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11-11-2007 @ 10:09PM
Sean Riley -- Your alternate solutions are fine, for sure, and Michel's idea of running away works great as well. I chose the odd example of her claiming to be a daughter of Sargeras on purpose, since it is "Mary-Sueing" to a large extent, and wanted to show that even with a ridiculous claim like that, there are ways of rolling with it and having a good time. Also, "having a good time" doesn't always mean "I win;" sometimes it can mean "I get to do a fun death scene!" Certainly there are multiple ways to solve the problem, and yours can work just as well, depending on how you play it. The only danger with blocking and counter-offering is that it creates a conflict that can degenerate unpleasantly: Ladyvira could block your counter-offer and refuse the duel while "casting" some super-powerful and non-existent spell, at which point you'd have to block her again... I've seen this where roleplayers are roleplaying two different stories at the same time and neither one is accepting what the other says. At some point someone's got to either say, so to speak, "okay okay. I don't like your idea but fine, I give in," or "forget it, I'm not doing this with you anymore," either of which may be valid responses, depending on the situation.Regarding continuity, plausibility, and game-levels and things like that, I actually plan to write an article about that another time. In my experience, I've found that the game itself presents all kinds of continuity and plausibility problems that can be awful to work around, such as mob respawns, instance resets, drop rates and the like. A lot of people solve such issues by keeping the game and the roleplaying aspects completely separate, except to the extent that levels and gear are a general indication of overall power in the world, and that's fine. There are other ways to solve such problems too, but in my case, lately I've found it liberating to not worry about continuity when things get out of your control, and to just see where going with the flow takes you. What you lose in that authentic novel feeling, you gain in the wild abandon of seeing things happen that you could never have expected before hand, and knowing that your character doesn't actually have to "die" or be changed permanently by whatever happens. Again, this is a matter of personal preference -- I always try to be as plausible as possible (unless my character is a spoof of some sort), but when things get all wacky and out of control, I figure I might as well enjoy it however I can.And to draeth -- I'm glad you're inspired! Have a great time!
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