actor, not knowing what's going to happen next.
To help with this, they use a special technique they call "Yes, and...?" which lets them handle whatever sorts of situations that might come up without getting thrown off-guard. Basically it means that each actor always accepts what the others say is true, and modifies the performance to go with whatever comes up. For example, if one actor says "hello mother" to another actor, now the one he spoke to is his mother for the duration of this scene. The "mother" accepts this new reality and offers something of her own in response, such as "Where have you been all night? Your father and I have been worried sick!" Alternatively if any actor denies what another actor just said or did, that's called "blocking," (as in, "No, I'm not your mother!") and it tends to stop the scene right there unless the initial actor can roll with it and accept it in his turn (as in, "Oh. I'm sorry... My mother was standing there a moment ago... I'm blind, you see...").
Roleplaying is a bit more rigid than this particular example, of course, as each character's identity is usually thought out beforehand. Still, roleplayers are often too rigid, with too many expectations about what should and should not happen. In a novel, of course, it's quite appropriate for the author to have complete control of the entire story; but in roleplaying, as in improv, the very cornerstone of successful technique lies in moving fluidly with the control other people have -- contributing to the performance without dominating it.
To illustrate, let's start with an example of how things can go wrong:
The continuity and plausibility is a lot less important than in a novel, because you're not roleplaying with thousands of professional novel critics. The other roleplayers out there are students and homemakers and lawers and librarians all just trying to have a good time and be as creative as they can. Whether or not they understand the principle of "Yes, and...?", you can still use it to great effect and have a good time. Besides, if you roll with whatever comes your way, you might find a lot of opportunity in the scene to be funny and rewarding in your own way, even if you didn't really like the other person's contribution.
Usually, of course, players don't go to such extremes as I gave in my example. Real roleplaying tends to consist a lot more in conversations over tea at a tavern somewhere than it does in face-exploding and soul-consuming, but a lot depends on what sort of group you hook up with and what you yourself enjoy. Certainly there are times when someone really is behaving excessively and it's best to ignore them entirely. So whenever you start to get too put off in any way, you are completely free to replace "Yes, and...?" with "No, bye!" The judgment call is entirely up to you.
Roleplaying is, at its heart, a form of improv. Of course there are many differences between improv and roleplaying, but when you look at the actual practice of each, you can see that they both live and breathe by the same basic principles, and they both crash and die when these principles are ignored.
"Improv" is an interactive performance art that requires a certain level of training and rigor. The audience pays the actors to appear on stage, and the actors shape their performance around cues from the audience. It's entirely spontaneous, and as you can imagine, it can be quite crazy for an actor, not knowing what's going to happen next.
To help with this, they use a special technique they call "Yes, and...?" which lets them handle whatever sorts of situations that might come up without getting thrown off-guard. Basically it means that each actor always accepts what the others say is true, and modifies the performance to go with whatever comes up. For example, if one actor says "hello mother" to another actor, now the one he spoke to is his mother for the duration of this scene. The "mother" accepts this new reality and offers something of her own in response, such as "Where have you been all night? Your father and I have been worried sick!" Alternatively if any actor denies what another actor just said or did, that's called "blocking," (as in, "No, I'm not your mother!") and it tends to stop the scene right there unless the initial actor can roll with it and accept it in his turn (as in, "Oh. I'm sorry... My mother was standing there a moment ago... I'm blind, you see...").
Roleplaying is a bit more rigid than this particular example, of course, as each character's identity is usually thought out beforehand. Still, roleplayers are often too rigid, with too many expectations about what should and should not happen. In a novel, of course, it's quite appropriate for the author to have complete control of the entire story; but in roleplaying, as in improv, the very cornerstone of successful technique lies in moving fluidly with the control other people have -- contributing to the performance without dominating it.
To illustrate, let's start with an example of how things can go wrong:
Orthar wanders along the road through the forest. He seems lost.Now, admittedly in this situation Ladyvira is coming out of nowhere claiming to be a demon of some sort, and that's pretty hard to accept. But in fact, Orthar's refusal to play along is what takes all the fun out of it and blocks the scene. Of course, each person has a right to refuse to play along if they want to, but in doing so, you may miss out on some roleplaying opportunities you may not have thought of. Consider how Orthar might have reacted differently:
Orthar says: Excuse me miss, can I ask you a question?
Ladyvira says: Die, mortal! Taste the awesome powers of my demonic heritage! Feel your soul writhe and burn under my touch! Die! DIE!!!
Orthar says: Oh come on, that is so dumb.
Orthar ignores Ladyvira.
Orthar says: Excuse me miss, can I ask you a question?In this situation, Orthar went with the flow, and he got a chance to be really creative. Nevermind that Orthar is a level 70 paladin and Ladyvira is just a level 7 warlock (without Seed of Corruption, no less). She's made up that she's the daughter of Sargeras, so now she's the daughter of Sargeras, and she can cast what spells she pleases! What paladin in the world could stand up to that? You have to choose what's more fun: blocking a scene and walking away, or rolling with it and seeing what happens? Blocking may leave you feeling grumpy and frustrated with other roleplayers, but accepting and going with the flow can let you really roleplay, no matter what else is going on. In this particular situation, Orthar still didn't have to let the scenario stretch out very long -- Ladyvira is clearly on some kind of far-fetched power trip, after all -- but he really milked it for all it's worth, and savored his chance to write "Orthar's skin starts to boil and his face explodes." Besides, as far as Ladyvira is concerned now, Orthar is dead and she might as well move on to someone else. Later, of course, since Orthar is a paladin, he can just heal himself, put his face back together, and go on about life as usual.
Ladyvira says: Die, mortal! Taste the awesome powers of my demonic heritage! Feel your soul writhe and burn under my touch! Die! DIE!!!
Orthar grasps his arm and winces in pain.
Orthar says: Ah! Who .... what are you?!
Ladyvira says: I am the daughter of Sargeras! I have come here to feed on your puny soul!
Orthar steels himself for a battle.
Orthar says: You will not take me without a fight!
Ladyvira casts Seed of Corruption on Orthar.
Orthar's skin starts to boil and his face explodes.
Orthar says: AAARGGH! My eyeballs!
Orthar falls to the ground, apparently dead.
The continuity and plausibility is a lot less important than in a novel, because you're not roleplaying with thousands of professional novel critics. The other roleplayers out there are students and homemakers and lawers and librarians all just trying to have a good time and be as creative as they can. Whether or not they understand the principle of "Yes, and...?", you can still use it to great effect and have a good time. Besides, if you roll with whatever comes your way, you might find a lot of opportunity in the scene to be funny and rewarding in your own way, even if you didn't really like the other person's contribution.
Usually, of course, players don't go to such extremes as I gave in my example. Real roleplaying tends to consist a lot more in conversations over tea at a tavern somewhere than it does in face-exploding and soul-consuming, but a lot depends on what sort of group you hook up with and what you yourself enjoy. Certainly there are times when someone really is behaving excessively and it's best to ignore them entirely. So whenever you start to get too put off in any way, you are completely free to replace "Yes, and...?" with "No, bye!" The judgment call is entirely up to you.
Filed under: All the World's a Stage (Roleplaying), RP, Virtual selves







Reader Comments (Page 1 of 2)
Sean Riley Nov 11th 2007 6:22PM
This is the first time I'm really going to disagree with you, David. You've remembered the roleplaying, but forgotten the game.
In the example you gave, just because Ladyvira claims to be a Daughter of Seragas doesn't make her genuinely one -- the rules of blocking and offering (as I learned them when I did drama) allow for reinterpretation. The paladin could handle it the way you described, certainly, but this would be equally valid.
Orthar says: Excuse me miss, can I ask you a question?
Ladyvira says: Die, mortal! Taste the awesome powers of my demonic heritage! Feel your soul writhe and burn under my touch! Die! DIE!!!
Orthar grasps his arm and winces in pain.
Orthar says: Ah! Who .... what are you?!
Ladyvira says: I am the daughter of Sargeras! I have come here to feed on your puny soul!
Orthar: You will not claim me without a fight!
Othar: /duel Ladyvira
Now, at this point, Ladyvira can either decline the duel... at which point she's clearly blocking and without much of a leg to stand on in future roleplay here... or she can accept it. And she'll be demolished.
At which point, Othar can declare,
Othar: Miss, I've fought the minions of Sargeras. I have been the darkness of Sargeras in their eyes. And you, miss, are no Sargeras. Be thankful you begged for mercy, for I will grant mercy to any, regardless of their evil.
At which point he could walk off.
Plausibility and consistency actually matter more in an MMORPG than in a novel. In the novel, there's an authoritative voice holding it together, we forgive more. In an MMORPG, it's a shared hallucination, very fragile and needing treating with care.
Sean Riley Nov 11th 2007 6:28PM
A quick extra note:
The way I learned the rules was this:
1. You shall offer on every line -- Don't let flat, filler lines into your improv, demand responses.
2. Don't block an offer -- Roll with their suggestions.
3. If you do block, counter-offer immediately.
In my example above, Othar counter-offered. He received an offer from Ladyvira (Offer: I'm a demonic fiend in human form!) and blocked (Block: You're level freaking 7!) upon immediately counter-offering (Counter-offer: I counter-attack!). Play continues. It's still good roleplay there.
I should also have added that he could have possibly also salvaged it a bit by noting, "I've encountered the sons and daughters of Sergeras every day of my life for the last five years -- And they've gained nothing for their devotion." That recasts her claim as a metaphor rather than literal truth.
Now, the downside here is that yes, Ladyvira's player is probably a bit miffed, since she's WANTING to play a being of unimaginable power and she's been schooled. To which I say: You're playing in the wrong game, then. Power levels MATTER in WoW. If you want to describe yourself as a goddess on Azeroth, fine, but hit level 70/80 first.
And if you craft a cool human to demigod plot along the way, even better. I'd love to support that kind of fun.
Nati Nov 11th 2007 6:38PM
I would ignore anyone claiming to be a daughter of Sargeras too, and I wouldn't feel the least bit bad about it!
PeeWee Nov 11th 2007 6:50PM
*waiting for TonyMotorola's default "Roleplayers freak me out"-comment.*
Sean Riley Nov 11th 2007 6:57PM
We need to start having a celebratory response to the obligatory TonyMotorolla comment, don't we?
Michel Nov 11th 2007 7:07PM
roleplayers totally freak me... hu no no. I am a roleplayer !
seriously
great post. it is the way I play.
and like @1 , I try to mix the game into the roleplay
(using emote, creatures, objects, fight and so on).
for my part, if someone was telling me she is the daughter of Sargeras, I will say "hu ?" , wille be astonished and will think she's crazy or dangerous
whatever, I will fight or run away to tell a guard there are a crazy woman in the forest !!
--
I'm not for blocking every weird roleplay, but my little character knows it's insane a daughter(!) to the mighty sargeras would be in the forest :)
anyway, great post and great comments.
Roleplay in a mmo is all about improvisation and to respect the shared settings.
a tiny line between freedom and blizzard's creation.
draeth Nov 11th 2007 7:43PM
this article makes me wanna roleplay! im rolling a character tonight!
Wildhammer Nov 11th 2007 8:33PM
I don't roleplay with anyone who claims to be the child or close associate of a major lore character. I.e., "Mary-Sues".
Sean Riley Nov 11th 2007 9:13PM
@8 How far do you go to that, Wildhammer? One of my characters claims to have been the Baron of an unspecified barony that at least somewhere along the line encompasses Brill. At least, he was while he was still alive. As far as I can tell, this doesn't contradict any of the game's Lore, nor does it really mean anything now. (Since he's now undead, his title would have passed to his next of kin. They never really counted on the idea of being dead but still around...)
I don't think my character idea is particularly upsetting to any roleplay balance -- He's set at a good power level, there's no particular advantage for me, and it's conducive to good RP, is my feeling. Where are the boundaries of Mary-Sueing, and driving good hooks into the game's established setting?
David Bowers Nov 11th 2007 10:09PM
Sean Riley -- Your alternate solutions are fine, for sure, and Michel's idea of running away works great as well. I chose the odd example of her claiming to be a daughter of Sargeras on purpose, since it is "Mary-Sueing" to a large extent, and wanted to show that even with a ridiculous claim like that, there are ways of rolling with it and having a good time. Also, "having a good time" doesn't always mean "I win;" sometimes it can mean "I get to do a fun death scene!" Certainly there are multiple ways to solve the problem, and yours can work just as well, depending on how you play it.
The only danger with blocking and counter-offering is that it creates a conflict that can degenerate unpleasantly: Ladyvira could block your counter-offer and refuse the duel while "casting" some super-powerful and non-existent spell, at which point you'd have to block her again... I've seen this where roleplayers are roleplaying two different stories at the same time and neither one is accepting what the other says. At some point someone's got to either say, so to speak, "okay okay. I don't like your idea but fine, I give in," or "forget it, I'm not doing this with you anymore," either of which may be valid responses, depending on the situation.
Regarding continuity, plausibility, and game-levels and things like that, I actually plan to write an article about that another time. In my experience, I've found that the game itself presents all kinds of continuity and plausibility problems that can be awful to work around, such as mob respawns, instance resets, drop rates and the like. A lot of people solve such issues by keeping the game and the roleplaying aspects completely separate, except to the extent that levels and gear are a general indication of overall power in the world, and that's fine. There are other ways to solve such problems too, but in my case, lately I've found it liberating to not worry about continuity when things get out of your control, and to just see where going with the flow takes you. What you lose in that authentic novel feeling, you gain in the wild abandon of seeing things happen that you could never have expected before hand, and knowing that your character doesn't actually have to "die" or be changed permanently by whatever happens. Again, this is a matter of personal preference -- I always try to be as plausible as possible (unless my character is a spoof of some sort), but when things get all wacky and out of control, I figure I might as well enjoy it however I can.
And to draeth -- I'm glad you're inspired! Have a great time!
Wildhammer Nov 12th 2007 9:37AM
If you ask me, the best anyone can do in roleplaying a game with a heavily established IP is to play a captivating average joe. Give them an interesting personality, style, and backstory without making them significant. Being royalty of any kind is going too far if you ask me.
Zegim Nov 12th 2007 1:29AM
Echoing draeth.
I've been playing recently in a RP server thanks to this articles.
This one is very interesting, as I had never thought about that approach when dealing with odd roleplaying scenarios.
Mikey Nov 12th 2007 8:29AM
@9 You have a character that claims to have owned the land Brill sits on... how does that not break lore? As best I know from canon, Lordaeron (and by proxy its "suburbs" like Brill) has existed since humans came to Azeroth, or at least as far back as recorded history. Why would there be a barony system when the kingdoms are relatively small to begin with? I'm not trying to shoot holes or anything; I'm geuinely curious how you rectify lore gaps.
Personally, I tend to loathe people that grant supreme l33tness to their characters. On Farstrider, I met a guy who claimed to be the youngest son of Uther and was reforming the Order of the Silver Hand. No rhyme or reason behind the claim (no backstory, no "proof", etc). It just seemed to be an excuse to make oneself important.
When creating RP alts, I keep it simple and plausible. For instance, I have a BE Priest that was raised on Fenris Isle until the Plague came. He lived off the land for a few years, met up with some orcs, studied the priesthood in Org (sequestering allows him to have lived there prior to BC), and he sold most of his stuff for a ticket and sailed for Silvermoon. It allows him to have had historical interaction without making him a historic figure.
Cailleach Nov 12th 2007 10:11AM
Orthar says: Excuse me miss, can I ask you a question?
Ladyvira says: Die, mortal! Taste the awesome powers of my demonic heritage! Feel your soul writhe and burn under my touch! Die! DIE!!!
Orthar grasps his arm and winces in pain.
Orthar says: Ah! Who .... what are you?!
Ladyvira says: I am the daughter of Sargeras! I have come here to feed on your puny soul!
Orthar looks at Ladyvira with concern.
Orthar: Poor soul. You've obviously been touched by Darkness! Your taint may be too deeply embedded for my powers to cleanse. Never-the-less, by Uther's Light I must try!
Negates her claim to lvl 7 super uberness, actually lets her help decide whether or not to be 'redeemed' or to run, cackling in evilness, into the night. Heck, it could turn into a long and uber cool story about our dear Orthar trying to find Ladyvira a cure for her 'taint' all over Azeroth and Outlands, if the too players wanted to.
I agree with Average Joe. Heroes are rarely born, but are made. I made my little cow girl the daughter of traders, to help explain the wanderlust to explore all of the known world, but she's not rich, famous, the last of a legendary line.. I like her that way. She can now make her OWN way to fame and glory, not ride anyone's coattails.
SMU forever!
corwyn Nov 13th 2007 9:20AM
I think you are missing an important nuance to the 'yes, and' game. The responder needs to accept what the initiator says as 'truth' not necessarily as the truth. That is, what is said is 'within the story'. The responder doesn't need to believe it; shouldn't believe it if that is in keeping with the story and their character. And certainly shouldn't believe a spell (which CAN actually be cast) has been cast when it hasn't, there is just an emote. Emotes are useful for things which can't be realistically done in game, not for things which can be done, but require skills the character doesn't actually possess. Otherwise we get:
Ladyvira casts Seed of Corruption on Orthar.
Orthar kills Ladyvira dead, And walks off.
The reason we have WoW is so that we can simulate those things which we couldn't in another format. We can have contests of skills, that could end in death. We can cast spells. Emotes are a crutch we use since Blizzard has not given us complete control over every possible action we might want to perform. Which is better, /e dances or /dance?
You have Othar playing a roleplaying game, not being a character (which just happens to be being roleplayed by someone on a computer). Why on Azeroth is he going along with this wacko? Why is he faking injuries? I am sure he gets enough REAL injuries in his line of work. Should a paladin really participate in the demonic delusions of this poor girl? Wouldn't it be better if he got her some help?
David Bowers Nov 12th 2007 11:01AM
To Cailleach and Corwyn: Both your reactions seem fine to me -- it all depends on what you personally can tolerate, and how you feel it's best to react to a situation. Ladyvira may not be the greatest roleplayer out there, but that's okay with me; I'm not without my roleplaying quirks and flaws either, so I might as well play along and have a good time regardless. If you want to try to fix the other player, teach them how things are done, put them in their place, or simply "not tolerate" their behavior, of course that's up to you.
Regarding the Average Joe vs. Relative of Famous Hero question: A lot depends on how this is done, but you're right that the Average Joe is *usually* more plausible. There's another problem here, though. If you take away a roleplayer's connection to a certain place or person, he or she is going to ask you: "Well fine, then how do I tie my character into the lore somehow? Is my only option to be just another nobody who came out of nowhere?" and "Does it really matter if I get the lore wrong by some fraction of a detail? What's the real point of tying into the lore anyway?"
To Zegim: Thanks for telling me! It's really great to see that my articles are helpful in some way. Encouraging remarks and insightful commentary make this blogger's day!
Grumaya Nov 12th 2007 1:05PM
My big issue with roleplaying isn't the nuances of making a successful roleplay, but rather finding a place to start.
I've never been on an RP server where my character has been included in a roleplay, even though i've tried. I've never FORCED my way in, however. That's just rude.
There was one occasion where i found an undead and a blood elf hidden in the forest, talking about a deal that they made with one another regarding the assassination of a renowned player character. i walked around, even declaring i was there, by saying /e listens in on the conversation. But neither character acknowledged my existence.
So what can i do to get started?
Mikey Nov 12th 2007 1:21PM
@17
I'd suggest you find a good RP'ing guild. I'm in one, Silvermoon University, on Twisting Nether; found out about it from an article wowinsider ran. We have events and RP in guild chat, so it makes an easy transition to acting the part full time.
David Bowers Nov 12th 2007 2:56PM
Grumaya: I've had similar problems in the past, too. I think nearly all roleplayers have at some point. Don't give up! Most RP server forums have a list of guilds that like roleplaying, so you can give that a look-see and see if any of them strike your fancy. Also, you can sort of create your own roleplay in a number of situations, such as when you stumble upon someone else doing a quest you can help on (or possibly even share!), or even anywhere in the game, you can often start a conversation with some sort of compliment, like "My goodness, that's a shiny helmet you have there! I bet you can light up a dark cave with that one!"
With world-RP, it's kind of hit and miss. They may be too busy questing or mailing or aucitoning or something to really stop and chat. So don't be disappointed if it doesn't work out, just keep trying. You'll get an epic RP drop eventually. :)
Sean Riley Nov 12th 2007 4:31PM
@12: That's roughly exactly it: There's nothing in the Lore about how the roughly feudal systems of the human kingdoms break down. While I'm not /supported/, per se, by Lore, I'm not contradicting it anywhere. If it's contradicted, I have a handy out (he could always be lying or insane, both of which are real possibilities already) but I tried to find out if there was any contradicting points in established Lore and I couldn't find any. If I'm wrong, I'd really like to know.
But this is exactly the thrust of my question, where do you draw the lines? Do you have to be supported by established setting to be 'in game'? To not actively break canon while remaining 'in feel'? Or must you be rigidly supported by canon at all points?
Where's the line?