The more things change...
Most of us have heard by now that the next expansion will bring the ability to change your appearance somewhat, and some people out there may be thinking "What was I thinking when I created my character, Uglybub? Finally, with Wrath of the Lich King, I will at last be able to get rid of this electrfied hair and frowny face! Then I'll change his name to PrettySmoochCakeLove too!" As much as we might love to dream, it's not yet clear how much of your character's appearance you'll be able to change. Should Blizzard enable you to change everything about your character's appearance any time you might wish to?According to Blizzard's current thinking, you will be able to go to the local barbershop and have your hairstyle changed -- probably facial hair and earrings too. You will be able to go to the local dance studio -- yes that's right, a Dance Studio in the World of Warcraft -- and learn new dances. But the devs believe that plastic surgeons just haven't caught on in Azeroth or Outland yet. "Plastic surgeons?" You cry out, "Who said anything about plastic surgeons? I just want to be able to change my facial expression! What's the big deal?" And yes, of course you are right, but your facial expression is tied to eyecolor, nose shape, and everything else about your face. Those things shouldn't be changeable ... or should they?
Is Blizzard right or wrong on this issue? Now that we've got name changes and we're getting hairstyle changes, it's got me wondering, where do you draw the line? Redoing your hair, or turning that frown upside down is one thing, but going from dark skin and brown eyes to pale skin and blue eyes (with lots of wrinkles) makes your character look like someone else altogether. Is infinite customizability something we really want? Does a certain degree of consistency offer any other advantages?
Second Life is a game with no such permanent choices that I am aware of. The last time I tried it out, there was no character creation screen -- You just got a standard character template when you entered the game for the first time, and as you wandered around the introductory area, you could read signs telling you how to change any facet of your appearance: Hair, eyes, cheek size, and even your sex.
I played around with the customization interface for what seems like hours in my memory, although I'm sure it wasn't that long. I was just frustrated that I could never get my avatar to look good. It was always too skinny or too fat, and the hair would sometimes just disappear to expose parts of the bald head underneath.
I looked around Second Life's appearance modification giveaway stores, selling things like hairstyles, clothing, and so on, to find out how I could make my character look good. I found that it was so complex that you had to either hire someone to do it for you, or else pay real money for some pre-made feature, such as eyes or mouth or any part of your avatar's body. That was the last straw for me, and I gave up.
Now of course just because Linden Labs made an unwieldy customization system doesn't mean Blizzard would. But seriously, imagine the depth of the complexity involved in making each and every aspect of character appearance customizable as Linden tried to do, versus basically mix-n-matching a few different pre-designed variables as we have in World of Warcraft. It seems obvious that with the fewer variables, the designers can make sure that these different variables usually look good together, but with more variables it would be extremely difficult to make them all fit together nicely.
Take the seemingly simple example of armor dyes. Some other games have had this option to apply different colors to players' armor, but Blizzard has opted not to take this path, because it would be too hard to implement well. The art of the game is mostly geared around letting players mix-and-match from numerous predetermined sets, and it works well that way. To suddenly alter it into a system where any piece of armor's color can be changed with some dye would result in numerous ugly applications -- armor pieces that look alright as they are today, but absolutely hideous when shifted to a different set of hues. The game's artists would be limited in their creativity, and the end result would probably be worse (imagine players hopping about in hot-pink neon versions of Tier 6 raiding gear.)
Suffice it to say that Blizzard has done the right thing in not going overboard with the customization. With things the way they are in the software I've seen, the more customization options you give people, the fewer appearances actually look good. Also, the more you can just replace your character's appearance on a whim, the less that appearance actually means. Blizzard representatives have said that they "love giving players choices and the ability to customize," but I, for one, am glad they want to restrain the customization to more surface-level choices, to make it real but not excessive. Some things need to be changeable, it's true, but some things need to be consistent too.
Filed under: Analysis / Opinion, Virtual selves, Wrath of the Lich King
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Reader Comments (Page 2 of 2)
Stoneblade Nov 16th 2007 8:22PM
As long as the "beardless" option for gnomes will someday include a set of eyebrows, I'll be happy.
Clink Nov 17th 2007 5:36AM
What if you like one of the new hairstyles in the expansion, but it just doesn't go with your very very angry looking face? I think that because they are adding new options and thus new combinations, that they should allow faces to be changed as well.
But in order to keep it from seeming like such a trivial thing to change they should make face switching something epic and other worldly. My suggestion is a quest to visit some type many faced demon who deals in such transactions.
Todd Nov 17th 2007 8:54AM
I agree and disagree, there is a degree at which a company does go overboard with customization like 2nd life, but sometimes there is such a thing as not being customizable enough .. FF Online.
I think wow had struck a nice balance, now being able to change your hair and dance are nice, face as well, I don't see that being a problem, armor dyes ... I kinda agree with you on that one, obviously if blizz where to put something like this ingame, they would have to give the player base a limited pallet of colors to work with that blizz thinks would look good on say a T6 armor set.
But to go back a little and say blizz might be going to far with there customization of characters in wow, I have one name for you ..
City Of Heroes
Not as complex as 2nd life, but not as stupid simple as FF Online
Whome Nov 17th 2007 9:20AM
Allowing too-fine-grained customization is an entirely separate issue from allowing re-customization.
To offer some perspective: Let's say when you bought WoW you had a horribly slow computer that could only play games at the lowest (color, texture) resolution. Picking a face didn't matter as much then because all the details were washed out anyhow. Then you upgraded. Now the ugly, squinty expression on your character that you couldn't really discern before is painfully obvious. It's not a huge deal; but, it's still ugly, and you still care enough about your avatar to want him/her to bad@ss without having to wear a helmet.
I think Blizzard is dead wrong.
Fy Nov 19th 2007 2:10PM
Your characters should be able to change their appearance - why not? They start small and become "world smart" with the scars to prove it. A little game for the XBOX called Fable did this well and made it quite fun. Blizz could give more options other than dances and hair. Those new options will be cool, but hopefully more will come. I mean come on. Many of us did not choose wisely the first time we rolled right? :D
Tivia Nov 19th 2007 3:35PM
I wish I could cover up the bones of my undead female. her face looks great, but if I could add flesh to her elbows and knees, or at the least find some gear that hides the bones, I would be much happier. when I first started the game and rolled her, I figured that the bones only poked out of noob-gear but as I've come to see, even epic gear shows the bones. I just wish "display bones" was togglable like "display helm" is.