Encrypted Text: Enchanting your gear, part 1
So your rogue has finally hit 70, you've gotten some decent blue gear, and you're preparing to raid, PVP, or do whatever else your little heart desires. Then one day, your guild leader, class leader, or some random jerk on the forums calls you out. Sure, you've got nice gear, but you've done nothing to improve it! No expensive enchants, no gems, no leg armor, no shiny little items from various professions.
Making the mental shift from quickly-discarded quest gear to long-term end-game gear can be tough -- and it can be just as difficult figuring out what enhancements to use. Is it time to spring for the big-name enchantments and such, or should I stick to what's cheap and easy? To help you out, today we'll cover what your friendly neighborhood enchanter can do for your gear. In two weeks or so, we'll revisit the topic to look at glyphs, armor kits, gems, and other such non-enchanty enchants.
Cloak
- Dodge: Dodge is nice for rogues, but this is really more of a tanking enchant. Plus, the pre-BC mats are probably too expensive for the mere 12 dodge rating. Twinks only! 2/10 PVE, 5/10 PVP.
- Greater Agility: 12 agi is worth a lot for rogues, as a major infusion of our best all-around stat. And with only one Primal Air and a minimum of enchanting mats, this is a serious bargain for serious PVE and PVP rogues. 9/10 PVE, 8/10 PVP.
- Major Resistance: To gain a mediocre 7 resist to all schools of magic, expect to spend upwards of 300g on this sixteen Primal enchant. Pass! PVE 1/10, PVP 2/10.
- Stealth: This interesting enchant effectively gives you an extra level of stealth, giving you an advantage in battlegrounds and world PVP. However, unless you're farming chests, it does little good in PVE. 3/10 PVP, 6/10 PVP.
- Subtlety: By far the most desired cloak enchant for most DPS classes, rogues shouldn't need the 2% decrease in threat from this moderately expensive enchant. Get it if you keep pulling aggro, or if your Vanish button is broken. PVE 6/10, PVP 0/10.
Chest
- Exceptional Health: 150 health is nothing to sneeze at, but it's not going to increase your DPS in PVE (unless you die a lot.) 5/10 PVE, 7/10 PVP.
- Exceptional Stats: Sure, the 6 int and 6 spirit you get from this are going to waste, but there's not really a lot of awesome chest enchants out there. Semi-expensive but worth it. 8/10 PVE, 7/10 PVP.
- Major Resilience: Cheap and easy, just like ... well, fill in your own insult here. The 15 resilience is far superior to 150 health in PVP, at least until you have enough resilience from other things. 1/10 PVE, 9/10 PVP.
Bracers
- Assault: This 24 AP enchant is extraordinarily cheap, and as one of the first 300+ enchants, you can probably get a leveling enchanter to do it free -- or even provide mats! Just be nice and tip. 8/10 PVE, 8/10 PVP.
- Brawn: 15 strength is superior to 24 AP for feral druids and warriors, but even with Blessing of Kings, you're better off sticking with Assault. 5/10 PVE, 5/10 PVP.
- Fortitude: One of the more expensive bracer enchants, this 75g+ modification gives you 12 stamina. Good for the dedicated PVPer. 4/10 PVE, 8/10 PVP.
- Stats: The presence of Assault and Fortitude make this +4 to all stats enchant much less desirable than on the chest. 5/10 PVE, 5/10 PVP.
Gloves
- Assault: Same as above -- inexpensive, easy to find, and powerful. This one grants you 26 AP for 8 Arcane Dust. 8/10 PVE, 8/10 PVP.
- Major Strength: The 15 strength here is closer to Assault than it is on the bracers, but the AP still wins in a shootout. 5/10 PVE, 5/10 PVP.
- Minor Haste: Haste rating is one of the two new stat kings in BC, but this 10 haste enchant only increases your speed by 0.6% at 70. Plus, do you really want to find two Kingsblood? 6/10 PVE, 6/10 PVP.
- Superior Agility: Ah, here we go. This former AQ40 enchant, now gotten at exalted with Keepers of Time, gives you 15 more of your favorite stat. It's moderately expensive, though, so rogues on a budget may want to stick with Assault. 9/10 PVE, 9/10 PVP.
- Various Skills: If you want your riding, herbalism, mining or skinning to get a small stat boost, put these on a spare set of gloves. However, you're going to get laughed at if you go into battle with them. 0/10 PVE, 1/10 PVP (riding only).
Boots
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Boar's Speed: Which is faster, a boar or a cat? According to these enchants, they both give you an 8% speed increase, and in the boar's case, 10 stamina. On any other body part, this would be the superior PVP enchant, but Cat's Swiftness and Surefooted give it a run for its money. Plus, it's rare (blue world drop) and moderately expensive (100g+), and speed boosts don't stack past 8%. 6/10 PVE, 9/10 PVP.
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Cat's Swiftness: Like the boar, except with 6 agi instead of 10 stam. It looks nice and is very useful for people who both PVE and PVP, but the mats are insanely expensive (300g+ because of 8 Primal Air.) Skip it and use Dexterity for PVE and Boar's Speed for PVP. 7/10 PVE, 7/10 PVP.
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Dexterity: This 12 agility enchant drops from a boss in Auchenai Crypts, and like many boot recipes, can be difficult to find. It's pretty cheap, though, and is technically the best PVE damage enchant. 9/10 PVE, 6/10 PVP.
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Fortitude: 12 stam would look a heck of a lot better if Boar's Speed and Surefooted weren't around. However, this enchant only uses Arcane Dust and is a nice bargain for the PVPer that's short of cash. 5/10 PVE, 8/10 PVP.
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Surefooted: A very weird enchant, Surefooted is a Karazhan drop that gives you 10 hit rating and 5% snare and root resistance. The 10 hit can be killer for PVE rogues looking to reach the hit cap, and the snare resist is invaluable in PVP. However, it requires two Void Crystals and a Primal Nether, so expect to shell out a LOT of cash. 8/10 PVE, 9/10 PVP.
Weapons
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Battlemaster: This expensive enchant occasionally heals your party of 180-300 health when you hit the enemy. Good for the self-sacrificing martyr type of rogue, but the rest of us are probably looking for something more dependable that will actually increase our DPS and not generate enough threat to kill us. Very bad choice for PVE. 1/10 PVE, 3/10 PVP.
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Executioner: A new enchant from Zul'Aman, little is known about this ability in practice. It occasionally ignores 840 of your opponent's armor, and appears to proc once per minute. Theorycrafters suggest that top-end rogues will use this enchant on their mainhands and Mongoose offhand -- but don't hold your breath waiting for a friend to find the recipe. 10/10 PVE, 9/10 PVP.
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Greater Agility: This 20 agi enchant comes from exalted with the Violet Eye. Agility is always nice, but this is a bit expensive for its quality, running much more than Major Striking. 7/10 PVE, 7/10 PVP.
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Major Striking: Adding 7 additional points of damage to your weapon, this is a nice, affordable enchant for your weapons. It's about equal to Greater Agility in effectiveness, so if you're on a budget, put this on your MH and agi on your OH. 7/10 PVE, 7/10 PVP.
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Mongoose: The premier rogue enchant occasionally gives you 120 agility and a 2% attack speed increase for 15 seconds. An average proc of once per minute means an average of 30 agi and 0.5% attack speed -- and it can double-proc if you have two weapons with it. I dual-wield Mongoose, which explains where all my money went -- expect to pay several hundred gold for it. 10/10 PVE, 9/10 PVP.
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Potency: A 20 strength enchant, this used to be okay for offhands before Greater Agility became available. Leave it to the strength-based classes. 4/10 PVE, 4/10 PVP.
Filed under: Rogue, Items, Enchants, (Rogue) Encrypted Text






Reader Comments (Page 1 of 2)
Kafir Nov 16th 2007 1:11PM
Good thing you mentioned the run speed increase cap...if youre a rogue (especially a poor rogue) I would not recommend either Cat's Swiftness or Boar Speed, youre already maxed out for run speed increase and itd be a massive waste of gold.
Zhalseran Nov 16th 2007 1:12PM
you should probably never go for anything but agi to cloak, and likewise 26 AP is the only bracer enchant you should ever consider. Agility is generally best for Gloves, but AP is good too. Boots are between cats swiftness and surefooted. Weapons its Mongoose all the way, executioner may well be better for MH though, still not enough math on it
Kafir Nov 16th 2007 1:13PM
edit: I meant to say if youre a rogue and already have Fleet Footed do not get these
Kalipsha Nov 16th 2007 1:14PM
wow, maybe not useful to the hardcore raider or pvper, as they already know what they are looking for, but to me a casual this is awesome.
PvE vs PvP rating is of use too.
Should do this for every class... nice one Elizabeth, I approve!
bryan472 Nov 16th 2007 1:34PM
To pick a minor nit -- you say Kingsblood when you mean Wildvine.
porovaara Nov 16th 2007 1:40PM
Stopped reading in the first section. Again do you guys even play the game? Resistance enchant is definitely worth it for a MT/OT especially if one is a druid who have no way to mitigate magic damage. Your healers will thank you.
porovaara Nov 16th 2007 1:41PM
Nevermind I'm a sleepy retard.
Brian Nov 16th 2007 1:46PM
Seems you stopped reading before the first section as this posting is directed at rogues.
mcclary Nov 16th 2007 1:48PM
lol at 7. Thats why you don't stop reading :P
Milktub Nov 16th 2007 1:56PM
Thanks for this. My rogue has been running around enchantless at 70 for quite a while. Fine when I'm soloing, since I can kill and survive just fine without them, but now that my guild is starting into Kara, I'd like to "be all that I can be".
CursedLight Nov 16th 2007 2:04PM
Awesome article to read. I'm leveling a rogue alt and this article will be very useful. I look forward to the next article on the similar topic. Quick question though for the rogue community... Does it matter if I go with agility or attack power, if I'm leveling or playing as a combat swords build? Or does it not matter? I'm not good with formulas and I keep reading different things. Thanks in advance.
Richard Nov 16th 2007 2:21PM
Elizabeth, even though it's not an enchant, per se, the new Glove Reinforcements LW pattern should probably be mentioned, as it's an augment that covers a gear slot that's covered by other enchants.
Hell, you should put it up just to tell people to NOT blow and gold on it! 12 Primal Earths. What a waste.
Richard Nov 16th 2007 2:24PM
Oh, and I run Surefooted on my PvE boots, and Boar's Speed on my PvP boots (I'm not specced Fleet Footed).
Surefooted is very expensive, but if you can get Edgewalker's from Moroes, with that enchant, those boots will carry you all the way to BT before you start seeing substantial upgrades (everything between is pretty much a sidegrade). It's worth the expense.
And if you've got a decent guild banker, you might be able to grab the Voids for them for free!
Richard Nov 16th 2007 2:25PM
@12 That should be "blow ANY gold".
Damn typos.
Clint Nov 16th 2007 2:26PM
Great article! Thanks very much.
Rerolled Nov 16th 2007 2:40PM
If you can afford it, Cat's Swiftness will actually give you more dps than the other boot enchants. Math on this is a bit complicated, but basically any fight where you spend more than ~5% of the time running around (in other words, basically every fight) the 8% run speed will give you more overall damage.
Also on the topic of boots, the new heroic badge reward ones are better than Edgewalker, and potentially easier to get - I know I went for at least 4 months without seeing a single pair.
erin Nov 16th 2007 3:10PM
Grats on a nice article, well done. I particularly like how you mark the enchants with separate scores for PvE and PvP .. should be useful for a lot of newer type rogues :)
Personally for my Rogue (I PvE and PvP) I use the following;
Head : Glyph of Ferocity (+34 Attack Power +16 Hit Rating)from the Cenarion Expedition (Revered) on head - http://www.wowhead.com/?item=29192
Neck : N/A
Shoulder : Greater Inscription of the Blade (+15 Crit Rating +20 Aattack Power )from Scryers (Exalted) - http://www.wowhead.com/?item=28910
Cloak : +12 Agility enchant
Chest : +6 All Stats enchant
Bracers : +24AP enchant
Gloves : +26AP enchant
Belt : N/A
Leggings : +30Sta +10 Agi, Clefthide Leg Armor http://thottbot.com/i29534
Boots : +12 Agi enchant
Weapons : Dual Mongoose ftw
erin Nov 16th 2007 3:13PM
Oh and I also have a metagem in the headpiece that gives minor run speed (+8%?) ... great for PvP ;)
MechChef Nov 16th 2007 3:51PM
Shadowpanther.net has a great breakdown for rogue enchants. Most of what was listed here is pretty similar.
BrianD Nov 16th 2007 3:40PM
It's like this article was written just for me, having just hit 70 on my Rogue last week. Keep the good info coming!
@14: don't feel too bad about your typo, my college sucked so bad that 'blow and gold' were the school colors. I thought you might be an alumnus.