Blood Sport: Season 3, rise of the Hunter?

Every week, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas.
I'm postponing part two of Building an Arena team to look at the effects of patch 2.3, with Arena Season 3 just round the corner on Nov 27. With this patch, we are looking at some of the biggest changes to how a few classes work since WoW's launch in 2004, particularly for hunters and druids.
As usual, let's see what the top teams are doing, before the patch landed two days ago.

No significant changes from last week, as expected. With Season 3 just two weeks away, I also doubt that players will take advantage of the class changes in 2.3 to result in any significant change in class distribution at the top. They will probably stick to their tried-and-tested teams in their bid for Season 2's 'Merciless Gladiator' title.
As the dust settles on this big patch - 281MB to be exact - I'll stick my neck out and predict* the following for Season 3:
- Hunters will become better represented in 5v5s, with marginal increases in 2v2s and 3v3s. Other ranged dps classes will adjust to this influx of hunters, but inertia will prevent any major shifts.
- Druids will see an increase in 5v5s, little change in 2v2s or 3v3s.
- Warriors will see a marginal drop in all brackets, making way for feral druids.
How will this change your Arena games? While top teams will hardly change before Season 3, I'd expect regular teams to fully embrace the changes and experiment with new team makeups. With this in mind, I'd take a leaf from fellow PvP blogger, Zach, to quote Sun Tzu:
If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.
Let's look at some of the most significant changes that patch 2.3 brought:
Deadzone is dead
Well not exactly, but the minimum range of hunters' ranged attacks have been reduced from eight to five yards. While still ensuring a difference between melee and ranged weapons - this change should alleviate some of the deadzone problems for hunters fighting in the closed confines of Arenas.
Playing a Hunter effectively in Arenas requires more spatial micro-management, compared to other ranged dps classes. While casters generally only have to deal with line-of-sight, hunters have to deal with line-of-sight AND range. In addition, Hunter traps don't 'seek out' victims, and pretty much stay where they are placed, unlike spell effects (anyone who's seen a shadowbolt tracking its victim will appreciate this). In fast-paced Arena combat, one less button to mash or one less situation to be aware of in the chaos can mean a significant advantage.
Besides the deadzone change, hunters also get the somewhat Mortal Strike effect off their Aimed Shots and a Purge-like effect with their Arcane Shots. With these buffs, we should expect the class to be more effective in the Arenas.
Insta-shifting FTW!
The command /cancelform will now be recognized instantly, regardless of your current form. In other words, Druids can now shift from any form to any other form with a single button press. This should be a significant buff for feral druids, providing greater synergy between the different forms without the risks of shifting through caster form with lower armor. Resto druids can also gain arguably more durability from this change, along with the buffed damage mitigation from Natural Perfection.
Incidentally, the /cancelform change also applies to shadow priests and stealthed rogues. If you're in shadowform and need to bust out an emergency heal, you can click on a heal button and the game will automatically shift you out of shadowform, without triggering a global cooldown. Will less button presses translate into better PvP performance?
For players who don't like this change, you can disable this behavior with '/console autoUnshift 0'. I can imagine PvE rogues disabling this to prevent accidentally shifting out of stealth. I remember disabling auto dismount for a while because I was constantly falling out of the sky!
Fear not!
Fear Ward is now available to all priests at level 20, albeit a little nerfed in terms of cooldown and duration. This means that another much-wanted answer to Fear is more common now. Will warlocks be finally reined in? I doubt it - but it will nonetheless provide more utility for priests, regardless of faction or race.
To make up for the loss of the exclusivity of Fear Ward, Dwarf and Draenei priests get Chastise at level 20, which causes Holy damage and incapacitates the target for two seconds.
Going, going, gone
Diminishing returns (DR) is Blizzard's way of differentiating the same ability between PvE and PvP, without changing player experience too much. The DR nerfbat has hit warriors, rogues and warlocks this time. DR on the slowing effects of Frost Bolt has however been removed (go shammies!).
The DR nerf was in fact scheduled to hit ALL silence and interrupt effects but the change was thankfully repealed, due to the possibility of totally stripping the Shaman class of any appreciable Control utility. Unfortunately for warlocks, the silencing effect of Unstable Affliction is now subject to DR, notwithstanding the repeal.
The big picture
For full details, check out the official patch notes. Here's my rough overview of what the patch means for each class, PvP-wise:

Have you noticed any other 2.3 changes that are changing your Arena games? Are you seeing more ret pallies in the Arenas?
* As with any prediction, these points are at best, educated guesses. So I am entirely prepared to have egg on my face.
Filed under: Patches, Analysis / Opinion, PvP, Classes, Blood Sport (Arena PvP), Arena






Reader Comments (Page 1 of 1)
Rukland Nov 15th 2007 1:20PM
Hunters needed this, as much as that hurt me to say as a former Rogue.
But now that I rerolled Priest on a PvP server I can be honest about hunters needing the love.
Hunter Nov 15th 2007 1:22PM
Honestly, the patch hasn't provided much of a buff to *arena* hunters. I have taken teams over 2000 rating playing every game, both as Marksman and BM spec, and both in S1 and S2.
It has now been a few weeks of PTR and a few days of 2.3. I still won't use Aimed Shot in arenas except in rare cases. And if the other team is dumb enough to let me get a 3sec cast off, they were going to lose to me anyway. The arcane dispel is nice, although it mostly helps me beat teams faster that I already could beat.
Teams that keep their entire team in my face (melee range) can still take the upper hand and win, as can teams where the healer is very skilled at LoS and pillar play. Virtually all the top teams 2k+ will do one of those two tactics and if they play with equal skill, will beat my teams.
Overall, I may marginally go up in rating, and you may see marginal climb for hunters overall. However, you will not see hunters jump in your percentage graphs (representing higher rated teams).
Callandra Nov 15th 2007 1:42PM
My hunter is fast approaching level 70, hopefully I'll be able to jump into S3 a couple of weeks after launch. What do you think is a good combo for 2v2? I have 2 ice mage buddies who I think I would pair well with.
Frost's weakness is casters, my weakness is melee?
Buckshot Nov 15th 2007 1:47PM
Having both a hunter and warrior, I don't think the warrior got a nerf. But I am arms/fury so it is more of a buff for me. Nice to see hunters getting some love in arena, they deserve it.
Darksniper Nov 15th 2007 2:11PM
From what ive experienced the warriors got a nice buff, arms, which has been the pvp tree for most warriors anyway, got deathwish! Such a great ability for an arms warrior. The fury tree, which is most commonly used as a solo/pve tree got sweeping strikes, which is a great pve ability.
spimmy Nov 15th 2007 2:50PM
"Will warlocks be finally reined in? I doubt it "
whats with this site and its antiwarlock topic makers ?
when was there a staff member here who played a warlock ?
theres topics about every class but lock ffs sort it out
stormlocke Nov 15th 2007 3:06PM
@6: You made my day... I was laughing so hard. :)
Anyway.... shamans....I don't think the buff bar is so high as depicted.
Enh shammies got some nice buff (free spellpower, shamanistic rage). But experienced enh shammies will know that the main problems are not solved. Shamanistic rage is still dispellable (despite being called 'rage'). There's still no way to close the distance. Still... there were some nice buffs and I think overall it helped.
Resto shammies are better than ever now they have some free spell damage. Still, main role in Arena won't change, but its a nice buff.
Elem shammies are slightly buffed. LO is 20% and provides a slightly more reliable burst, and would've been very nice buff for shammies if not for the spell tax increase. Although Blizzard tinkered with the coefficient a bit to compensate, Elemental Master+Chainlightning simply hits alot less unless LO procs (20% chance). Water shield and mana spring buffs are nice too.
Grounding totem is nerfed. That hurts all 3 specs.
kevin Nov 15th 2007 3:22PM
@5 ya sweeping strikes is not very useful in pve, pretty much only on an AoE pull, on boss fights its worthless. i'm glad too see all the arms warriors are happy. thanks for taking our cornerstone talent.
Wikt Nov 15th 2007 3:38PM
Shamans were not buffed so much. Shamanistic Rage can be dispelled, Earth Shield is dispellable by one more class (hunters). The spell damage buff is okay though.
Richard Nov 15th 2007 3:45PM
Bar graphs mean NOTHING without a scale.
onyx.ceilican Nov 15th 2007 3:58PM
@6 Agreed.
@7 Do you play a Warlock main? I don't mean dabble in playing it 'sometimes' I mean playing it as your main? No.. didn't think so.
If you played a lock as a main you'd know a LONG time ago Warlocks were 'reined in' by all the trinkets, skills, etc that gor rid of fear. The only Warlocks you idiots have a problem with are SL/SL Locks...
SL/SL Locks are using a 'power build' to make Lock's in general look way more dangerous than we really are anymore. For those of us who prefer a UA build (like me) we have to deal with all these fear nerfs and healing nerfs just because you all scream like little girls about how OP 'Locks' are when you really mean SL/SL Locks.
Just like Shadow Priests hate Warlocks for all the nerfs... Warlocks hate SL/SL builds for the constant crap we have to put up with from the rest of you.
Learn to play your class better, or just get better at WoW in general and you'll see a generic non-SL/SL build Lock is in NO WAY OP anymore.
Get off the bandwagon sparky, the tune is getting old.
Masterless Nov 15th 2007 5:04PM
@5 AND @8-
Arms was not buffed. Fury was just nerfed in a round about way.
Any good Arms warrior already had deathwish pre 2.3 for pvp because, of course, it rocks.
Because of this change Blizz gave Fury warriors a threat reduction in Imp Beserker as well as 'hit with both weapons' on Sweeping strikes to make up for the dps lost on no longer having Deathwish.
Be advised that this patch DID NOT BUFF Warriors. In fact we were nerfed with no longer being immune to Disarm as well as having Weapon Mastery changed to 2% less chance for someone to dodge.
Psychiatric Nov 16th 2007 4:30AM
Uhm?
Rogues got an insane buff this patch, if you know how to use it.
I'm a Hemo rogue (27/3/31), takes down about any class most of the time. Especially clothies goes down with a bang. I haven't tried much in Arena after the patch, but I reckon with the dmg boost on Hemo, Full Stunlock is _VERY_ possible on most low hp classes. Waqrlock have never been a problem for rogues, so that's no issue. I think Rogues will dominate 2v2, be in the top spots on 3v3, and much more viable in 5v5.
Matt Nov 17th 2007 11:11PM
@11
cmon really? locks arent OP at all? thats like saying sheeping trinkets ruined mages in PVP...you can sheep twice, just like fear, most locks just chain fear, the cool down on trinkets is what 2 min? if your not a frost mage (ice block) or dont have a dispell person with ya its ridiculous to think that your chain fear has been really affected...and please go back to your alliance toon, cause your bustin out with the, IM 1337 y0 talk tellin everyone else to get better at wow...please just calm down and accept that locks are one of the strongest classes in the game...they just are...
frank Dec 1st 2007 8:07PM
Sorry, fear is useless in PvP. Well it's useless against anyone good. My main's a warlock and I've been doing the arena for many months now. From my experience, fear is only effective ~50% of the time and when it isn't resisted it generally lasts less than a second (for a spell that takes 1.5 seconds to cast). For some classes, like warriors (charge), hunters, healers and the like, that
Ghel Nov 20th 2007 2:34PM
@14
Yes, really.
It is painfully obvious you do not play a warlock, and that you're ignorant about just how useless Fear is in pvp. If you're not a SL/SL build, just walk into the battleground and bend over in front of the first rogue you see. Or don't see, in most cases.
Someperson Nov 22nd 2007 2:25AM
Rofl@15
I think it's painfully obvious you don't play a warlock very well if you think that.