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Reader Comments (Page 1 of 1)
11-16-2007 @ 9:09PM
Dave said...
I know I'm in the minority, because most people who play a tank want to be THE MAN and be in charge of the whole party and tell everyone what to do, who's doing what wrong and explain to everyone why they're not a crap tank, etc etc...
But AS a tank, and as a mage and any other class with CC abilities, I always prefer the CC to fly first. I want the CC'ed mob to stay far away from the rest of the party until it's ready to be dealt with, and few mages can realistically sheep it away from the party. Same goes for shackles, mind control, and anything but a sap really. Far too many people are sloppy with their AOE'able spells and abilities, and sheeps get broken too easily by tab targeting as well. If the sheep is 5 yards away from the rest of the mobs, it's much less likely to get broken accidentally. (you rarely see anyone un-sap a mob accidentally for this reason).
If your tank can't grab aggro with their AOE ability on multiple mobs as they come charging towards the CC'er, you haven't figured out how to play your class very well. If it's a 2-mob pull and you can't grab that 2nd mob, then you need to re-learn the fundamental concepts of threat generation before attempting to tank something again. Without using your taunt. Think of it as a puzzle you have to unlock before you master tanking. You can do it, it's not too difficult, but it's not necessarily instantly obvious to everyone.
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