In our efforts to bring you the latest content from the
recent
2.3 patch, tonight I'm reporting live from
Zul'Aman. For those of you who aren't in the know, Zul'Aman is a new 10-player raid dungeon added in patch 2.3 and intended as a continuation, in difficulty, from Karazhan. In order to give you an early glance at the zone on the live realms (for those of you who haven't had time to make it out there yourselves), I'm going through with a guild group tonight and reporting to you live with screenshots and first-hand information on the zone. My guild hasn't tried Zul'Aman on the PTRs and we don't know all of the details on the bosses we're about to encounter... and though we may not have much success, we're eager to dive head first into new content and we're bringing you along for the ride.
Raid time starts at 8:45 EST, so check back with us throughout the evening for new screenshots and notes on what we're running into! Keep reading after the jump for full run details.
8:30 -- Our raid group is just starting to log on and hop on to Teamspeak for the evening's festivities. A few of us are in front of Silvermoon City, waiting for the rest of the raid to group up.
8:45 -- We're riding through the Ghostlands to Zul'Aman now. The raid group is two priests (healers both), one shaman (healer), one shaman (DPS), one paladin (tank), one warrior (tank), two warlocks, one rogue, and one hunter. I'll be healing the off-tank while our healy shaman keeps the main tank up and the second priest is on holy DPS duty until we need the extra healing. My healing target complains that his life, once again, is in my hands. (Bwahaha.)
8:55 -- We zone in and everyone gets buffed. The warlocks hand out candy (aka healthstones) to everyone. We have a little pre-raid dance party around the Soulwell with "The Natives Are Restless" by The Cramps playing over Teamspeak.
8:58 -- We meet up with NPC Harrison Jones who says to open the gates of Zul'Aman we must bang a gong together. (There was some confusion before we realized that you only had to click the gong once to start banging it, where we were initially clicking repeatedly as to manually bang the gong.) As we bang the gong... the ground shakes! (It's very obvious in-game, but poorly represented in these screenshots.) We follow Harrison to the huge gates of Zul'Aman which slowly swing open for us.
9:05 -- Inside... Trolls! Harrison tragically loses his life to the first group. (And, yes, that does look like our DPS priest casting Holy Nova in there. Don't ask me to explain my guild-mates -- I can't!)
9:07 -- The trash seems relatively profitable, dropping about a gold a piece.
9:09 -- When you first zone in, a timer appears at the top of your screen reading "Time Until Sacrifice," counting down from 20 minutes and a friendly-sounding fellow named Nalorakk starts yelling at you. We search around for Nalorakk, and after running into a couple of locked doors, our raid leader spots him.
9:12 -- There's some discussion on Teamspeak of the instance being "intense" and "not smoke break friendly." (Unless you're trying to quit!) The timed run to Nalorakk requires moving quickly and the trash you run into is no slouch.
9:15 -- We reach Nalorakk and he sends his guards after us. We have some trouble fighting with them until we realize they can be feared/CC'd. We lose a couple of raid members in the attempt, and as soon as the guards are down Nalorakk flees from us. We have three minutes left to take him down (by our understanding, if you miss the timer, the loot you gain isn't as good, but you can still continue).
9:20 -- We get our first Amani Hex Stick, which allows you to uncurse frogs in the instance who may turn into vendors which give you profession items or NPCs who will offer you gifts.
9:23 -- We have our first wipe on trash chasing Nalorakk to his (perhaps) final destination, and instead of fighting us himself, he sends two bear-mounted Aman'ishi Warbringers at us. The Warbringers do an AOE shout debuff that increases the tanks' damage taken by 25% (and stacks), which lead to the quick death of both tanks, followed by the rest of the raid. We decide that the best way to deal with them is to tank them far enough apart for the debuffs not to stack. Though they still do a lot of damage, we had a lot more success when we started pulling them apart.
9:26 -- Our second wipe follows quickly. The Nalorakk event is apparently triggered by walking into a certain area, so one of our raid members accidentally triggered the event before we were healed, buffed, and ready to go.
9:28 -- We heal up and re-buff for another attempt. Our second priest is put into healing rotation to try to deal with the amount of damage the Aman'ishi Warbringers can dish out. We work on positioning tweaks to keep the Warbringers further apart.
9:32 -- At least the graveyard is close to the instance entrance! (Nearly right at the bottom of the stairs.) Another wipe as our tanks aren't able to keep the two Warbringers apart. We're wondering if threat works oddly on them because the tanks are having trouble pulling aggro of the second Warbringer off the initial tank, despite the fact that neither of them are using AOE threat abilities.
9:37 -- For try number three, we're going to have the main tank pull with a hunter misdirecting the second target onto the off-tank. Seems to work a lot better.
9:40 -- Oh, did we mention that the Warbringers dismount at low health and their bear mounts attack another target? Yep! However, third time's the charm! We take them out with only two deaths and Nalorakk flees again.
9:42 -- Nalorakk didn't run far, however -- just to the top of the set of stairs we were fighting at. However, there are more guards (2 Warbringers and 2 Axe Throwers) in front of him. We decide to CC the Axe Throwers and fight the Warbringers.
9:44 -- Another wipe after our first tank dies and both Warbringers focus on one tank. Spam heals from two healers weren't quite enough to keep our second tank up. We decide to rez and take a 5 minute break from the carnage.
9:55 -- A second try results in another quick wipe.
10:02 -- Regrouped and rebuffed for another attempt!
10:06 -- Though we lose our main tank in the attempt, we manage to take out all of the spawns this rurn around using our initial strategy (tanking the Warbringers on opposite sides of the platform and keeping the two Axe Throwers CC'd until the Warbringers are down). This time Nalorakk does not run off, but stays. Next step: boss fight!
10:11 -- Our first attempt on Nalorakk is a learning experience, that, unsurprisingly, results in our deaths. Nalorakk is able to do an AOE silence that hits our healers (and the tanks go down quickly with the healers silenced). He also shifts into bear form which allows him to mangle, and the mangle is made worse by a debuff that increases bleed damage. We brought him down to about 75%.
10:18 -- Several run out to repair (fortunately, repairs are convenient to the instance entrance). We regroup for another attempt with a plan to switch tanks as they get hit by the bleed debuff and try to keep casters out of range of the silence.
10:23 -- This attempt takes him down to 69%. Switching tanks seem to work reasonably well, but in the end we're still having issues with the silence. We're getting a good feel for the mechanics of this fight, though -- I have a good feeling about next time.
10:30 -- One of our tanks goes down early, making the third attempt a lost cause. We give it a try and then run out to reset the encounter (you can just run down the stairs and Nalorakk will reset). We have the right strategy, it's just a matter of coordinating it properly.
10:38 -- After this wipe, the encounter seems to have reset completely, sending Nalorakk back to his initial spawn point with a few friends. Fortunately, the quest item we need for the first Zul'Aman quest is in clear view -- so there's at least one thing accomplished!
10:43 -- We decide to continue our adventures by exploring the area trash and seeing if we can reach any other bosses. The first trash mob we encounter runs off to bang a drum... summoning more trash. So far, three trolls, no problems.
10:46 -- Some of these Trolls are immune to sap. How can a Troll be immune to being hit over the head? Others immune to traps. Combined with the drums, this makes for some tricky trash pulls -- the only way to keep some of the Trolls from going for the drums is to keep them CC'd or constantly stunned. (Though no idea if some of these larger pulls are necessary.)
10:54 -- After a couple of large pulls (where the drums summon more and more and more adds), we manage to get ourselves killed, and we're back at the instance entrance.
11:00 -- We decide to take a five minute break. Quite a few of us need to repair. 12g worth of repairs for me so far.
11:18 -- We're purely exploring at this point, seeing if there's a different boss we can get to.
11:21 -- We find a frog to use the hex stick on. The frog turns into a Tauren who says:
Greetings, kind stranger, and thank you for your selfless act. These heathens have robbed me of my belongings, but I can offer you this charm I took from my captors. May it serve you well.The Tauren leaves a box that, when looted, contains
Amani Charm of the Raging Defender, which can't be looted. (In the end, we decide this is some sort of weird master loot problem.)
11:24 -- We can sneak up on Jan'alai, the forth boss in the instance, from behind, but there's not a clear path to him.
11:29 -- The Amani'shi Handlers (Trolls with cat pets) toss out electrified nets which do a good amount of damage over time, resulting in a couple of deaths clearing the trash behind Jan'alai.
11:35 -- We call it a night. It's been fun exploring, but for the most part, we didn't seem quite geared for this level of content. (Our tanks were maxxing out health at 16-17k and getting bursts from Nalorakk as high as 12k.) We're going to need to spend more time getting everyone in top Karazhan gear before we can seriously tackle Zul'Aman.
Update: Added lots of screenshots after the raid was over and fleshed out sections of text with clearer explanation.
Tags: 2.3, joystiqfeatures, patch-2.3, world-of-warcraft, wow, zulaman
Filed under: Instances, Raiding, Bosses
Reader Comments (Page 1 of 2)
jumb Nov 14th 2007 8:47PM
It's exciting to see silvermoon getting some traffic, instead of being the punchline to the joke of the mage creating a portal at the start of battlegrounds.
Brommon Nov 14th 2007 9:43PM
I've heard of liveblogging a lot of things, but this is definitely the first time I've seen anyone liveblog an instance. A historic first - Should be fun to watch unfold! :D
icer Nov 14th 2007 10:21PM
or even hear live or replay would b fun
J0nathanv Nov 14th 2007 10:23PM
Have 2 tank alternate between mangles. Cause if both tanks have mangle up at the same time they will get one shotted
Morrigän Nov 14th 2007 10:35PM
And you can reset the encounter just running down the stairs a little bit, so it doesn't needs to be a full wipe. Whenever a tank dies, run down.
NCteacher Nov 14th 2007 11:07PM
Looks like you guys are in for a long night, but hey great experience none the less!
Erika Nov 14th 2007 11:28PM
Good Luck and may your bugs be fixed.
Elizabeth Harper Nov 14th 2007 11:45PM
Thanks for all the help and advice, folks! It was a fun run, but in the end I think our group needs to be better geared to match up to Zul'Aman.
Bbcversus Nov 14th 2007 11:55PM
Reached Juljin tonight...after a two hour wipe on Hex Lord Malacrass. Fun fight overall, fun instance with awesome special effects I never seen in WoW before...seems a glimpse of what Wotlk would be, and so far, I think it will be a fantastic expansion.
Walls of *realistic* fire, lightnings, bombs, shadows mixed together with some great music, really impressive. And Juljin is pretty awesome to, even if we had only one try at him.
The trash were very good positioned and gave to all the run some kind of rush-fast fight with positioning, control and advance - scouts, birds, bears, great stuff.
Overall a great instance to explore and have fun with lots of surprises.
Jackie Nov 15th 2007 12:26AM
We tried Zul'Aman last night. 2 full blown plum tanks are needed. Those mounted trolls suck and have a debuff that reduces armor by 10k. That place has few trash pulls at the onset but they are tough. Don't forget to kill the totems.
Velanna Nov 15th 2007 2:38AM
My guild tried it the first night; we were all pretty well geared in Karazhan epics using a prot warrior and feral druid to tank. Only one wipe on trash leading up to the bear boss, and it took about 5 wipes to down the bear (the warrior was crit for around 12k at one point as well). We tried running the gauntlet to second boss as well, but that seemed to require much better gear than we had available. On our way to the Lynx boss (we heard he wasn't too bad) one of our healers had to go so we called it a night. All told we were supposed to spend 3 hours in ZA; minus the fact that half the raid kept getting lost and wiping on trash and just setting up beforehand I think we got around an hour and a half of actual playtime. Not too bad, I'm happy with the bear downed. Group was:
Tank: prot warrior & feral druid
Healing: priest, paladin, druid
DPS: two mages, two hunters and a warlock
klink-o Nov 15th 2007 4:41AM
God I hate those scouts! Why can't we burn the drums, or at least slash them?
cchhiipp Nov 15th 2007 4:47AM
Our group got the first boss down on the first night and plowed through to the second boss, but only got one try in before we had to call it due to the hour. Tonight we re-cleared to the second boss and got three tries in before it got late (it's tough having to start this after SSC during the normal hours).
Our strat that worked well for the first boss was to use two druid bear tanks for the fight. One tanks him in human form and takes the nasty double-bleed debuff. The second druid (me) tanks the bear form boss, getting hit by the bleeds but without the debuff also on him.
The aoe silence sucks but we managed to hold together just long enough to down him.
Also, the nice thing about using druid bear tanks for the trash is that the 10k armor debuff still leaves me with 20k armor, which is enough for a decent healer to handle for a short time.
bub Nov 15th 2007 6:44AM
Mages can aparently spellsteal the Aman'ishi Warbringer buff.
Thyhammerr Nov 15th 2007 6:55AM
i hope deadly boss arrives for it.. so we can get a time counter on silence..
kidsmoke Nov 15th 2007 7:43AM
We full cleared kara tuesday allowing us till sat for gruuls, and another chance at it before reset.
We wiped twice on trash up to the bear boss.
Wiped twice on the bear boss, and downed him the third attempt.
Wiped twice on the lynx lord and called it a night.
Trash here hits hard, and very little of it is CC-able.
Cheeno Nov 15th 2007 9:31AM
Nalorakk is actually quite simple to tank if you have two tanks with quick reaction times. He
only uses mangle in humanoid form, and he only uses the bleed effect
in bear form, so as long as one of the tanks don't have both mangle
and bleed, the damage Nalorakk puts out shouldn't be anything a
decently geared tank can't mitigate. So when the fight starts, have
one of your tanks tank him and immediately have the other tank taunt
off and tank him once he switches to bear form. Have your first tank taunt and tank as soon as Nalorakk switches back to humanoid form. Rinse/repeat.
Make sure your tanks are wearing as much stamina/effective health as
possible, as he cannot deliver a crushing blow. They can also mix in
some hit rating if their taunts are being resisted (that mechanic was
changed in 2.3), as a resisted taunt is quite brutal. If you're a
warrior, mocking blow or challenging shout can buy you some time
until your taunt cooldown is back up.
He also does some type of AoE damage in melee range that spreads out
to everyone in range that's alot easier to manage if your melee DPS
stays grouped up with the tanks. Have the casters and ranged DPS
stay at range, and keep your two tanks and melee close together.
MIrina Nov 15th 2007 9:34AM
We took out the Bear boss without a wipe (wiped on the trash getting up to him). Learned that the trolls leading up to the boss can be MC'd by a lock, so once we figured that out, it helped the fight along nicely! Moved on to the Eagle boss and figured out the Gauntlet and hauled azz through that. We decided we need to bring more AoE to the next attempt (and I, as a hunter, loved the reduced dead zone, because of the elites that come up from behind--so I was able to bunch in with the rest of the group basically on top of the mob and not pick up aggro from the elites attacking from behind). Got a couple attempts on the Eagle boss, found out that the trash respawns REALLY quickly (got killed on the platform by the dude summoning the additional mobs while eating/drinking to heal). Final run through the Gauntlet it bugged out and we didn't have any additional adds. Got back up to the boss and got him down to 54% before a wipe. Needed the chain heals of a shaman to heal the raid.
All in all, it was fun--but a 45G repair bill sucked, and explaining to people "it's not Kara by any means" was fun (We took 10 people from our core 25-man team who break in the instances for the rest of the guild, so it wasn't like we were slackers). But not planning on going back there soon--need to continue the 25-mans--and the loot isn't that much of an upgrade--just moar purplez. I will buy stuff with some of the badges tho--sick and tired of blue pants when I'm basically epic'd out otherwise (cursed pants!). Yay for heroics!
ahoke Nov 15th 2007 9:44AM
We took down Nalorakk on the second try but we kept wiping on the gauntlet. What strats are you guys using to get through that? Our other guild group was able to get through with a pally aoe tanking but our two warrior tanks in our group were having too hard of a time...any ideas?
InfoMofo Nov 15th 2007 12:07PM
Basically the gauntlet is like jumprope. You get one wave of non-elite birds from the front followed by a wave of 2 elite humanoids with some non-elite birds from the back.
You basically only progress forward on the stairs during a "non-elite" wave. If absolutely necessary, you can delay progression and have melee take on a non-elite wave by themselves while the casters regen mana (although really you want to go as fast as possible).